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FalloutFalconandGitHub d2f34e33be moves abstract_type up to datum, spawners wont spawn them (#92909)
## About The Pull Request
moves all implementations (im aware of) for "Im a parent type dont spawn
me please" to the datum layer to standardized behavior
adds a standerized proc for filtering out "bad" items that we dont want
spawning. applies to it the subtype vendor, gifts, and a new spawner and
mystery box for a random gun (neither playerfacing)
"port" of https://github.com/shiptest-ss13/Shiptest/pull/4621



https://github.com/user-attachments/assets/22f6f0b2-b44e-411a-b3dc-6b97dc0287aa

small warning: I dont have EVERY abstract type defined right now but,
ive done a good enough job for now. Im tired of data entry rn
## Why It's Good For The Game
standardizing behavior. Might be a micro hit to performance however

having this lets us not rely on icon state to determine whether
something is a parent type and makes it much easier to tell something is
a parent type (could be applied further to things like admin spawning
menus and things like that).

need feedback on if this is actually good for the game.
## Changelog
🆑
add: Soda cans show up in the silver slime drink table.
add: Examine tag for items that are not mean to show up ingame.
refactor: Standardizes how gifts rule out abstract types.
fix: gifts no longer check if something has an inhand, massively
expanding the list of potential items.
/🆑
2025-09-13 00:36:15 +02:00

