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* Bitrunning: Tweaks, QoL and removals * Update mob_spawn.dm * Update skin.dmf * Update mob_spawn.dm --------- Co-authored-by: Jeremiah <42397676+jlsnow301@users.noreply.github.com> Co-authored-by: SpaceLoveSs13 <68121607+SpaceLoveSs13@users.noreply.github.com>
88 lines
2.2 KiB
Plaintext
88 lines
2.2 KiB
Plaintext
/obj/structure/hololadder
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name = "hololadder"
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anchored = TRUE
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desc = "An abstract representation of the means to disconnect from the virtual domain."
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icon = 'icons/obj/structures.dmi'
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icon_state = "ladder11"
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obj_flags = BLOCK_Z_OUT_DOWN
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/// Time req to disconnect properly
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var/travel_time = 3 SECONDS
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/// Uses this to teleport observers back to the origin server
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var/datum/weakref/server_ref
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/obj/structure/hololadder/Initialize(mapload, obj/machinery/quantum_server/origin)
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. = ..()
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RegisterSignal(loc, COMSIG_ATOM_ENTERED, PROC_REF(on_enter))
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server_ref = WEAKREF(origin)
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register_context()
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/obj/structure/hololadder/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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context[SCREENTIP_CONTEXT_LMB] = "Disconnect"
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/obj/structure/hololadder/examine(mob/user)
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. = ..()
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if(isnull(server_ref.resolve()))
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. += span_infoplain("It's not connected to anything.")
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return
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if(isobserver(user))
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. += span_notice("Left click to view the server that this ladder is connected to.")
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return
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. += span_infoplain("This ladder is connected to a server. You can click on it or walk over it to disconnect.")
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/obj/structure/hololadder/attack_hand(mob/user, list/modifiers)
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. = ..()
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if(.)
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return
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if(!in_range(src, user) || DOING_INTERACTION(user, DOAFTER_SOURCE_CLIMBING_LADDER))
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return
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disconnect(user)
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/obj/structure/hololadder/attack_ghost(mob/dead/observer/ghostie)
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var/our_server = server_ref?.resolve()
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if(isnull(our_server))
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return ..()
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ghostie.abstract_move(get_turf(our_server))
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/// If there's a pilot ref- send the disconnect signal
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/obj/structure/hololadder/proc/disconnect(mob/user)
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if(isnull(user.mind))
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return
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if(!HAS_TRAIT(user, TRAIT_TEMPORARY_BODY))
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balloon_alert(user, "no connection detected")
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return
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balloon_alert(user, "disconnecting...")
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if(do_after(user, travel_time, src))
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SEND_SIGNAL(user, COMSIG_BITRUNNER_LADDER_SEVER)
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/// Helper for times when you dont have hands (gondola??)
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/obj/structure/hololadder/proc/on_enter(datum/source, atom/movable/arrived, turf/old_loc)
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SIGNAL_HANDLER
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if(!isliving(arrived))
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return
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var/mob/living/user = arrived
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if(isnull(user.mind))
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return
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INVOKE_ASYNC(src, PROC_REF(disconnect), user)
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