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Ghomandnevimer a058207247 replaces the health variable for fishes with integrity (#92192)
## About The Pull Request
Because fish is an item, it inherits the use of integrity from objects,
however it also has its own health variable. For consistency, ~~damaging
its integrity should also lower its health and healing it should also
recover its integrity. Fish has a max integrity that's double its
health.
I've also renamed `adjust_health` to `set_health` since it doesn't
adjust the health by the provided value but sets it to said value.~~
I've scrapped the latter to instead use integrity.

## Why It's Good For The Game
A small bit of consistency. If you shoot a fish with a laser gun,
wouldn't it die?

(cherry picked from commit 940d73aeae)
2025-08-08 15:29:14 -04:00

215 lines
7.7 KiB
Plaintext

/obj/item/stack/sticky_tape
name = "sticky tape"
singular_name = "sticky tape"
desc = "Used for sticking to things for sticking said things to people."
icon = 'icons/map_icons/items/_item.dmi'
icon_state = "/obj/item/stack/sticky_tape"
post_init_icon_state = "tape"
var/prefix = "sticky"
w_class = WEIGHT_CLASS_TINY
full_w_class = WEIGHT_CLASS_TINY
item_flags = NOBLUDGEON
amount = 5
max_amount = 5
resistance_flags = FLAMMABLE
grind_results = list(/datum/reagent/cellulose = 5)
splint_factor = 0.65
merge_type = /obj/item/stack/sticky_tape
var/conferred_embed = /datum/embedding/sticky_tape
///The tape type you get when ripping off a piece of tape.
var/obj/tape_gag = /obj/item/clothing/mask/muzzle/tape
greyscale_config = /datum/greyscale_config/tape
greyscale_colors = "#B2B2B2#BD6A62"
/datum/embedding/sticky_tape
pain_mult = 0
jostle_pain_mult = 0
ignore_throwspeed_threshold = TRUE
immune_traits = null
/obj/item/stack/sticky_tape/attack_hand(mob/user, list/modifiers)
if(user.get_inactive_held_item() == src)
if(is_zero_amount(delete_if_zero = TRUE))
return
playsound(user, 'sound/items/duct_tape/duct_tape_rip.ogg', 50, TRUE)
if(!do_after(user, 1 SECONDS))
return
var/new_tape_gag = new tape_gag(src)
user.put_in_hands(new_tape_gag)
use(1)
to_chat(user, span_notice("You rip off a piece of tape."))
playsound(user, 'sound/items/duct_tape/duct_tape_snap.ogg', 50, TRUE)
return TRUE
return ..()
/obj/item/stack/sticky_tape/examine(mob/user)
. = ..()
. += "[span_notice("You could rip a piece off by using an empty hand.")]"
/obj/item/stack/sticky_tape/interact_with_atom(obj/item/target, mob/living/user, list/modifiers)
if(!isitem(target))
return NONE
if(target.get_embed()?.type == conferred_embed)
to_chat(user, span_warning("[target] is already coated in [src]!"))
return ITEM_INTERACT_BLOCKING
user.visible_message(span_notice("[user] begins wrapping [target] with [src]."), span_notice("You begin wrapping [target] with [src]."))
playsound(user, 'sound/items/duct_tape/duct_tape_rip.ogg', 50, TRUE)
if(!do_after(user, 3 SECONDS, target=target))
return ITEM_INTERACT_BLOCKING
playsound(user, 'sound/items/duct_tape/duct_tape_snap.ogg', 50, TRUE)
use(1)
if(istype(target, /obj/item/clothing/gloves/fingerless))
var/obj/item/clothing/gloves/tackler/offbrand/O = new /obj/item/clothing/gloves/tackler/offbrand
to_chat(user, span_notice("You turn [target] into [O] with [src]."))
QDEL_NULL(target)
user.put_in_hands(O)
return ITEM_INTERACT_SUCCESS
if(target.get_embed()?.type == conferred_embed)
to_chat(user, span_warning("[target] is already coated in [src]!"))
return ITEM_INTERACT_BLOCKING
target.set_embed(conferred_embed)
to_chat(user, span_notice("You finish wrapping [target] with [src]."))
target.name = "[prefix] [target.name]"
if(isgrenade(target))
var/obj/item/grenade/sticky_bomb = target
sticky_bomb.sticky = TRUE
return ITEM_INTERACT_SUCCESS
/obj/item/stack/sticky_tape/super
name = "super sticky tape"
singular_name = "super sticky tape"
desc = "Quite possibly the most mischievous substance in the galaxy. Use with extreme lack of caution."
prefix = "super sticky"
conferred_embed = /datum/embedding/sticky_tape/super
splint_factor = 0.4
merge_type = /obj/item/stack/sticky_tape/super
greyscale_colors = "#4D4D4D#75433F"
tape_gag = /obj/item/clothing/mask/muzzle/tape/super
/datum/embedding/sticky_tape/super
embed_chance = 100
fall_chance = 0.1
