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## About The Pull Request this was changed a few weeks back but wasnt actually intentional. ## Why It's Good For The Game fixes ashdrake arena attack not clearing out lavaland walls ## Changelog 🆑 fix: fixes ashdrake arena attack not clearing out lavaland walls /🆑
241 lines
8.6 KiB
Plaintext
241 lines
8.6 KiB
Plaintext
#define SWOOP_HEIGHT 270 //how high up swoops go, in pixels
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#define SWOOP_DIRECTION_CHANGE_RANGE 5 //the range our x has to be within to not change the direction we slam from
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/datum/action/cooldown/mob_cooldown/lava_swoop
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name = "Lava Swoop"
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button_icon = 'icons/effects/effects.dmi'
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button_icon_state = "lavastaff_warn"
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desc = "Allows you to chase a target while raining lava down."
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cooldown_time = 4 SECONDS
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/// Check to see if we are enraged
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var/enraged = FALSE
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/// Check if we are currently swooping
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var/swooping = FALSE
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/datum/action/cooldown/mob_cooldown/lava_swoop/Grant(mob/M)
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. = ..()
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M.add_traits(list(TRAIT_LAVA_IMMUNE, TRAIT_NOFIRE), ACTION_TRAIT)
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/datum/action/cooldown/mob_cooldown/lava_swoop/Remove(mob/M)
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. = ..()
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M.remove_traits(list(TRAIT_LAVA_IMMUNE, TRAIT_NOFIRE), ACTION_TRAIT)
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/datum/action/cooldown/mob_cooldown/lava_swoop/Activate(atom/target_atom)
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disable_cooldown_actions()
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attack_sequence(target_atom)
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StartCooldown()
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enable_cooldown_actions()
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return TRUE
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/datum/action/cooldown/mob_cooldown/lava_swoop/proc/attack_sequence(atom/target)
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if(enraged)
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swoop_attack(target, TRUE)
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return
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INVOKE_ASYNC(src, PROC_REF(lava_pools), target)
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swoop_attack(target)
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/datum/action/cooldown/mob_cooldown/lava_swoop/proc/swoop_attack(atom/target, lava_arena = FALSE)
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if(swooping || !target)
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return
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// stop swooped target movement
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swooping = TRUE
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owner.add_traits(list(TRAIT_GODMODE, TRAIT_UNDENSE), SWOOPING_TRAIT)
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owner.visible_message(span_boldwarning("[owner] swoops up high!"))
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var/negative
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var/initial_x = owner.x
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if(target.x < initial_x) //if the target's x is lower than ours, swoop to the left
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negative = TRUE
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else if(target.x > initial_x)
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negative = FALSE
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else if(target.x == initial_x) //if their x is the same, pick a direction
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negative = prob(50)
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var/obj/effect/temp_visual/dragon_flight/flight_vis = new /obj/effect/temp_visual/dragon_flight(owner.loc, negative)
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negative = !negative //invert it for the swoop down later
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var/oldtransform = owner.transform
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owner.alpha = 255
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animate(owner, alpha = 204, transform = matrix()*0.9, time = 3, easing = BOUNCE_EASING)
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for(var/i in 1 to 3)
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sleep(0.1 SECONDS)
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if(QDELETED(owner) || owner.stat == DEAD) //we got hit and died, rip us
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qdel(flight_vis)
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if(owner.stat == DEAD)
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swooping = FALSE
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animate(owner, alpha = 255, transform = oldtransform, time = 0, flags = ANIMATION_END_NOW) //reset immediately
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return
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animate(owner, alpha = 100, transform = matrix()*0.7, time = 7)
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SEND_SIGNAL(owner, COMSIG_SWOOP_INVULNERABILITY_STARTED)
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owner.mouse_opacity = MOUSE_OPACITY_TRANSPARENT
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SLEEP_CHECK_DEATH(7, owner)
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var/turf/target_turf = get_turf(target)
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while(!QDELETED(target) && owner.loc != target_turf && owner.z == target_turf.z)
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owner.forceMove(get_step(owner, get_dir(owner, target_turf)))
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SLEEP_CHECK_DEATH(0.5, owner)
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target_turf = get_turf(target)
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// Ash drake flies onto its target and rains fire down upon them
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var/descentTime = 10
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var/lava_success = TRUE
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if(lava_arena)
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lava_success = lava_arena(target)
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//ensure swoop direction continuity.
