mirror of
https://github.com/Bubberstation/Bubberstation.git
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## About The Pull Request moves all implementations (im aware of) for "Im a parent type dont spawn me please" to the datum layer to standardized behavior adds a standerized proc for filtering out "bad" items that we dont want spawning. applies to it the subtype vendor, gifts, and a new spawner and mystery box for a random gun (neither playerfacing) "port" of https://github.com/shiptest-ss13/Shiptest/pull/4621 https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa small warning: I dont have EVERY abstract type defined right now but, ive done a good enough job for now. Im tired of data entry rn ## Why It's Good For The Game standardizing behavior. Might be a micro hit to performance however having this lets us not rely on icon state to determine whether something is a parent type and makes it much easier to tell something is a parent type (could be applied further to things like admin spawning menus and things like that). need feedback on if this is actually good for the game. ## Changelog 🆑 add: Soda cans show up in the silver slime drink table. add: Examine tag for items that are not mean to show up ingame. refactor: Standardizes how gifts rule out abstract types. fix: gifts no longer check if something has an inhand, massively expanding the list of potential items. /🆑
196 lines
7.1 KiB
Plaintext
196 lines
7.1 KiB
Plaintext
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//Hat Station 13
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/obj/item/clothing/head/collectable
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name = "collectable hat"
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desc = "A rare collectable hat."
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icon = 'icons/obj/clothing/head/costume.dmi'
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worn_icon = 'icons/mob/clothing/head/costume.dmi'
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icon_state = null
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abstract_type = /obj/item/clothing/head/collectable
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/obj/item/clothing/head/collectable/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/series, /obj/item/clothing/head/collectable, "Super duper collectable hats")
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/obj/item/clothing/head/collectable/petehat
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name = "ultra rare Pete's hat!"
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desc = "It smells faintly of plasma."
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icon_state = "petehat"
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/obj/item/clothing/head/collectable/xenom
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name = "collectable xenomorph helmet!"
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desc = "Hiss hiss hiss!"
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clothing_flags = SNUG_FIT
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icon_state = "xenom"
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/obj/item/clothing/head/collectable/chef
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name = "collectable chef's hat"
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desc = "A rare chef's hat meant for hat collectors!"
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icon = 'icons/obj/clothing/head/utility.dmi'
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worn_icon = 'icons/mob/clothing/head/utility.dmi'
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icon_state = "chef"
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inhand_icon_state = "chefhat"
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dog_fashion = /datum/dog_fashion/head/chef
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/obj/item/clothing/head/collectable/paper
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name = "collectable paper hat"
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desc = "What looks like an ordinary paper hat is actually a rare and valuable collector's edition paper hat. Keep away from water, fire, and Curators."
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worn_icon = 'icons/mob/clothing/head/costume.dmi'
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icon_state = "paper"
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dog_fashion = /datum/dog_fashion/head
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/obj/item/clothing/head/collectable/tophat
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name = "collectable top hat"
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desc = "A top hat worn by only the most prestigious hat collectors."
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icon = 'icons/obj/clothing/head/hats.dmi'
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worn_icon = 'icons/mob/clothing/head/hats.dmi'
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icon_state = "tophat"
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inhand_icon_state = "that"
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/obj/item/clothing/head/collectable/captain
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name = "collectable captain's hat"
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desc = "A collectable hat that'll make you look just like a real comdom!"
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icon = 'icons/obj/clothing/head/hats.dmi'
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worn_icon = 'icons/mob/clothing/head/hats.dmi'
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icon_state = "captain"
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inhand_icon_state = null
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dog_fashion = /datum/dog_fashion/head/captain
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/obj/item/clothing/head/collectable/police
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name = "collectable police officer's hat"
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desc = "A collectable police officer's Hat. This hat emphasizes that you are THE LAW."
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icon = 'icons/obj/clothing/head/hats.dmi'
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worn_icon = 'icons/mob/clothing/head/hats.dmi'
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icon_state = "policehelm"
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dog_fashion = /datum/dog_fashion/head/warden
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/obj/item/clothing/head/collectable/beret
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name = "collectable beret"
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desc = "A collectable red beret. It smells faintly of garlic."
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icon = 'icons/map_icons/clothing/head/beret.dmi'
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icon_state = "/obj/item/clothing/head/beret"
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post_init_icon_state = "beret"
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greyscale_config = /datum/greyscale_config/beret
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greyscale_config_worn = /datum/greyscale_config/beret/worn
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greyscale_colors = "#972A2A"
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dog_fashion = /datum/dog_fashion/head/beret
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hair_mask = /datum/hair_mask/standard_hat_middle
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flags_1 = NO_NEW_GAGS_PREVIEW_1
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/obj/item/clothing/head/collectable/welding
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name = "collectable welding helmet"
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desc = "A collectable welding helmet. Now with 80% less lead! Not for actual welding. Any welding done while wearing this helmet is done so at the owner's own risk!"
