mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-23 05:00:55 +01:00
Fixes a very large number of typos. A few of these fixes also extend to variable names, but only the really egregious ones like "concious".
188 lines
6.3 KiB
Plaintext
188 lines
6.3 KiB
Plaintext
/obj/item/clothing/under/syndicate
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name = "tactical turtleneck"
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desc = "A nondescript and slightly suspicious looking turtleneck with digital camouflage cargo pants."
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icon_state = "syndicate"
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inhand_icon_state = "bl_suit"
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has_sensor = NO_SENSORS
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armor_type = /datum/armor/clothing_under/syndicate
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alt_covers_chest = TRUE
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icon = 'icons/obj/clothing/under/syndicate.dmi'
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worn_icon = 'icons/mob/clothing/under/syndicate.dmi'
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/datum/armor/clothing_under/syndicate
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melee = 10
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fire = 50
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acid = 40
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wound = 10
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/obj/item/clothing/under/syndicate/skirt
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name = "tactical skirtleneck"
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desc = "A nondescript and slightly suspicious looking skirtleneck."
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icon_state = "syndicate_skirt"
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inhand_icon_state = "bl_suit"
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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dying_key = DYE_REGISTRY_JUMPSKIRT
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/syndicate/bloodred
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name = "blood-red sneaksuit"
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desc = "It still counts as stealth if there are no witnesses."
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icon_state = "bloodred_pajamas"
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inhand_icon_state = "bl_suit"
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armor_type = /datum/armor/clothing_under/syndicate_bloodred
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resistance_flags = FIRE_PROOF | ACID_PROOF
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can_adjust = FALSE
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supports_variations_flags = NONE
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/obj/item/clothing/under/syndicate/bloodred/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, -4) //extra-tactical
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/datum/armor/clothing_under/syndicate_bloodred
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melee = 10
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bullet = 10
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laser = 10
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energy = 10
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fire = 50
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acid = 40
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wound = 10
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/obj/item/clothing/under/syndicate/bloodred/sleepytime
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name = "blood-red pajamas"
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desc = "Do operatives dream of nuclear sheep?"
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icon_state = "bloodred_pajamas"
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inhand_icon_state = "bl_suit"
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armor_type = /datum/armor/clothing_under/bloodred_sleepytime
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/datum/armor/clothing_under/bloodred_sleepytime
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fire = 50
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acid = 40
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/obj/item/clothing/under/syndicate/tacticool
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name = "tacticool turtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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icon_state = "tactifool"
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inhand_icon_state = "bl_suit"
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has_sensor = HAS_SENSORS
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armor_type = /datum/armor/clothing_under/syndicate_tacticool
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stubborn_stains = TRUE
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/datum/armor/clothing_under/syndicate_tacticool
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fire = 50
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acid = 40
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/obj/item/clothing/under/syndicate/tacticool/examine(mob/user)
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. = ..()
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. += "It has a label that says cleaning this 'genuine' Waffle Corp. product with cleaning solutions other than Grime Liberator telelocational podcrystals will void the warranty."
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. += "What on earth is a <font color='red'>tele</font>locational pod<font color='red'>crystal</font>?"
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/obj/item/clothing/under/syndicate/tacticool/dye_item(dye_color, dye_key_override)
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if(dye_color == DYE_SYNDICATE)
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if(dying_key == DYE_REGISTRY_JUMPSKIRT)
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special_wash(/obj/item/clothing/under/syndicate/skirt)
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else
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special_wash(/obj/item/clothing/under/syndicate)
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qdel(src)
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return
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return ..()
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/obj/item/clothing/under/syndicate/tacticool/proc/special_wash(obj/item/clothing/under/syndicate/our_jumpsuit)
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new our_jumpsuit(loc)
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/obj/item/clothing/under/syndicate/tacticool/skirt
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name = "tacticool skirtleneck"
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desc = "Just looking at it makes you want to buy an SKS, go into the woods, and -operate-."
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icon_state = "tactifool_skirt"
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inhand_icon_state = "bl_suit"
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female_sprite_flags = FEMALE_UNIFORM_TOP_ONLY
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dying_key = DYE_REGISTRY_JUMPSKIRT
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supports_variations_flags = CLOTHING_DIGITIGRADE_VARIATION_NO_NEW_ICON
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/obj/item/clothing/under/syndicate/sniper
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name = "tactical turtleneck suit"
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desc = "A double seamed tactical turtleneck disguised as a civilian-grade silk suit. Intended for the most formal operator. The collar is really sharp."
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icon_state = "tactical_suit"
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inhand_icon_state = "bl_suit"
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can_adjust = FALSE
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supports_variations_flags = NONE
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/obj/item/clothing/under/syndicate/camo
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name = "camouflage fatigues"
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desc = "A green military camouflage uniform."
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icon_state = "camogreen"
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inhand_icon_state = "g_suit"
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can_adjust = FALSE
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supports_variations_flags = NONE
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/obj/item/clothing/under/syndicate/floortilecamo
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name = "floortile camouflage fatigues"
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desc = "The newest floortile camouflage fatigues used for hallway warfare. \
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The best breathability, flexibility and comfort. Designed by Camo-J's."
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icon_state = "camofloortile"
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inhand_icon_state = "gy_suit"
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can_adjust = FALSE
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supports_variations_flags = NONE
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/obj/item/clothing/under/syndicate/floortilecamo/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, -5) //tacticool
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/obj/item/clothing/under/syndicate/soviet
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name = "Ratnik 5 tracksuit"
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desc = "Badly translated labels tell you to clean this in Vodka. Great for squatting in."
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icon_state = "trackpants"
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can_adjust = FALSE
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supports_variations_flags = NONE
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armor_type = /datum/armor/clothing_under/syndicate_soviet
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resistance_flags = NONE
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/datum/armor/clothing_under/syndicate_soviet
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melee = 10
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/obj/item/clothing/under/syndicate/combat
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name = "combat uniform"
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desc = "With a suit lined with this many pockets, you are ready to operate."
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icon_state = "syndicate_combat"
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can_adjust = FALSE
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supports_variations_flags = NONE
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/obj/item/clothing/under/syndicate/rus_army
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name = "advanced military tracksuit"
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desc = "Military grade tracksuits for frontline squatting."
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icon_state = "rus_under"
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can_adjust = FALSE
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supports_variations_flags = NONE
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armor_type = /datum/armor/clothing_under/syndicate_rus_army
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resistance_flags = NONE
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/datum/armor/clothing_under/syndicate_rus_army
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melee = 5
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/obj/item/clothing/under/syndicate/scrubs
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name = "tactical scrubs"
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desc = "A deep burgundy set of scrubs, made tactically for tactical reasons."
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icon = 'icons/obj/clothing/under/medical.dmi'
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worn_icon = 'icons/mob/clothing/under/medical.dmi'
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icon_state = "scrubswine"
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can_adjust = FALSE
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supports_variations_flags = NONE
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armor_type = /datum/armor/clothing_under/syndicate_scrubs
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/obj/item/clothing/under/syndicate/scrubs/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/adjust_fishing_difficulty, -3) //FISH DOCTOR?!
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/datum/armor/clothing_under/syndicate_scrubs
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melee = 10
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bio = 50
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fire = 50
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acid = 40
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/obj/item/clothing/under/plasmaman/syndicate
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name = "tacticool envirosuit"
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desc = "A sinister looking envirosuit, for the boniest of operatives."
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icon_state = "syndie_envirosuit"
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has_sensor = NO_SENSORS
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resistance_flags = FIRE_PROOF
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inhand_icon_state = null
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