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## About The Pull Request This PR adds the ability to install a B.O.R.I.S. in a circuit that contains an MMI component. These circuits can then be remotely connected to by an AI by clicking on them or anything they are inside of. To indicate that a circuit allows remote AI connection, an indicator is given to the circuit and anything containing it. Additionally: - Refactors the MMI component to use `item_interaction`, since it was pertinent. - You cannot insert an MMI/B.O.R.I.S. into a locked circuit. - You can no longer hotswap MMIs/B.O.R.I.S.es - you must manually eject the inserted one. Let me know what changelog labels I should use for the hotswap removal and the prevention of insertion into locked circuits. ## Why It's Good For The Game If you can put an MMI or posibrain in a circuit, why not allow an AI to use it using a B.O.R.I.S.? ## Changelog 🆑 add: B.O.R.I.S.es can be installed inside of integrated circuits with MMI components, allowing an AI to remotely interface with them the same way an MMI or posibrain could. refactor: The MMI component now uses item interaction behavior for inserting MMIs/B.O.R.I.S.es. /🆑 --------- Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
146 lines
4.8 KiB
Plaintext
146 lines
4.8 KiB
Plaintext
/obj/machinery/computer/aifixer
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name = "\improper AI system integrity restorer"
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desc = "Used with intelliCards containing nonfunctional AIs to restore them to working order."
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req_access = list(ACCESS_CAPTAIN, ACCESS_ROBOTICS, ACCESS_COMMAND)
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circuit = /obj/item/circuitboard/computer/aifixer
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icon_keyboard = "tech_key"
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icon_screen = "ai-fixer"
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light_color = LIGHT_COLOR_PINK
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/// Variable containing transferred AI
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var/mob/living/silicon/ai/occupier
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/// Variable dictating if we are in the process of restoring the occupier AI
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var/restoring = FALSE
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/obj/machinery/computer/aifixer/screwdriver_act(mob/living/user, obj/item/I)
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if(occupier)
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if(machine_stat & (NOPOWER|BROKEN))
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to_chat(user, span_warning("The screws on [name]'s screen won't budge."))
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else
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to_chat(user, span_warning("The screws on [name]'s screen won't budge and it emits a warning beep."))
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else
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return ..()
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/obj/machinery/computer/aifixer/ui_interact(mob/user, datum/tgui/ui)
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. = ..()
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ui = SStgui.try_update_ui(user, src, ui)
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if(!ui)
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ui = new(user, src, "AiRestorer", name)
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ui.open()
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/obj/machinery/computer/aifixer/ui_data(mob/user)
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var/list/data = list()
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data["ejectable"] = FALSE
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data["AI_present"] = FALSE
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data["error"] = null
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if(!occupier)
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data["error"] = "Please transfer an AI unit."
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else
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data["AI_present"] = TRUE
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data["name"] = occupier.name
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data["restoring"] = restoring
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data["health"] = (occupier.health + 100) / 2
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data["isDead"] = occupier.stat == DEAD
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data["laws"] = occupier.laws.get_law_list(include_zeroth = TRUE, render_html = FALSE)
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return data
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/obj/machinery/computer/aifixer/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
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. = ..()
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if(.)
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return
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if(!occupier)
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restoring = FALSE
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switch(action)
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if("PRG_beginReconstruction")
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if(occupier?.health < 100)
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to_chat(usr, span_notice("Reconstruction in progress. This will take several minutes."))
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playsound(src, 'sound/machines/terminal/terminal_prompt_confirm.ogg', 25, FALSE)
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restoring = TRUE
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occupier.notify_revival("Your core files are being restored!", source = src)
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. = TRUE
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/obj/machinery/computer/aifixer/proc/Fix()
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if(!use_energy(active_power_usage, force = TRUE))
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say("Not enough energy. Restoration cancelled.")
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return FALSE
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var/need_mob_update = FALSE
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need_mob_update += occupier.adjustOxyLoss(-5, updating_health = FALSE)
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need_mob_update += occupier.adjustFireLoss(-5, updating_health = FALSE)
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need_mob_update += occupier.adjustBruteLoss(-5, updating_health = FALSE)
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if(need_mob_update)
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occupier.updatehealth()
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if(occupier.health >= 0 && occupier.stat == DEAD)
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occupier.revive()
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if(!occupier.radio_enabled)
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occupier.radio_enabled = TRUE
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to_chat(occupier, span_warning("Your Subspace Transceiver has been enabled!"))
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return occupier.health < 100
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/obj/machinery/computer/aifixer/process()
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if(..())
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if(restoring)
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var/oldstat = occupier.stat
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restoring = Fix()
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if(oldstat != occupier.stat)
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update_appearance()
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/obj/machinery/computer/aifixer/update_overlays()
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. = ..()
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if(machine_stat & (NOPOWER|BROKEN))
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return
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if(restoring)
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. += "ai-fixer-on"
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if(!occupier)
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. += "ai-fixer-empty"
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return
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switch(occupier.stat)
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if(CONSCIOUS)
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. += "ai-fixer-full"
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if(UNCONSCIOUS, HARD_CRIT)
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. += "ai-fixer-404"
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/obj/machinery/computer/aifixer/transfer_ai(interaction, mob/user, mob/living/silicon/ai/AI, obj/item/aicard/card)
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if(!..())
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return
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//Downloading AI from card to terminal.
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if(interaction == AI_TRANS_FROM_CARD)
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if(machine_stat & (NOPOWER|BROKEN))
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to_chat(user, span_alert("[src] is offline and cannot take an AI at this time."))
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return
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AI.forceMove(src)
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occupier = AI
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AI.set_control_disabled(TRUE)
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AI.radio_enabled = FALSE
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to_chat(AI, span_alert("You have been uploaded to a stationary terminal. Sadly, there is no remote access from here."))
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to_chat(user, "[span_notice("Transfer successful")]: [AI.name] ([rand(1000,9999)].exe) installed and executed successfully. Local copy has been removed.")
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card.AI = null
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update_appearance()
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else //Uploading AI from terminal to card
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if(occupier && !restoring)
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to_chat(occupier, span_notice("You have been downloaded to a mobile storage device. Still no remote access."))
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to_chat(user, "[span_notice("Transfer successful")]: [occupier.name] ([rand(1000,9999)].exe) removed from host terminal and stored within local memory.")
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occupier.forceMove(card)
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card.AI = occupier
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occupier = null
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update_appearance()
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else if (restoring)
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to_chat(user, span_alert("ERROR: Reconstruction in progress."))
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else if (!occupier)
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to_chat(user, span_alert("ERROR: Unable to locate artificial intelligence."))
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/obj/machinery/computer/aifixer/Destroy()
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if(occupier)
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QDEL_NULL(occupier)
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return ..()
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/obj/machinery/computer/aifixer/on_deconstruction(disassembled)
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if(occupier)
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QDEL_NULL(occupier)
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