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icon = 'icons/obj/clothing/head/utility.dmi'
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worn_icon = 'icons/mob/clothing/head/utility.dmi'
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icon_state = "welding"
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inhand_icon_state = "welding"
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lefthand_file = 'icons/mob/inhands/clothing/masks_lefthand.dmi'
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righthand_file = 'icons/mob/inhands/clothing/masks_righthand.dmi'
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/slime
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name = "collectable slime hat"
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desc = "Just like a real brain slug!"
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icon_state = "headslime"
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inhand_icon_state = null
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clothing_flags = SNUG_FIT
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/obj/item/clothing/head/collectable/flatcap
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name = "collectable flat cap"
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desc = "A collectible farmer's flat cap!"
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icon = 'icons/map_icons/clothing/head/_head.dmi'
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icon_state = "/obj/item/clothing/head/flatcap"
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post_init_icon_state = "beret_flat"
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greyscale_config = /datum/greyscale_config/beret
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greyscale_config_worn = /datum/greyscale_config/beret/worn
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greyscale_colors = "#8F7654"
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inhand_icon_state = null
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flags_1 = parent_type::flags_1 | NO_NEW_GAGS_PREVIEW_1
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/obj/item/clothing/head/collectable/pirate
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name = "collectable pirate hat"
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desc = "You'd make a great Dread Syndie Roberts!"
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icon_state = "pirate"
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inhand_icon_state = null
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dog_fashion = /datum/dog_fashion/head/pirate
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/obj/item/clothing/head/collectable/pirate/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, -4)
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/obj/item/clothing/head/collectable/kitty
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name = "collectable kitty ears"
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desc = "The fur feels... a bit too realistic."
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icon_state = "kitty"
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inhand_icon_state = null
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dog_fashion = /datum/dog_fashion/head/kitty
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/obj/item/clothing/head/collectable/rabbitears
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name = "collectable rabbit ears"
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desc = "Not as lucky as the feet!"
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icon_state = "bunny"
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inhand_icon_state = null
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dog_fashion = /datum/dog_fashion/head/rabbit
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/obj/item/clothing/head/collectable/wizard
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name = "collectable wizard's hat"
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desc = "NOTE: Any magical powers gained from wearing this hat are purely coincidental."
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icon = 'icons/obj/clothing/head/wizard.dmi'
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worn_icon = 'icons/mob/clothing/head/wizard.dmi'
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icon_state = "wizard"
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dog_fashion = /datum/dog_fashion/head/blue_wizard
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/obj/item/clothing/head/collectable/wizard/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, -2)
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/obj/item/clothing/head/collectable/hardhat
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name = "collectable hard hat"
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desc = "WARNING! Offers no real protection, or luminosity, but damn, is it fancy!"
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icon = 'icons/obj/clothing/head/utility.dmi'
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worn_icon = 'icons/mob/clothing/head/utility.dmi'
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clothing_flags = SNUG_FIT
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icon_state = "hardhat0_yellow"
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inhand_icon_state = null
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dog_fashion = /datum/dog_fashion/head
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/obj/item/clothing/head/collectable/hos
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name = "collectable HoS hat"
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desc = "Now you too can beat prisoners, set silly sentences, and arrest for no reason!"
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icon = 'icons/obj/clothing/head/hats.dmi'
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worn_icon = 'icons/mob/clothing/head/hats.dmi'
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icon_state = "hoscap"
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/obj/item/clothing/head/collectable/hop
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name = "collectable HoP hat"
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desc = "It's your turn to demand excessive paperwork, signatures, stamps, and hire more clowns! Papers, please!"
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icon = 'icons/obj/clothing/head/hats.dmi'
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worn_icon = 'icons/mob/clothing/head/hats.dmi'
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icon_state = "hopcap"
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dog_fashion = /datum/dog_fashion/head/hop
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/obj/item/clothing/head/collectable/thunderdome
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name = "collectable Thunderdome helmet"
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desc = "Go Red! I mean Green! I mean Red! No Green!"
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "thunderdome"
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inhand_icon_state = "thunderdome_helmet"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR|HIDEHAIR
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/obj/item/clothing/head/collectable/swat
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name = "collectable SWAT helmet"
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desc = "That's not real blood. That's red paint." //Reference to the actual description
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icon = 'icons/obj/clothing/head/helmet.dmi'
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worn_icon = 'icons/mob/clothing/head/helmet.dmi'
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icon_state = "swatsyndie"
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inhand_icon_state = "swatsyndie_helmet"
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clothing_flags = SNUG_FIT
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flags_inv = HIDEHAIR
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/obj/item/clothing/head/collectable/swat/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, 2)
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