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## About The Pull Request Changes platforms to a more topdown perspective to be in line with lava turfs and adds smoothing to them, ensuring that they always take up all the space on their lava tile but don't go onto basalt <img width="860" height="653" alt="dreamseeker_07DHZsrM1C" src="https://github.com/user-attachments/assets/4522d3e4-27e0-4866-aa07-93d7eeb0f5e1" /> ## Why It's Good For The Game Currently large sections of platforms look a bit jank, as can be seen in the original vent platform PR <img width="923" height="784" alt="489234293-9c222c28-f63a-4955-b4b4-c600e934c0c9" src="https://github.com/user-attachments/assets/91b32618-2496-494e-ac3e-737d8ca999cc" /> This should make it much easier to discern which tiles are safe to step on during hectic combat of vent defense ## Changelog 🆑 image: Boulder platforms spawned by throwing boulders on lava or activating vents now have new sprites that smooth together /🆑
240 lines
9.0 KiB
Plaintext
240 lines
9.0 KiB
Plaintext
/obj/structure/lattice
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name = "lattice"
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desc = "A lightweight support lattice. These hold our station together."
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icon = 'icons/obj/smooth_structures/lattice.dmi'
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icon_state = "lattice-255"
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base_icon_state = "lattice"
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density = FALSE
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anchored = TRUE
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armor_type = /datum/armor/structure_lattice
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max_integrity = 50
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layer = LATTICE_LAYER //under pipes
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plane = FLOOR_PLANE
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_LATTICE
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canSmoothWith = SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_WALLS + SMOOTH_GROUP_OPEN_FLOOR
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var/number_of_mats = 1
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var/build_material = /obj/item/stack/rods
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var/list/give_turf_traits = list(TRAIT_CHASM_STOPPED, TRAIT_HYPERSPACE_STOPPED)
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/obj/structure/lattice/Initialize(mapload)
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. = ..()
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if (length(give_turf_traits))
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give_turf_traits = string_list(give_turf_traits)
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AddElement(/datum/element/give_turf_traits, give_turf_traits)
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AddElement(/datum/element/footstep_override, footstep = FOOTSTEP_CATWALK)
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// We check for objects in non-nearspace space in both linters and tests, so we can ignore these checks on mapload for performance
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if (mapload || !isspaceturf(loc))
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return
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var/area/new_turf_area = get_area(loc)
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if (istype(new_turf_area, /area/space) && !istype(new_turf_area, /area/space/nearstation))
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set_turf_to_area(loc, GLOB.areas_by_type[/area/space/nearstation])
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/datum/armor/structure_lattice
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melee = 50
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fire = 80
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acid = 50
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/obj/structure/lattice/examine(mob/user)
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. = ..()
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. += deconstruction_hints(user)
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/obj/structure/lattice/Destroy(force) // so items on the lattice fall when the lattice is destroyed
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var/turf/turfloc = loc
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. = ..()
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if(isturf(turfloc))
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for(var/thing_that_falls in turfloc)
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turfloc.zFall(thing_that_falls)
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/obj/structure/lattice/proc/deconstruction_hints(mob/user)
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return span_notice("The rods look like they could be <b>cut</b>. There's space for more <i>rods</i> or a <i>tile</i>.")
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/obj/structure/lattice/Initialize(mapload)
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. = ..()
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for(var/obj/structure/lattice/LAT in loc)
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if(LAT == src)
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continue
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log_mapping("multiple lattices found in ([loc.x], [loc.y], [loc.z], [get_area(LAT)])")
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return INITIALIZE_HINT_QDEL
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/obj/structure/lattice/blob_act(obj/structure/blob/B)
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return
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/obj/structure/lattice/attackby(obj/item/C, mob/user, list/modifiers, list/attack_modifiers)
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if(resistance_flags & INDESTRUCTIBLE)
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return
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if(C.tool_behaviour == TOOL_WIRECUTTER)
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to_chat(user, span_notice("Slicing [name] joints ..."))
