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Bubberstation/code/controllers/subsystem/processing/newplayer.dm
John Willard 8a5a490aea player hud stays post roundstart, has more info (#90632)
## About The Pull Request

Once the round starts, the TV's text shows the current map, how much
time it is in-game, how many players are connected, and what the
overflow job is (if the station trait is on). video as demonstration but
the overflow text has changed to "[job] overflow" instead of "Overflow
job: [job]"


https://github.com/user-attachments/assets/fe74b28b-06de-4827-9c4d-ca2e51f1e0b9

Closes https://github.com/tgstation/tgstation/issues/90651

## Why It's Good For The Game

Gives useful info on the TV instead of having it just magically
disappear (which currently doesn't work cause I forgot to deactivate it
on initialize for latejoiners) which will become more useful if the stat
panel is removed. Also makes overflow job more obvious, the TV is just a
good place to put info useful for new players though round time
personally was just put there to make the TV feel more full.

Wanted to put this in the original PR but wanted to try to match parity
to the stat panel in case this wasn't wanted.

## Changelog

🆑
qol: The TV on the title screen has round info once the round has
started or ended.
fix: The TV now fits on non-widescreen screens.
/🆑
2025-04-29 18:19:24 -06:00

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PROCESSING_SUBSYSTEM_DEF(newplayer_info)
name = "New Player Info"
flags = SS_NO_INIT | SS_BACKGROUND
wait = 1 SECONDS
runlevels = RUNLEVEL_LOBBY | RUNLEVELS_DEFAULT