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if(negative)
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if(ISINRANGE(owner.x, initial_x + 1, initial_x + SWOOP_DIRECTION_CHANGE_RANGE))
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negative = FALSE
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else
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if(ISINRANGE(owner.x, initial_x - SWOOP_DIRECTION_CHANGE_RANGE, initial_x - 1))
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negative = TRUE
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new /obj/effect/temp_visual/dragon_flight/end(owner.loc, negative)
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new /obj/effect/temp_visual/dragon_swoop(owner.loc)
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animate(owner, alpha = 255, transform = oldtransform, descentTime)
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SLEEP_CHECK_DEATH(descentTime, owner)
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owner.mouse_opacity = initial(owner.mouse_opacity)
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playsound(owner.loc, 'sound/effects/meteorimpact.ogg', 200, TRUE)
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for(var/mob/living/victim in orange(1, owner) - owner)
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victim.adjustBruteLoss(75)
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if(!QDELETED(victim)) // Some mobs are deleted on death
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var/throw_dir = get_dir(owner, victim)
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if(victim.loc == owner.loc)
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throw_dir = pick(GLOB.alldirs)
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var/throwtarget = get_edge_target_turf(owner, throw_dir)
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victim.throw_at(throwtarget, 3)
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owner.visible_message(span_warning("[victim] is thrown clear of [owner]!"))
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for(var/obj/vehicle/sealed/mecha/mech in orange(1, owner))
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mech.take_damage(75, BRUTE, MELEE, 1)
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for(var/mob/observer in range(7, owner))
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shake_camera(observer, 15, 1)
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owner.remove_traits(list(TRAIT_GODMODE, TRAIT_UNDENSE), SWOOPING_TRAIT)
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SLEEP_CHECK_DEATH(1, owner)
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swooping = FALSE
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if(!lava_success)
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SEND_SIGNAL(owner, COMSIG_LAVA_ARENA_FAILED)
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/datum/action/cooldown/mob_cooldown/lava_swoop/proc/lava_pools(atom/target, amount = 30, delay = 0.8)
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if(!target)
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return
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target.visible_message(span_boldwarning("Lava starts to pool up around you!"))
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while(amount > 0)
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if(QDELETED(target))
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break
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var/turf/target_turf = get_turf(target)
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var/turf/lava_turf = pick(RANGE_TURFS(1, target_turf))
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var/obj/effect/temp_visual/lava_warning/warn_effect = new /obj/effect/temp_visual/lava_warning(lava_turf, 60) // longer reset time for the lava
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warn_effect.owner = owner
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amount--
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SLEEP_CHECK_DEATH(delay, owner)
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/datum/action/cooldown/mob_cooldown/lava_swoop/proc/lava_arena(atom/target)
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var/turf/target_turf = get_turf(target)
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if(QDELETED(target) || !isliving(target) || target_turf.z != owner.z)
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return
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target.visible_message(span_boldwarning("[owner] encases you in an arena of fire!"))