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deconstruct()
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else
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var/turf/T = get_turf(src)
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return T.attackby(C, user) //hand this off to the turf instead (for building plating, catwalks, etc)
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/obj/structure/lattice/atom_deconstruct(disassembled = TRUE)
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if(!isnull(build_material) && number_of_mats >= 1)
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new build_material(get_turf(src), number_of_mats)
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/obj/structure/lattice/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(the_rcd.mode == RCD_TURF)
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return list("delay" = 0, "cost" = the_rcd.rcd_design_path == /obj/structure/lattice/catwalk ? 2 : 1)
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return FALSE
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/obj/structure/lattice/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, list/rcd_data)
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if(rcd_data["[RCD_DESIGN_MODE]"] == RCD_TURF)
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var/design_structure = rcd_data["[RCD_DESIGN_PATH]"]
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if(design_structure == /turf/open/floor/plating/rcd)
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var/turf/T = src.loc
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if(isgroundlessturf(T))
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T.place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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qdel(src)
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return TRUE
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if(design_structure == /obj/structure/lattice/catwalk)
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replace_with_catwalk()
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return TRUE
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return FALSE
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/obj/structure/lattice/singularity_pull(atom/singularity, current_size)
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if(current_size >= STAGE_FOUR)
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deconstruct()
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/obj/structure/lattice/proc/replace_with_catwalk()
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var/list/post_replacement_callbacks = list()
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SEND_SIGNAL(src, COMSIG_LATTICE_PRE_REPLACE_WITH_CATWALK, post_replacement_callbacks)
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var/turf/turf = loc
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qdel(src)
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var/new_catwalk = new /obj/structure/lattice/catwalk(turf)
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for(var/datum/callback/callback as anything in post_replacement_callbacks)
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callback.Invoke(new_catwalk)
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/obj/structure/lattice/catwalk
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name = "catwalk"
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desc = "A catwalk for easier EVA maneuvering and cable placement."
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icon = 'icons/obj/smooth_structures/catwalk.dmi'
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icon_state = "catwalk-0"
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base_icon_state = "catwalk"
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number_of_mats = 2
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smoothing_flags = SMOOTH_BITMASK
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smoothing_groups = SMOOTH_GROUP_CATWALK + SMOOTH_GROUP_LATTICE + SMOOTH_GROUP_OPEN_FLOOR
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canSmoothWith = SMOOTH_GROUP_CATWALK
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obj_flags = CAN_BE_HIT | BLOCK_Z_OUT_DOWN | BLOCK_Z_IN_UP
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give_turf_traits = list(TRAIT_TURF_IGNORE_SLOWDOWN, TRAIT_LAVA_STOPPED, TRAIT_CHASM_STOPPED, TRAIT_IMMERSE_STOPPED, TRAIT_HYPERSPACE_STOPPED)
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/obj/structure/lattice/catwalk/deconstruction_hints(mob/user)
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return span_notice("The supporting rods look like they could be <b>cut</b>.")
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/obj/structure/lattice/catwalk/Move()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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..()
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/obj/structure/lattice/catwalk/atom_deconstruct(disassembled = TRUE)
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..()
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var/turf/T = loc
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for(var/obj/structure/cable/C in T)
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C.deconstruct()
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/obj/structure/lattice/catwalk/rcd_vals(mob/user, obj/item/construction/rcd/the_rcd)
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if(the_rcd.mode == RCD_DECONSTRUCT)
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return list("mode" = RCD_DECONSTRUCT, "delay" = 1 SECONDS, "cost" = 5)
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return FALSE
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/obj/structure/lattice/catwalk/rcd_act(mob/user, obj/item/construction/rcd/the_rcd, passed_mode)
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if(passed_mode == RCD_DECONSTRUCT)
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var/turf/turf = loc
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for(var/obj/structure/cable/cable_coil in turf)
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cable_coil.deconstruct()
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qdel(src)
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return TRUE
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/obj/structure/lattice/catwalk/mining
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name = "reinforced catwalk"
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desc = "A heavily reinforced catwalk used to build bridges in hostile environments. It doesn't look like anything could make this budge."
