Files
MrMelbertandGitHub 59f8de91dc Adds 5 Bond-tier gadgets to the Spy's reward pool (#92481)
## About The Pull Request

1. Penbang

A flashbang disguised as a pen. Clicking the pen arms the flashbang and
has no other visual or audio tell besides the pen clicking.
The fuse's length is based on the angle the pen cap is twisted. 
Works as a normal pen otherwise.

2. Camera Flash

A camera with a high power flash. 
Clicking on an adjacent target will flash them, ie, as a handheld flash.
Works as a normal camera otherwise - no tell.

3. Dagger Boot

A pair of jackboots with a blade embedded in them.
Makes your kicks sharp, meaning they will cause bleeding.
Looks like normal jackboots otherwise, though has a tell on
double-examine

4. Monster Cube Box

A box containing 5 monster cubes, which spawn into a random monster when
wet.
Monsters include Migos, Carps, Bears, Spiders, Wolves...

5. Spider Bite Scroll

A martial art focused around kicks and grabs. 
- Punches against standing, staggered targets will instead kick them,
applying the bonus accuracy and damage that you'd expect from a kick.
(Also combos with the dagger boots)
- All kicks have a chance to disarm the target's active weapon. Chance
increases per sequential kick.
- Grants you the innate ability to tackle. This form of tackling has a
very high skill modifier, meaning you are very likely to get a positive
outcome (or at least, not fail). You also get up fast from it.
- Your grabs are 20% harder to escape from and deal an additional 10
stam damage on fail.

## Why It's Good For The Game

1, 2, 3: Just some random flavorful items, giving them some more toys to
use to complete bounties.

4: Shenanigans, for people who just wanna do "funny thing" instead of
focusing on big loot.

5: I figured it would fill a fun niche: Spies are commonly depicted as
martial artists, and the only martial arts they can obtain is Krav Maga
(it's not unique to Spies) and Sleeping Carp (it's not unique to Spies).
This gives them their own thing that people may look forward to
acquiring and playing around with.
As for the design of it, I wanted to add something that synergizes with
one of the other other items, so in the field if you notice both of them
pop up you really want to go for both.
The rest of the design I just filled in as vaguely useful and flavorful
tools a spy might want for kidnapping or detaining people: Better grabs,
tackling, and disarms.
Then I just went with the flavor of it being something the Spider Clan
used to teach to their Spies / Ninjas, kinda like an analog to the real
life Ninjutsu. (Maybe we can give it to Space Ninjas as well later...
since it doesn't especially benefit Ninjas in any way.)

## Changelog

🆑 Melbert
add: Adds 5 rewards to the Spy item pool: Penbang, Camera Flash,
Dagger-Boot, Monster Cube Box, and the Spider Bite martial art
/🆑
2025-08-26 10:22:11 +10:00

