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## About The Pull Request Converts as many time vars expressed in deciseconds as I could find to use time defines. ## Why It's Good For The Game Makes these values neater and more readable. ## Changelog 🆑 code: Converted a lot of time-based variables to be expressed with time defines. /🆑 # Conflicts: # code/modules/clothing/head/hat.dm # code/modules/clothing/shoes/boots.dm # code/modules/clothing/suits/utility.dm
41 lines
1.3 KiB
Plaintext
41 lines
1.3 KiB
Plaintext
/obj/item/clothing/gloves/combat
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name = "combat gloves"
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desc = "These tactical gloves are fireproof and electrically insulated."
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icon_state = "black"
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greyscale_colors = "#2f2e31"
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siemens_coefficient = 0
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strip_delay = 8 SECONDS
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cold_protection = HANDS
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min_cold_protection_temperature = GLOVES_MIN_TEMP_PROTECT
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heat_protection = HANDS
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max_heat_protection_temperature = GLOVES_MAX_TEMP_PROTECT
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resistance_flags = NONE
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armor_type = /datum/armor/gloves_combat
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clothing_traits = list(TRAIT_FAST_CUFFING)
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/datum/armor/gloves_combat
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bio = 90
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fire = 80
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acid = 50
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/obj/item/clothing/gloves/combat/wizard
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name = "enchanted gloves"
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desc = "These gloves have been enchanted with a spell that makes them electrically insulated and fireproof."
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icon_state = "wizard"
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greyscale_colors = null
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inhand_icon_state = null
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/obj/item/clothing/gloves/combat/wizard/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, -5) //something something wizard casting
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/obj/item/clothing/gloves/combat/floortile
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name = "floortile camouflage gloves"
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desc = "Is it just me or is there a pair of gloves on the floor?"
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icon_state = "ftc_gloves"
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inhand_icon_state = "greyscale_gloves"
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/obj/item/clothing/gloves/combat/floortile/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, -5) //tacticool
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