Files
MrMelbertandRoxy bc2215667f Re-refactors batons / Refactors attack chain force modifiers (#90809)
Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-22 21:30:07 -04:00

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// *************************************
// Hydroponics Tools
// *************************************
/obj/item/reagent_containers/spray/weedspray // -- Skie
desc = "It's a toxic mixture, in spray form, to kill small weeds."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
name = "weed spray"
icon_state = "weedspray"
inhand_icon_state = "spraycan"
worn_icon_state = "spraycan"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
list_reagents = list(/datum/reagent/toxin/plantbgone/weedkiller = 100)
/obj/item/reagent_containers/spray/weedspray/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
/obj/item/reagent_containers/spray/pestspray // -- Skie
desc = "It's some pest eliminator spray! <I>Do not inhale!</I>"
icon = 'icons/obj/service/hydroponics/equipment.dmi'
name = "pest spray"
icon_state = "pestspray"
inhand_icon_state = "plantbgone"
worn_icon_state = "spraycan"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
volume = 100
list_reagents = list(/datum/reagent/toxin/pestkiller = 100)
/obj/item/reagent_containers/spray/pestspray/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is huffing [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return TOXLOSS
/obj/item/cultivator
name = "cultivator"
desc = "It's used for removing weeds or scratching your back."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "cultivator"
inhand_icon_state = "cultivator"
icon_angle = -135
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
force = 5
throwforce = 7
w_class = WEIGHT_CLASS_SMALL
custom_materials = list(/datum/material/iron = SMALL_MATERIAL_AMOUNT*0.5)
attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
attack_verb_simple = list("slash", "slice", "cut", "claw")
hitsound = 'sound/items/weapons/bladeslice.ogg'
/obj/item/cultivator/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is scratching [user.p_their()] back as hard as [user.p_they()] can with \the [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
return BRUTELOSS
/obj/item/cultivator/rake
name = "rake"
icon_state = "rake"
icon_angle = -45
w_class = WEIGHT_CLASS_NORMAL
attack_verb_continuous = list("slashes", "slices", "bashes", "claws")
attack_verb_simple = list("slash", "slice", "bash", "claw")
hitsound = null
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1.5)
resistance_flags = FLAMMABLE
flags_1 = NONE
/obj/item/cultivator/rake/Initialize(mapload)
. = ..()
var/static/list/loc_connections = list(
COMSIG_ATOM_ENTERED = PROC_REF(on_entered),
)
AddElement(/datum/element/connect_loc, loc_connections)
/obj/item/cultivator/rake/proc/on_entered(datum/source, atom/movable/AM)
SIGNAL_HANDLER
if(!ishuman(AM))
return
var/mob/living/carbon/human/H = AM
if(has_gravity(loc) && HAS_TRAIT(H, TRAIT_CLUMSY) && !H.resting)
H.set_confusion_if_lower(10 SECONDS)
H.Stun(20)
playsound(src, 'sound/items/weapons/punch4.ogg', 50, TRUE)
H.visible_message(span_warning("[H] steps on [src] causing the handle to hit [H.p_them()] right in the face!"), \
span_userdanger("You step on [src] causing the handle to hit you right in the face!"))
/obj/item/cultivator/cyborg
name = "cyborg cultivator"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "sili_cultivator"
icon_angle = 0
/obj/item/hatchet
name = "hatchet"
desc = "A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "hatchet"
inhand_icon_state = "hatchet"
icon_angle = -135
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
force = 12
w_class = WEIGHT_CLASS_SMALL
throwforce = 15
throw_speed = 4
throw_range = 7
embed_type = /datum/embedding/hatchet
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*7.5)
attack_verb_continuous = list("chops", "tears", "lacerates", "cuts")
attack_verb_simple = list("chop", "tear", "lacerate", "cut")
hitsound = 'sound/items/weapons/bladeslice.ogg'
sharpness = SHARP_EDGED
/datum/embedding/hatchet
pain_mult = 4
embed_chance = 35
fall_chance = 10
/obj/item/hatchet/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, \
speed = 7 SECONDS, \
effectiveness = 100, \
)
/obj/item/hatchet/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is chopping at [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(src, 'sound/items/weapons/bladeslice.ogg', 50, TRUE, -1)
return BRUTELOSS
/obj/item/hatchet/wooden
desc = "A crude axe blade upon a short wooden handle."