/obj/item/stack/sticky_tape/pointy
name = "pointy tape"
icon = 'icons/map_icons/items/_item.dmi'
icon_state = "/obj/item/stack/sticky_tape/pointy"
post_init_icon_state = "tape_spikes"
singular_name = "pointy tape"
desc = "Used for sticking to things for sticking said things inside people."
prefix = "pointy"
conferred_embed = /datum/embedding/pointy_tape
merge_type = /obj/item/stack/sticky_tape/pointy
greyscale_config = /datum/greyscale_config/tape/spikes
greyscale_colors = "#E64539#808080#AD2F45"
tape_gag = /obj/item/clothing/mask/muzzle/tape/pointy
/datum/embedding/pointy_tape
ignore_throwspeed_threshold = TRUE
/obj/item/stack/sticky_tape/pointy/super
name = "super pointy tape"
singular_name = "super pointy tape"
desc = "You didn't know tape could look so sinister. Welcome to Space Station 13."
prefix = "super pointy"
conferred_embed = /datum/embedding/pointy_tape/super
merge_type = /obj/item/stack/sticky_tape/pointy/super
greyscale_colors = "#8C0A00#4F4F4F#300008"
tape_gag = /obj/item/clothing/mask/muzzle/tape/pointy/super
/datum/embedding/pointy_tape/super
embed_chance = 100
/obj/item/stack/sticky_tape/surgical
name = "surgical tape"
singular_name = "surgical tape"
desc = "Made for patching broken bones back together alongside bone gel, not for playing pranks."
prefix = "surgical"
conferred_embed = /datum/embedding/sticky_tape/surgical
splint_factor = 0.5
custom_price = PAYCHECK_CREW
merge_type = /obj/item/stack/sticky_tape/surgical
greyscale_colors = "#70BAE7#BD6A62"
tape_gag = /obj/item/clothing/mask/muzzle/tape/surgical
/datum/embedding/sticky_tape/surgical
embed_chance = 30
/obj/item/stack/sticky_tape/surgical/get_surgery_tool_overlay(tray_extended)
return "tape" + (tray_extended ? "" : "_out")
/obj/item/stack/sticky_tape/duct
name = "duct tape"
singular_name = "duct tape"
desc = "Tape designed for sealing punctures, holes and breakages in objects. Engineers swear by this stuff for practically all kinds of repairs. Maybe a little TOO much..."
prefix = "duct taped"
conferred_embed = /datum/embedding/sticky_tape/duct
merge_type = /obj/item/stack/sticky_tape/duct
var/object_repair_value = 30
amount = 10
max_amount = 10
/datum/embedding/sticky_tape/duct
embed_chance = 0 //Wrapping something in duct tape is basically ensuring it never embeds.
/obj/item/stack/sticky_tape/duct/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
if(!object_repair_value)
return NONE
if(issilicon(interacting_with))
var/mob/living/silicon/robotic_pal = interacting_with
var/robot_is_damaged = robotic_pal.getBruteLoss()
if(!robot_is_damaged)
user.balloon_alert(user, "[robotic_pal] is not damaged!")
return ITEM_INTERACT_BLOCKING
user.visible_message(span_notice("[user] begins repairing [robotic_pal] with [src]."), span_notice("You begin repairing [robotic_pal] with [src]."))
playsound(user, 'sound/items/duct_tape/duct_tape_rip.ogg', 50, TRUE)
if(!do_after(user, 3 SECONDS, target = robotic_pal))
return ITEM_INTERACT_BLOCKING
robotic_pal.adjustBruteLoss(-object_repair_value)
use(1)
to_chat(user, span_notice("You finish repairing [interacting_with] with [src]."))
return ITEM_INTERACT_SUCCESS
if(!isobj(interacting_with) || iseffect(interacting_with))
return NONE
if(HAS_TRAIT(interacting_with, TRAIT_DUCT_TAPE_UNREPAIRABLE))
user.balloon_alert(user, "cannot be repaired with duct tape!")
return ITEM_INTERACT_BLOCKING
var/obj/item/object_to_repair = interacting_with
var/object_is_damaged = object_to_repair.get_integrity() < object_to_repair.max_integrity
if(!object_is_damaged)
user.balloon_alert(user, "[object_to_repair] is not damaged!")
return ITEM_INTERACT_BLOCKING
user.visible_message(span_notice("[user] begins repairing [object_to_repair] with [src]."), span_notice("You begin repairing [object_to_repair] with [src]."))
playsound(user, 'sound/items/duct_tape/duct_tape_rip.ogg', 50, TRUE)
if(!do_after(user, 3 SECONDS, target = object_to_repair))
return ITEM_INTERACT_BLOCKING
if(isclothing(object_to_repair))
var/obj/item/clothing/clothing_to_repair = object_to_repair
clothing_to_repair.repair()
else
object_to_repair.repair_damage(object_repair_value)
use(1)
to_chat(user, span_notice("You finish repairing [interacting_with] with [src]."))
return ITEM_INTERACT_SUCCESS