Files
grungussussandGitHub 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

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/obj/structure/closet/secure_closet/personal
desc = "It's a secure locker for personnel. The first person to swipe their ID gains control."
name = "personal closet"
req_access = list(ACCESS_ALL_PERSONAL_LOCKERS)
card_reader_installed = TRUE
/obj/structure/closet/secure_closet/personal/Initialize(mapload)
. = ..()
var/static/list/choices
if(isnull(choices))
choices = list("Personal")
access_choices = choices
/obj/structure/closet/secure_closet/personal/can_unlock(mob/living/user, obj/item/card/id/player_id, obj/item/card/id/registered_id)
if(isnull(registered_id)) //first time anyone can unlock
return TRUE
else
if(allowed(user)) //players with ACCESS_ALL_PERSONAL_LOCKERS can override your ID
return TRUE
return player_id == registered_id
/obj/structure/closet/secure_closet/personal/PopulateContents()
..()
if(prob(50))
new /obj/item/storage/backpack/duffelbag(src)
if(prob(50))
new /obj/item/storage/backpack(src)
else
new /obj/item/storage/backpack/satchel(src)
new /obj/item/radio/headset( src )
/obj/structure/closet/secure_closet/personal/patient
name = "patient's closet"
/obj/structure/closet/secure_closet/personal/patient/PopulateContents()
new /obj/item/clothing/under/color/white( src )
new /obj/item/clothing/shoes/sneakers/white( src )
/obj/structure/closet/secure_closet/personal/cabinet
icon_state = "cabinet"
resistance_flags = FLAMMABLE
max_integrity = 70
open_sound = 'sound/machines/closet/wooden_closet_open.ogg'
close_sound = 'sound/machines/closet/wooden_closet_close.ogg'
open_sound_volume = 25
close_sound_volume = 50
door_anim_time = 0 // no animation
/obj/structure/closet/secure_closet/personal/cabinet/PopulateContents()
new /obj/item/storage/backpack/satchel/leather/withwallet( src )
new /obj/item/instrument/piano_synth(src)
new /obj/item/radio/headset( src )