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## About The Pull Request Aaaaa if you load fast personalities aren't instantiated so personality loading wipes everything out. I don't know the best way to ensure personalities are loaded before anyone could load in unfortunately, so I just threw it in. Will need to ask around. ## Changelog 🆑 Melbert fix: Fixed personality wiping /🆑
84 lines
3.5 KiB
Plaintext
84 lines
3.5 KiB
Plaintext
PROCESSING_SUBSYSTEM_DEF(personalities)
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name = "Personalities"
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runlevels = RUNLEVEL_GAME
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flags = SS_BACKGROUND|SS_POST_FIRE_TIMING
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wait = 3 SECONDS
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/// All personality singletons indexed by their type
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VAR_FINAL/list/datum/personality/personalities_by_type
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/// All personality singletons indexed by their savefile key
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VAR_FINAL/list/datum/personality/personalities_by_key
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/// Assoc list of personality group to list of personality typepaths in that group
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VAR_FINAL/list/incompatibilities_by_group
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/// For personalities which process, this tracks all mobs we need to process for
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VAR_FINAL/list/processing_personalities
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/datum/controller/subsystem/processing/personalities/Initialize()
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init_personalities()
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return SS_INIT_SUCCESS
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/// Initialized personality singletons
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/datum/controller/subsystem/processing/personalities/proc/init_personalities()
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if(length(personalities_by_type))
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return // Already initialized
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personalities_by_type = list()
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personalities_by_key = list()
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incompatibilities_by_group = list()
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processing_personalities = list()
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for(var/datum/personality/personality_type as anything in subtypesof(/datum/personality))
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var/personality_key = personality_type::savefile_key
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if(isnull(personality_key))
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// Abstract personality, ignore
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continue
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if(personalities_by_key[personality_key])
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stack_trace("Personality save key collision! \
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key: [personality_key] - \
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new: [personality_type::name] - \
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old: [personalities_by_key[personality_key].name]")
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continue
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var/datum/personality/personality = new personality_type()
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personalities_by_type[personality_type] = personality
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personalities_by_key[personality.savefile_key] = personality
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for(var/group in personality.groups)
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incompatibilities_by_group[group] ||= list()
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incompatibilities_by_group[group] += personality_type
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/// Helper to check if the new personality type is incompatible with the passed list of personality types
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/datum/controller/subsystem/processing/personalities/proc/is_incompatible(list/personality_types, new_personality_type)
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if(!length(incompatibilities_by_group))
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stack_trace("Checking personality incompatibilities before the incompatibility list was initialized?")
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return FALSE
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if(length(personality_types))
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// No incompatibilities possible with no personalities
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return FALSE
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var/datum/personality/new_personality = personalities_by_type[new_personality_type]
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if(!length(new_personality.groups))
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// No groups, so no incompatibilities
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return FALSE
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// Filters all incompatibily groups against the new personality's groups
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for(var/group, incompatibility_list in incompatibilities_by_group & new_personality.groups)
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// Then checks if any personality type in the list is also in the group
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if(length(incompatibility_list & personality_types))
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return TRUE
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return FALSE
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/// Helper to select a random list of personalities, respecting incompatibilities. REturns a list of typepaths
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/datum/controller/subsystem/processing/personalities/proc/select_random_personalities(lower_end = 1, upper_end = CONFIG_GET(number/max_personalities))
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var/list/personality_pool = personalities_by_type.Copy()
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var/list/selected_personalities = list()
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var/num = rand(lower_end, upper_end)
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var/i = 1
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while(i <= num)
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if(!length(personality_pool))
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break
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var/picked_type = pick(personality_pool)
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if(is_incompatible(selected_personalities, picked_type))
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continue
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selected_personalities += picked_type
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personality_pool -= picked_type
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i += 1
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return selected_personalities
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