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## About The Pull Request Converts as many time vars expressed in deciseconds as I could find to use time defines. ## Why It's Good For The Game Makes these values neater and more readable. ## Changelog 🆑 code: Converted a lot of time-based variables to be expressed with time defines. /🆑 # Conflicts: # code/modules/clothing/head/hat.dm # code/modules/clothing/shoes/boots.dm # code/modules/clothing/suits/utility.dm
60 lines
1.8 KiB
Plaintext
60 lines
1.8 KiB
Plaintext
/obj/item/clothing/head/helmet/space/beret
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name = "CentCom officer's beret"
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desc = "An armored beret commonly used by special operations officers. Uses advanced force field technology to protect the head from space."
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icon = 'icons/map_icons/clothing/head/_head.dmi'
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icon_state = "/obj/item/clothing/head/helmet/space/beret"
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post_init_icon_state = "beret_badge"
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greyscale_config = /datum/greyscale_config/beret_badge
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greyscale_config_worn = /datum/greyscale_config/beret_badge/worn
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inhand_icon_state = null
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greyscale_colors = "#397F3F#FFCE5B"
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clothing_flags = STOPSPRESSUREDAMAGE | THICKMATERIAL | SNUG_FIT
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flags_inv = 0
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armor_type = /datum/armor/space_beret
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strip_delay = 13 SECONDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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fishing_modifier = 0
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hair_mask = /datum/hair_mask/standard_hat_middle
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visor_dirt = null
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/datum/armor/space_beret
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melee = 80
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bullet = 80
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laser = 50
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energy = 60
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bomb = 100
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bio = 100
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fire = 100
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acid = 100
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wound = 15
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/obj/item/clothing/suit/space/officer
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name = "CentCom officer's coat"
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desc = "An armored, space-proof coat used in special operations."
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icon_state = "centcom_coat"
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icon = 'icons/obj/clothing/suits/jacket.dmi'
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worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
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inhand_icon_state = "centcom"
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blood_overlay_type = "coat"
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slowdown = 0
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flags_inv = 0
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w_class = WEIGHT_CLASS_NORMAL
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allowed = list(/obj/item/gun, /obj/item/melee/baton, /obj/item/restraints/handcuffs, /obj/item/tank/internals)
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armor_type = /datum/armor/space_officer
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strip_delay = 13 SECONDS
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max_heat_protection_temperature = FIRE_IMMUNITY_MAX_TEMP_PROTECT
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resistance_flags = FIRE_PROOF | ACID_PROOF
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fishing_modifier = 0
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/datum/armor/space_officer
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melee = 80
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bullet = 80
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laser = 50
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energy = 60
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bomb = 100
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bio = 100
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fire = 100
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acid = 100
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wound = 15
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