Files
grungussussandGitHub 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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/obj/structure/closet/cabinet
name = "cabinet"
desc = "Old will forever be in fashion."
icon_state = "cabinet"
resistance_flags = FLAMMABLE
open_sound = 'sound/machines/closet/wooden_closet_open.ogg'
close_sound = 'sound/machines/closet/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
max_integrity = 70
door_anim_time = 0 // no animation
/obj/structure/closet/acloset
name = "strange closet"
desc = "It looks alien!"
icon_state = "alien"
material_drop = /obj/item/stack/sheet/mineral/abductor
/obj/structure/closet/gimmick
name = "administrative supply closet"
desc = "It's a storage unit for things that have no right being here."
icon_state = "syndicate"
/obj/structure/closet/gimmick/russian
name = "\improper Russian surplus closet"
desc = "It's a storage unit for Russian standard-issue surplus."
/obj/structure/closet/gimmick/russian/PopulateContents()
..()
for(var/i in 1 to 5)
new /obj/item/clothing/head/costume/ushanka(src)
for(var/i in 1 to 5)
new /obj/item/clothing/under/costume/soviet(src)
/obj/structure/closet/gimmick/tacticool
name = "tacticool gear closet"
desc = "It's a storage unit for Tacticool gear."
/obj/structure/closet/gimmick/tacticool/PopulateContents()
..()
new /obj/item/clothing/glasses/eyepatch(src)
new /obj/item/clothing/gloves/tackler/combat(src)
new /obj/item/clothing/gloves/tackler/combat(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/head/helmet/swat(src)
new /obj/item/clothing/mask/gas/sechailer/swat(src)
new /obj/item/clothing/mask/gas/sechailer/swat(src)
new /obj/item/clothing/shoes/combat/swat(src)
new /obj/item/clothing/shoes/combat/swat(src)
new /obj/item/mod/control/pre_equipped/apocryphal(src)
new /obj/item/mod/control/pre_equipped/apocryphal(src)
new /obj/item/clothing/under/syndicate/tacticool(src)
new /obj/item/clothing/under/syndicate/tacticool(src)
/obj/structure/closet/gimmick/tacticool/populate_contents_immediate()
new /obj/item/clothing/glasses/sunglasses(src)
/obj/structure/closet/thunderdome
name = "\improper Thunderdome closet"
desc = "Everything you need!"
anchored = TRUE
/obj/structure/closet/thunderdome/tdred
name = "red-team Thunderdome closet"
icon_door = "red"
/obj/structure/closet/thunderdome/tdred/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/suit/armor/tdome/red(src)
for(var/i in 1 to 3)
new /obj/item/melee/energy/sword/saber(src)
for(var/i in 1 to 3)
new /obj/item/melee/baton/security/loaded(src)
for(var/i in 1 to 3)
new /obj/item/storage/box/flashbangs(src)
for(var/i in 1 to 3)
new /obj/item/clothing/head/helmet/thunderdome(src)
/obj/structure/closet/thunderdome/tdred/populate_contents_immediate()
for(var/i in 1 to 3)
new /obj/item/gun/energy/laser(src)
/obj/structure/closet/thunderdome/tdgreen
name = "green-team Thunderdome closet"
icon_door = "green"
/obj/structure/closet/thunderdome/tdgreen/PopulateContents()
..()
for(var/i in 1 to 3)
new /obj/item/clothing/suit/armor/tdome/green(src)
for(var/i in 1 to 3)
new /obj/item/melee/energy/sword/saber(src)
for(var/i in 1 to 3)
new /obj/item/melee/baton/security/loaded(src)
for(var/i in 1 to 3)
new /obj/item/storage/box/flashbangs(src)
for(var/i in 1 to 3)
new /obj/item/clothing/head/helmet/thunderdome(src)
/obj/structure/closet/thunderdome/tdgreen/populate_contents_immediate()
for(var/i in 1 to 3)
new /obj/item/gun/energy/laser(src)
/obj/structure/closet/malf/suits
desc = "It's a storage unit for operational gear."
icon_state = "syndicate"
/obj/structure/closet/malf/suits/PopulateContents()
..()
new /obj/item/tank/jetpack/void(src)
new /obj/item/clothing/mask/breath(src)
new /obj/item/clothing/head/helmet/space/nasavoid(src)
new /obj/item/clothing/suit/space/nasavoid(src)
new /obj/item/crowbar(src)
new /obj/item/stock_parts/power_store/cell(src)
new /obj/item/multitool(src)
/obj/structure/closet/mini_fridge
name = "grimy mini-fridge"
desc = "A small contraption designed to imbue a few drinks with a pleasant chill."
icon_state = "mini_fridge"
icon_welded = "welded_small"
max_mob_size = MOB_SIZE_SMALL
pass_flags = PASSTABLE
anchored_tabletop_offset = 3
anchored = 1
storage_capacity = 10
/obj/structure/closet/mini_fridge/PopulateContents()
. = ..()
new /obj/effect/spawner/random/food_or_drink/refreshing_beverage(src)
new /obj/effect/spawner/random/food_or_drink/refreshing_beverage(src)
if(prob(50))
new /obj/effect/spawner/random/food_or_drink/refreshing_beverage(src)
if(prob(40))
new /obj/item/reagent_containers/cup/glass/bottle/beer(src)
/obj/structure/closet/mini_fridge/grimy
name = "grimy mini-fridge"
desc = "A small contraption designed to imbue a few drinks with a pleasant chill. This antiquated unit however seems to serve no purpose other than keeping the roaches company."
/obj/structure/closet/mini_fridge/grimy/PopulateContents()
. = ..()
if(prob(40))
if(prob(50))
new /obj/item/food/pizzaslice/moldy/bacteria(src)
else
new /obj/item/food/breadslice/moldy/bacteria(src)
else if(prob(40))
if(prob(50))
new /obj/item/food/syndicake(src)
else
new /mob/living/basic/cockroach(src)