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## About The Pull Request This makes (almost?) all traits given by status effects use `TRAIT_STATUS_EFFECT(id)` as their source, rather than the previous mix of `id`, `type`, `REF(src)`, or some bespoke thing. ## Why It's Good For The Game Consistency is good. ## Changelog No user-facing changes
60 lines
2.3 KiB
Plaintext
60 lines
2.3 KiB
Plaintext
/datum/status_effect/tower_of_babel
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id = "tower_of_babel"
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status_type = STATUS_EFFECT_UNIQUE
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alert_type = /atom/movable/screen/alert/status_effect/tower_of_babel
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var/trait_source
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/datum/status_effect/tower_of_babel/on_creation(mob/living/new_owner, duration = 15 SECONDS)
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src.duration = duration
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if(isnull(trait_source))
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trait_source = TRAIT_STATUS_EFFECT(id)
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return ..()
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/datum/status_effect/tower_of_babel/on_apply()
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var/random_language = pick(GLOB.all_languages)
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owner.grant_language(random_language, source = LANGUAGE_BABEL)
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// block every language except the randomized one
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owner.add_blocked_language(GLOB.all_languages - random_language, source = LANGUAGE_BABEL)
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// this lets us bypass tongue language restrictions except for people who have stuff like mute,
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// no tongue, tongue tied, etc. curse of babel shouldn't let people who have a tongue disability speak
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if(owner.mind)
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ADD_TRAIT(owner.mind, TRAIT_TOWER_OF_BABEL, trait_source)
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owner.add_mood_event(id, /datum/mood_event/tower_of_babel)
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return ..()
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/datum/status_effect/tower_of_babel/on_remove()
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owner.clear_mood_event(id)
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// if user is affected by tower of babel, we remove the blocked languages
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owner.remove_blocked_language(GLOB.all_languages, source = LANGUAGE_BABEL)
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owner.remove_all_languages(source = LANGUAGE_BABEL)
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if(owner.mind)
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REMOVE_TRAIT(owner.mind, TRAIT_TOWER_OF_BABEL, trait_source)
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return ..()
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// Used by wizard magic and tower of babel event
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/datum/status_effect/tower_of_babel/magical
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id = "tower_of_babel_magic" // do we need a new id?
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duration = STATUS_EFFECT_PERMANENT
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trait_source = TRAUMA_TRAIT
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/datum/status_effect/tower_of_babel/magical/on_apply()
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. = ..()
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if(!.)
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return
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owner.emote("mumble")
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owner.playsound_local(get_turf(owner), 'sound/effects/magic/magic_block_mind.ogg', 75, vary = TRUE) // sound of creepy whispers
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to_chat(owner, span_reallybig(span_hypnophrase("You feel a magical force affecting your speech patterns!")))
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/datum/status_effect/tower_of_babel/magical/on_remove()
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. = ..()
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if(!.)
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return
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to_chat(owner, span_reallybig(span_hypnophrase("You feel the magical force affecting your speech patterns fade away...")))
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/atom/movable/screen/alert/status_effect/tower_of_babel
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name = "Tower of babel"
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desc = "You seem to be babbling in a strange language..."
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icon_state = "mind_control"
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