140 lines
4.9 KiB
Plaintext

// This file contains all boxes used by the Science department and its purpose on the station.
/obj/item/storage/box/swab
name = "box of microbiological swabs"
desc = "Contains a number of sterile swabs for collecting microbiological samples."
illustration = "swab"
/obj/item/storage/box/swab/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/swab(src)
/obj/item/storage/box/petridish
name = "box of petri dishes"
desc = "This box purports to contain a number of high rim petri dishes."
illustration = "petridish"
/obj/item/storage/box/petridish/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/petri_dish(src)
/obj/item/storage/box/plumbing
name = "box of plumbing supplies"
desc = "Contains a small supply of pipes, water recyclers, and iron to connect to the rest of the station."
//Disk boxes
/obj/item/storage/box/disks
name = "diskette box"
illustration = "disk_kit"
/obj/item/storage/box/disks/PopulateContents()
for(var/i in 1 to 7)
new /obj/item/disk/data(src)
/obj/item/storage/box/monkeycubes
name = "monkey cube box"
desc = "Drymate brand monkey cubes. Just add water!"
icon_state = "monkeycubebox"
illustration = null
custom_price = PAYCHECK_CREW * 2
storage_type = /datum/storage/box/monkey_cube
/// Which type of cube are we spawning in this box?
var/cube_type = /obj/item/food/monkeycube
/obj/item/storage/box/monkeycubes/PopulateContents()
for(var/i in 1 to 5)
new cube_type(src)
/obj/item/storage/box/monkeycubes/syndicate
desc = "Waffle Corp. brand monkey cubes. Just add water and a dash of subterfuge!"
cube_type = /obj/item/food/monkeycube/syndicate
/obj/item/storage/box/monkeycubes/random
name = "monster cube box"
desc = "A box containing a bunch of random cubes. Add water and see what you get!"
cube_type = /obj/item/food/monkeycube/random
/obj/item/storage/box/gorillacubes
name = "gorilla cube box"
desc = "Waffle Corp. brand gorilla cubes. Do not taunt."
icon_state = "monkeycubebox"
illustration = null
storage_type = /datum/storage/box/gorilla_cube_box
/obj/item/storage/box/gorillacubes/PopulateContents()
for(var/i in 1 to 3)
new /obj/item/food/monkeycube/gorilla(src)
/obj/item/storage/box/stockparts/basic //for ruins where it's a bad idea to give access to an autolathe/protolathe, but still want to make stock parts accessible
name = "box of stock parts"
desc = "Contains a variety of basic stock parts."
/obj/item/storage/box/stockparts/basic/PopulateContents()
var/static/items_inside = list(
/obj/item/stock_parts/capacitor = 3,
/obj/item/stock_parts/servo = 3,
/obj/item/stock_parts/matter_bin = 3,
/obj/item/stock_parts/micro_laser = 3,
/obj/item/stock_parts/scanning_module = 3,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/stockparts/deluxe
name = "box of deluxe stock parts"
desc = "Contains a variety of deluxe stock parts."
icon_state = "syndiebox"
/obj/item/storage/box/stockparts/deluxe/PopulateContents()
var/static/items_inside = list(
/obj/item/stock_parts/capacitor/quadratic = 3,
/obj/item/stock_parts/scanning_module/triphasic = 3,
/obj/item/stock_parts/servo/femto = 3,
/obj/item/stock_parts/micro_laser/quadultra = 3,
/obj/item/stock_parts/matter_bin/bluespace = 3,
)
generate_items_inside(items_inside,src)
/obj/item/storage/box/rndboards
name = "\proper the liberator's legacy"
desc = "A box containing a gift for worthy golems."
illustration = "scicircuit"
/obj/item/storage/box/rndboards/PopulateContents()
new /obj/item/circuitboard/machine/protolathe/offstation(src)
new /obj/item/circuitboard/machine/destructive_analyzer(src)
new /obj/item/circuitboard/machine/circuit_imprinter/offstation(src)
new /obj/item/circuitboard/computer/rdconsole(src)
/obj/item/storage/box/stabilized //every single stabilized extract from xenobiology
name = "box of stabilized extracts"
icon_state = "syndiebox"
storage_type = /datum/storage/box/stabilized
/obj/item/storage/box/stabilized/PopulateContents()
var/static/items_inside = list(
/obj/item/slimecross/stabilized/adamantine=1,
/obj/item/slimecross/stabilized/black=1,
/obj/item/slimecross/stabilized/blue=1,
/obj/item/slimecross/stabilized/bluespace=1,
/obj/item/slimecross/stabilized/cerulean=1,
/obj/item/slimecross/stabilized/darkblue=1,
/obj/item/slimecross/stabilized/darkpurple=1,
/obj/item/slimecross/stabilized/gold=1,
/obj/item/slimecross/stabilized/green=1,
/obj/item/slimecross/stabilized/grey=1,
/obj/item/slimecross/stabilized/lightpink=1,
/obj/item/slimecross/stabilized/metal=1,
/obj/item/slimecross/stabilized/oil=1,
/obj/item/slimecross/stabilized/orange=1,
/obj/item/slimecross/stabilized/pink=1,
/obj/item/slimecross/stabilized/purple=1,
/obj/item/slimecross/stabilized/pyrite=1,
/obj/item/slimecross/stabilized/rainbow=1,
/obj/item/slimecross/stabilized/red=1,
/obj/item/slimecross/stabilized/sepia=1,
/obj/item/slimecross/stabilized/silver=1,
/obj/item/slimecross/stabilized/yellow=1,
)
generate_items_inside(items_inside,src)