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* minor raptor tweaks (#83407) ## About The Pull Request i think i made these a bit too strong, this hopefully balances them out a bit. they were initially accidentally given alot of armor against ranged attacks, this is now removed. also ive reduced their base hp by a bit. im open to other suggestions and feedback ## Why It's Good For The Game they were stronger than i intended. this keeps their usefulness for battling tendrils, or ore vents but also prevents using them to cheese several megafauna ## Changelog 🆑 balance: you can now polymorph into raptors balance: raptors overall have less health and no longer have armor against ranged attacks /🆑 * minor raptor tweaks --------- Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com>
66 lines
2.1 KiB
Plaintext
66 lines
2.1 KiB
Plaintext
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/// For map generation, has a chance to instantiate as a special subtype
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/obj/effect/spawner/random/lavaland_mob
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name = "random lavaland mob"
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desc = "Spawns a random lavaland mob."
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icon = 'icons/mob/simple/lavaland/lavaland_monsters.dmi'
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icon_state = "large_egg"
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loot = list(
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/mob/living/basic/mining/bileworm = 1,
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/mob/living/basic/mining/brimdemon = 1,
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/mob/living/basic/mining/goldgrub = 1,
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/mob/living/basic/mining/goliath = 1,
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/mob/living/basic/mining/legion = 1,
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/mob/living/basic/mining/lobstrosity/lava = 1,
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/mob/living/basic/mining/watcher = 1,
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)
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/// Spawns random watcher variants during map generation
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/obj/effect/spawner/random/lavaland_mob/watcher
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name = "random watcher"
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desc = "Chance to spawn a rare shiny version."
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icon = 'icons/mob/simple/lavaland/lavaland_monsters_wide.dmi'
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icon_state = "watcher"
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pixel_x = -12
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loot = list(
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/mob/living/basic/mining/watcher = 80,
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/mob/living/basic/mining/watcher/magmawing = 15,
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/mob/living/basic/mining/watcher/icewing = 5,
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)
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/// Spawns random goliath variants during map generation
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/obj/effect/spawner/random/lavaland_mob/goliath
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name = "random goliath"
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desc = "Chance to spawn a rare shiny version."
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icon = 'icons/mob/simple/lavaland/lavaland_monsters_wide.dmi'
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icon_state = "goliath"
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pixel_x = -12
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loot = list(
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/mob/living/basic/mining/goliath = 99,
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/mob/living/basic/mining/goliath/ancient/immortal = 1,
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)
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/// Spawns random legion variants during map generation
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/obj/effect/spawner/random/lavaland_mob/legion
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name = "random legion"
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desc = "Chance to spawn a rare shiny version."
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icon_state = "legion"
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loot = list(
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/mob/living/basic/mining/legion = 19,
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/mob/living/basic/mining/legion/dwarf = 1,
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)
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/obj/effect/spawner/random/lavaland_mob/raptor
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name = "random raptor"
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desc = "Chance to spawn a rare shiny version."
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icon = 'icons/mob/simple/lavaland/raptor_big.dmi'
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icon_state = "raptor_red"
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loot = list(
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/mob/living/basic/raptor/red = 20,
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/mob/living/basic/raptor/white = 20,
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/mob/living/basic/raptor/purple = 20,
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/mob/living/basic/raptor/green = 20,
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/mob/living/basic/raptor/yellow = 20,
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/mob/living/basic/raptor/black = 1,
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)
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