Files
655b66bdd0 Adds automatic GAGS icon generation for mapping and the loadout menu (#90940)
Revival of https://github.com/tgstation/tgstation/pull/86482, which is
even more doable now that we have rustg iconforge generation.

What this PR does:

- Sets up every single GAGS icon in the game to have their own preview
icon autogenerated during compile. This is configurable to not run
during live. The icons are created in `icons/map_icons/..`
- This also has the side effect of providing accurate GAGS icons for
things like the loadout menu. No more having to create your own
previews.

![FOuGL6ofxC](https://github.com/user-attachments/assets/e5414971-7f13-4883-9f7f-a8a212b46fe8)

<details><summary>Mappers rejoice!</summary>

![StrongDMM_1oeMSoRHXT](https://github.com/user-attachments/assets/83dcfe4c-31be-4953-98f3-dff90268bbc4)

![StrongDMM_uyqu3CggPn](https://github.com/user-attachments/assets/7896f99e-2656-40e1-a9da-3a513882365a)

</details>

<details><summary>Uses iconforge so it does not take up much time during
init</summary>

![dreamdaemon_u4Md3Dqwge](https://github.com/user-attachments/assets/17baaff8-5d5e-4a4d-ba8f-9dd548024155)

</details>

---

this still applies:

Note for Spriters:

After you've assigned the correct values to vars, you must run the game
through init on your local machine and commit the changes to the map
icon dmi files. Unit tests should catch all cases of forgetting to
assign the correct vars, or not running through init.

Note for Server Operators:

In order to not generate these icons on live I've added a new config
entry which should be disabled on live called GENERATE_ASSETS_IN_INIT in
the config.txt

No more error icons in SDMM and loadout.

🆑
refactor: preview icons for greyscale items are now automatically
generated, meaning you can see GAGS as they actually appear ingame while
mapping or viewing the loadout menu.
/🆑

---------

Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2025-05-29 16:14:43 -04:00

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/obj/item/clothing/head/fedora
name = "fedora"
desc = "A really cool hat if you're a mobster. A really lame hat if you're not."
icon_state = "fedora"
icon = 'icons/obj/clothing/head/hats.dmi'
worn_icon = 'icons/mob/clothing/head/hats.dmi'
hair_mask = /datum/hair_mask/standard_hat_low
/obj/item/clothing/head/fedora/Initialize(mapload)
. = ..()
create_storage(storage_type = /datum/storage/pockets/small/fedora)
/obj/item/clothing/head/fedora/white
name = "white fedora"
icon_state = "fedora_white"
inhand_icon_state = null
/obj/item/clothing/head/fedora/beige
name = "beige fedora"
icon_state = "fedora_beige"
inhand_icon_state = null
/obj/item/clothing/head/fedora/suicide_act(mob/living/user)
if(user.gender == FEMALE)
return
var/mob/living/carbon/human/H = user
user.visible_message(span_suicide("[user] is donning [src]! It looks like [user.p_theyre()] trying to be nice to girls."))
user.say("M'lady.", forced = "fedora suicide")
sleep(1 SECONDS)
H.facial_hairstyle = "Neckbeard"
return BRUTELOSS
/obj/item/clothing/head/fedora/carpskin
name = "carpskin fedora"
icon_state = "fedora_carpskin"
inhand_icon_state = null
/obj/item/clothing/head/fedora/carpskin/Initialize(mapload)
. = ..()
AddComponent(/datum/component/adjust_fishing_difficulty, -6)
/obj/item/clothing/head/fedora/beige/press
name = "press fedora"
desc = "A beige fedora with a piece of paper saying \"PRESS\" stuck in its rim."
icon_state = "fedora_press"
inhand_icon_state = null
/obj/item/clothing/head/fedora/greyscale
inhand_icon_state = null
icon = 'icons/map_icons/clothing/head/_head.dmi'
icon_state = "/obj/item/clothing/head/fedora/greyscale"
post_init_icon_state = "fedora_greyscale"
greyscale_config = /datum/greyscale_config/fedora
greyscale_config_worn = /datum/greyscale_config/fedora/worn
greyscale_colors = "#F0DAB4#794D2E"
flags_1 = IS_PLAYER_COLORABLE_1