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var/amount = 3
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var/turf/center = get_turf(owner)
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var/list/walled = RANGE_TURFS(3, center) - RANGE_TURFS(2, center)
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var/list/drakewalls = list()
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for(var/turf/T in walled)
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drakewalls += new /obj/effect/temp_visual/drakewall(T) // no people with lava immunity can just run away from the attack for free
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var/list/indestructible_turfs = list()
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for(var/turf/turf_target as anything in RANGE_TURFS(2, center))
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if(isindestructiblefloor(turf_target))
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continue
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if(isindestructiblewall(turf_target))
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indestructible_turfs += turf_target
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continue
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if(ismineralturf(turf_target))
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var/turf/closed/mineral/mineral_turf = turf_target
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mineral_turf.gets_drilled(owner)
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SLEEP_CHECK_DEATH(1 SECONDS, owner) // give them a bit of time to realize what attack is actually happening
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var/list/turfs = RANGE_TURFS(2, center)
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var/list/mobs_with_clients = list()
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while(amount > 0)
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var/list/empty = indestructible_turfs.Copy() // can't place safe turfs on turfs that weren't changed to be open
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var/any_attack = FALSE
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for(var/turf/T in turfs)
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for(var/mob/living/L in T.contents)
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if(L.client)
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empty += pick(((RANGE_TURFS(2, L) - RANGE_TURFS(1, L)) & turfs) - empty) // picks a turf within 2 of the creature not outside or in the shield
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any_attack = TRUE
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mobs_with_clients |= L
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for(var/obj/vehicle/sealed/mecha/M in T.contents)
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empty += pick(((RANGE_TURFS(2, M) - RANGE_TURFS(1, M)) & turfs) - empty)
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any_attack = TRUE
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if(!any_attack) // nothing to attack in the arena, time for enraged attack if we still have a cliented target.
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for(var/obj/effect/temp_visual/drakewall/D in drakewalls)
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qdel(D)
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for(var/a in mobs_with_clients)
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var/mob/living/L = a
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if(!QDELETED(L) && L.client)
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return FALSE
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return TRUE
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for(var/turf/T in turfs)
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if(!(T in empty))
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new /obj/effect/temp_visual/lava_warning(T)
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else if(!isindestructiblewall(T))
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new /obj/effect/temp_visual/lava_safe(T)
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amount--
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SLEEP_CHECK_DEATH(2.4 SECONDS, owner)
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return TRUE // attack finished completely
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/obj/effect/temp_visual/dragon_swoop
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name = "certain death"
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desc = "Don't just stand there, move!"
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icon = 'icons/effects/96x96.dmi'
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icon_state = "landing"
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layer = BELOW_MOB_LAYER
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plane = GAME_PLANE
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pixel_x = -32
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pixel_y = -32
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color = COLOR_RED
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duration = 10
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/obj/effect/temp_visual/dragon_flight
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icon = 'icons/mob/simple/lavaland/96x96megafauna.dmi'
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icon_state = "dragon"
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layer = ABOVE_ALL_MOB_LAYER
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pixel_x = -32
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duration = 10
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randomdir = FALSE
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/obj/effect/temp_visual/dragon_flight/Initialize(mapload, negative)
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. = ..()
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INVOKE_ASYNC(src, PROC_REF(flight), negative)
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/obj/effect/temp_visual/dragon_flight/proc/flight(negative)
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if(negative)
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animate(src, pixel_x = -SWOOP_HEIGHT*0.1, pixel_z = SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
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else
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animate(src, pixel_x = SWOOP_HEIGHT*0.1, pixel_z = SWOOP_HEIGHT*0.15, time = 3, easing = BOUNCE_EASING)
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sleep(0.3 SECONDS)
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icon_state = "dragon_swoop"
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if(negative)
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animate(src, pixel_x = -SWOOP_HEIGHT, pixel_z = SWOOP_HEIGHT, time = 7)
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else
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animate(src, pixel_x = SWOOP_HEIGHT, pixel_z = SWOOP_HEIGHT, time = 7)
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/obj/effect/temp_visual/dragon_flight/end
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pixel_x = SWOOP_HEIGHT
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pixel_z = SWOOP_HEIGHT
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duration = 10
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/obj/effect/temp_visual/dragon_flight/end/flight(negative)
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if(negative)
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pixel_x = -SWOOP_HEIGHT
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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else
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animate(src, pixel_x = -16, pixel_z = 0, time = 5)
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#undef SWOOP_HEIGHT
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#undef SWOOP_DIRECTION_CHANGE_RANGE
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