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/obj/item/clothing/suit/jacket
icon = 'icons/obj/clothing/suits/jacket.dmi'
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
abstract_type = /obj/item/clothing/suit/jacket
allowed = list(
/obj/item/flashlight,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
/obj/item/toy,
/obj/item/storage/fancy/cigarettes,
/obj/item/lighter,
/obj/item/radio,
)
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/jacket/Initialize(mapload)
. = ..()
allowed += GLOB.personal_carry_allowed
/obj/item/clothing/suit/toggle/jacket
icon = 'icons/obj/clothing/suits/jacket.dmi'
worn_icon = 'icons/mob/clothing/suits/jacket.dmi'
abstract_type = /obj/item/clothing/suit/toggle/jacket
allowed = list(
/obj/item/flashlight,
/obj/item/tank/internals/emergency_oxygen,
/obj/item/tank/internals/plasmaman,
/obj/item/tank/jetpack/oxygen/captain,
/obj/item/toy,
/obj/item/storage/fancy/cigarettes,
/obj/item/lighter,
/obj/item/radio,
)
body_parts_covered = CHEST|GROIN|ARMS
cold_protection = CHEST|GROIN|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/toggle/jacket/Initialize(mapload)
. = ..()
allowed += GLOB.personal_carry_allowed
/obj/item/clothing/suit/toggle/jacket/sweater
name = "sweater jacket"
desc = "A sweater jacket."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/jacket/sweater"
post_init_icon_state = "sweater"
greyscale_config = /datum/greyscale_config/sweater
greyscale_config_worn = /datum/greyscale_config/sweater/worn
greyscale_colors = "#414344"
flags_1 = IS_PLAYER_COLORABLE_1
/obj/item/clothing/suit/toggle/jacket/trenchcoat
name = "trenchcoat"
desc = "A multi-purpose trenchcoat."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/toggle/jacket/trenchcoat"
post_init_icon_state = "trenchcoat"
greyscale_config = /datum/greyscale_config/trenchcoat
greyscale_config_worn = /datum/greyscale_config/trenchcoat/worn
greyscale_colors = "#414344"
flags_1 = IS_PLAYER_COLORABLE_1
blood_overlay_type = "coat"
flags_inv = HIDEBELT
/obj/item/clothing/suit/toggle/jacket/trenchcoat/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed
/obj/item/clothing/suit/jacket/blazer
name = "blazer jacket"
desc = "A blazer jacket."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/jacket/blazer"
post_init_icon_state = "blazer"
greyscale_config = /datum/greyscale_config/blazer
greyscale_config_worn = /datum/greyscale_config/blazer/worn
greyscale_colors = "#414344"
flags_1 = IS_PLAYER_COLORABLE_1
/obj/item/clothing/suit/jacket/oversized
name = "oversized jacket"
desc = "An oversized jacket."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/jacket/oversized"
post_init_icon_state = "jacket_oversized"
greyscale_config = /datum/greyscale_config/jacket_oversized
greyscale_config_worn = /datum/greyscale_config/jacket_oversized/worn
greyscale_colors = "#414344"
flags_1 = IS_PLAYER_COLORABLE_1
/obj/item/clothing/suit/jacket/fancy
name = "fancy fur coat"
desc = "Rated 10 out of 10 in Cosmo for best coat brand."
icon = 'icons/map_icons/clothing/suit/_suit.dmi'
icon_state = "/obj/item/clothing/suit/jacket/fancy"
post_init_icon_state = "fancy_coat"
body_parts_covered = CHEST|GROIN|LEGS|ARMS
cold_protection = CHEST|GROIN|LEGS|ARMS
min_cold_protection_temperature = FIRE_SUIT_MIN_TEMP_PROTECT
supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
greyscale_config = /datum/greyscale_config/fancy_coat
greyscale_config_worn = /datum/greyscale_config/fancy_coat/worn
greyscale_colors = "#EDE3DC#414344"
flags_1 = IS_PLAYER_COLORABLE_1
/obj/item/clothing/suit/jacket/bomber
name = "bomber jacket"
desc = "Aviators not included."
icon_state = "bomberjacket"
inhand_icon_state = "brownjsuit"
/obj/item/clothing/suit/jacket/bomber/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed
/obj/item/clothing/suit/jacket/leather
name = "leather jacket"
desc = "Pompadour not included."
icon_state = "leatherjacket"
inhand_icon_state = "hostrench"
resistance_flags = NONE
max_heat_protection_temperature = ARMOR_MAX_TEMP_PROTECT
/obj/item/clothing/suit/jacket/leather/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed
/obj/item/clothing/suit/jacket/leather/biker
name = "biker jacket"
desc = "You think I'm not even worth a single dollar, but I feel like a millionare."
icon_state = "leatherjacket_biker"
/obj/item/clothing/suit/jacket/puffer
name = "puffer jacket"
desc = "A thick jacket with a rubbery, water-resistant shell."
icon_state = "pufferjacket"
inhand_icon_state = "hostrench"
armor_type = /datum/armor/jacket_puffer
/datum/armor/jacket_puffer
bio = 50
/obj/item/clothing/suit/jacket/puffer/vest
name = "puffer vest"
desc = "A thick vest with a rubbery, water-resistant shell."
icon_state = "puffervest"
inhand_icon_state = "armor"
body_parts_covered = CHEST|GROIN
cold_protection = CHEST|GROIN
armor_type = /datum/armor/puffer_vest
/datum/armor/puffer_vest
bio = 30
/obj/item/clothing/suit/jacket/miljacket
name = "military jacket"
desc = "A canvas jacket styled after classical American military garb. Feels sturdy, yet comfortable."
icon_state = "militaryjacket"
inhand_icon_state = null
/obj/item/clothing/suit/jacket/miljacket/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed
/obj/item/clothing/suit/jacket/letterman
name = "letterman jacket"
desc = "A classic brown letterman jacket. Looks pretty hot and heavy."
icon_state = "letterman"
inhand_icon_state = null
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/jacket/letterman/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed
/obj/item/clothing/suit/jacket/letterman_red
name = "red letterman jacket"
desc = "A letterman jacket in a sick red color. Radical."
icon_state = "letterman_red"
inhand_icon_state = null
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/jacket/letterman_red/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed
/obj/item/clothing/suit/jacket/letterman_syndie
name = "blood-red letterman jacket"
desc = "Oddly, this jacket seems to have a large S on the back..."
icon_state = "letterman_s"
inhand_icon_state = null
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/jacket/letterman_syndie/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed
/obj/item/clothing/suit/jacket/letterman_nanotrasen
name = "blue letterman jacket"
desc = "A blue letterman jacket with a proud Nanotrasen N on the back. The tag says that it was made in Space China."
icon_state = "letterman_n"
inhand_icon_state = null
species_exception = list(/datum/species/golem)
/obj/item/clothing/suit/jacket/letterman_nanotrasen/Initialize(mapload)
. = ..()
allowed += GLOB.improvised_firearm_allowed