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resistance_flags = INDESTRUCTIBLE
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/obj/structure/lattice/catwalk/mining/attackby(obj/item/C, mob/user, list/modifiers, list/attack_modifiers)
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// Allow cable placement even though we're indestructible
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if(istype(C, /obj/item/stack/cable_coil))
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var/turf/T = get_turf(src)
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return T.attackby(C, user)
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return ..()
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/obj/structure/lattice/catwalk/mining/deconstruction_hints(mob/user)
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return
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/obj/structure/lattice/catwalk/lava
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name = "heatproof catwalk"
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desc = "A specialized catwalk for building across lava. Watch your step."
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icon = 'icons/obj/smooth_structures/catwalk.dmi'
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icon_state = "catwalk-0"
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base_icon_state = "catwalk"
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number_of_mats = 1
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color = "#5286b9ff"
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resistance_flags = FIRE_PROOF | LAVA_PROOF
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/obj/structure/lattice/catwalk/lava/deconstruction_hints(mob/user)
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return span_notice("The rods look like they could be <b>cut</b>, but the <i>heat treatment will shatter off</i>. There's space for a <i>tile</i>.")
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/obj/structure/lattice/catwalk/lava/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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. = ..()
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if(!ismetaltile(attacking_item))
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return
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var/obj/item/stack/tile/iron/attacking_tiles = attacking_item
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if(!attacking_tiles.use(1))
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to_chat(user, span_warning("You need one floor tile to build atop [src]."))
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return
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to_chat(user, span_notice("You construct new plating with [src] as support."))
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playsound(src, 'sound/items/weapons/genhit.ogg', 50, TRUE)
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var/turf/turf_we_place_on = get_turf(src)
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turf_we_place_on.place_on_top(/turf/open/floor/plating, flags = CHANGETURF_INHERIT_AIR)
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qdel(src)
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/obj/structure/lattice/catwalk/boulder
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name = "boulder platform"
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desc = "A boulder, floating on the molten hot deadly lava. More like a BOATlder."
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icon = 'icons/obj/smooth_structures/boulder_platform.dmi'
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icon_state = "boulder_platform-0"
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base_icon_state = "boulder_platform"
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smoothing_groups = SMOOTH_GROUP_BOULDER_PLATFORM
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canSmoothWith = SMOOTH_GROUP_BOULDER_PLATFORM + SMOOTH_GROUP_FLOOR_LAVA
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build_material = null
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/// The type of particle to make before the platform collapses.
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var/warning_particle = /particles/smoke/ash
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/obj/structure/lattice/catwalk/boulder/Initialize(mapload)
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. = ..()
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fast_emissive_blocker(src)
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AddElement(/datum/element/elevation, pixel_shift = 8)
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/obj/structure/lattice/catwalk/boulder/attackby(obj/item/attacking_item, mob/user, list/modifiers, list/attack_modifiers)
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if(ismetaltile(attacking_item))
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balloon_alert(user, "too unstable!")
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return FALSE
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return ..()
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/obj/structure/lattice/catwalk/boulder/CanAllowThrough(atom/movable/mover, border_dir)
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if(istype(mover, /obj/structure/ore_box))
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self_destruct()
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return TRUE
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. = ..()
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/obj/structure/lattice/catwalk/boulder/proc/pre_self_destruct()
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var/mutable_appearance/cracks_overlay = mutable_appearance('icons/obj/ore.dmi', istype(loc, /turf/open/lava/plasma) ? "plasma_cracks" : "lava_cracks", src)
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cracks_overlay.blend_mode = BLEND_INSET_OVERLAY
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add_overlay(cracks_overlay)
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animate(src, alpha = 0, time = 2 SECONDS, pixel_y = -16, easing = QUAD_EASING|EASE_IN)
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addtimer(CALLBACK(src, PROC_REF(self_destruct)), 2 SECONDS)
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/**
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* Handles platforms deleting themselves with a visual effect and message.
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*/
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/obj/structure/lattice/catwalk/boulder/proc/self_destruct()
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visible_message(span_notice("\The [src] sinks and dissapears!"))
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playsound(src, 'sound/effects/gas_hissing.ogg', 20)
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remove_shared_particles(warning_particle)
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deconstruct()
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