icon_state = "woodhatchet"
custom_materials = list(/datum/material/wood = SHEET_MATERIAL_AMOUNT * 1)
resistance_flags = FLAMMABLE
flags_1 = NONE
/obj/item/hatchet/cyborg
name = "cyborg hatchet"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "sili_hatchet"
icon_angle = 0
/* Skyrat Edit Start - Modularization and New Scythes
/obj/item/scythe
name = "scythe"
desc = "A sharp and curved blade on a long fibremetal handle, this tool makes it easy to reap what you sow."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "scythe0"
inhand_icon_state = "scythe0"
icon_angle = -45
lefthand_file = 'icons/mob/inhands/weapons/polearms_lefthand.dmi'
righthand_file = 'icons/mob/inhands/weapons/polearms_righthand.dmi'
force = 15
throwforce = 5
throw_speed = 2
throw_range = 3
w_class = WEIGHT_CLASS_BULKY
obj_flags = CONDUCTS_ELECTRICITY
armour_penetration = 20
wound_bonus = 10
slot_flags = ITEM_SLOT_BACK
attack_verb_continuous = list("chops", "slices", "cuts", "reaps")
attack_verb_simple = list("chop", "slice", "cut", "reap")
hitsound = 'sound/items/weapons/bladeslice.ogg'
sharpness = SHARP_EDGED
item_flags = CRUEL_IMPLEMENT //maybe they want to use it in surgery
var/swiping = FALSE
/obj/item/scythe/Initialize(mapload)
. = ..()
AddComponent(/datum/component/butchering, \
speed = 9 SECONDS, \
effectiveness = 105, \
)
AddElement(/datum/element/bane, mob_biotypes = MOB_PLANT, damage_multiplier = 0.5, requires_combat_mode = FALSE)
/obj/item/scythe/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is beheading [user.p_them()]self with [src]! It looks like [user.p_theyre()] trying to commit suicide!"))
if(iscarbon(user))
var/mob/living/carbon/C = user
var/obj/item/bodypart/BP = C.get_bodypart(BODY_ZONE_HEAD)
if(BP)
BP.drop_limb()
playsound(src, SFX_DESECRATION ,50, TRUE, -1)
return BRUTELOSS
/obj/item/scythe/pre_attack(atom/target, mob/living/user, list/modifiers, list/attack_modifiers)
if(!istype(target, /obj/structure/alien/resin/flower_bud) && !istype(target, /obj/structure/spacevine))
return ..()
if(swiping || get_turf(target) == get_turf(user))
return ..()
var/turf/user_turf = get_turf(user)
var/dir_to_target = get_dir(user_turf, get_turf(target))
swiping = TRUE
var/static/list/scythe_slash_angles = list(0, 45, 90, -45, -90)
for(var/i in scythe_slash_angles)
var/turf/adjacent_turf = get_step(user_turf, turn(dir_to_target, i))
for(var/obj/structure/spacevine/vine in adjacent_turf)
if(user.Adjacent(vine))
melee_attack_chain(user, vine)
for(var/obj/structure/alien/resin/flower_bud/flower in adjacent_turf)
if(user.Adjacent(flower))
melee_attack_chain(user, flower)
swiping = FALSE
return TRUE
*/
/obj/item/secateurs
name = "secateurs"
desc = "It's a tool for cutting grafts off plants or changing podperson looks."
desc_controls = "Right-click to stylize podperson hair or other plant features!"
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "secateurs"
inhand_icon_state = null
worn_icon_state = "cutters"
icon_angle = -135
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
force = 5
throwforce = 6
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
custom_materials = list(/datum/material/iron= SHEET_MATERIAL_AMOUNT*2)
attack_verb_continuous = list("slashes", "slices", "cuts", "claws")
attack_verb_simple = list("slash", "slice", "cut", "claw")
hitsound = 'sound/items/weapons/bladeslice.ogg'
///Catch right clicks so we can stylize!
/obj/item/secateurs/interact_with_atom_secondary(atom/interacting_with, mob/living/user, list/modifiers)
if(user.combat_mode)
return NONE
restyle(interacting_with, user)
return ITEM_INTERACT_SUCCESS
///Send a signal to whatever we clicked and ask them if they wanna be PLANT RESTYLED YEAAAAAAAH
/obj/item/secateurs/proc/restyle(atom/target, mob/living/user)
SEND_SIGNAL(target, COMSIG_ATOM_RESTYLE, user, target, user.zone_selected, EXTERNAL_RESTYLE_PLANT, 6 SECONDS)
/obj/item/secateurs/cyborg
name = "cyborg secateurs"
icon = 'icons/obj/items_cyborg.dmi'
icon_state = "sili_secateur"
icon_angle = 0
/obj/item/geneshears
name = "botanogenetic plant shears"
desc = "A high tech, high fidelity pair of plant shears, capable of cutting genetic traits out of a plant."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "genesheers"
inhand_icon_state = null
worn_icon_state = "cutters"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
obj_flags = CONDUCTS_ELECTRICITY
force = 10
throwforce = 8
w_class = WEIGHT_CLASS_SMALL
slot_flags = ITEM_SLOT_BELT
custom_materials = list(/datum/material/iron = SHEET_MATERIAL_AMOUNT*2, /datum/material/uranium=HALF_SHEET_MATERIAL_AMOUNT * 1.5, /datum/material/gold=SMALL_MATERIAL_AMOUNT*5)
attack_verb_continuous = list("slashes", "slices", "cuts")
attack_verb_simple = list("slash", "slice", "cut")
hitsound = 'sound/items/weapons/bladeslice.ogg'
// *************************************
// Nutrient defines for hydroponics
// *************************************
/obj/item/reagent_containers/cup/bottle/nutrient
name = "bottle of nutrient"
volume = 50
amount_per_transfer_from_this = 10
possible_transfer_amounts = list(1,2,5,10,15,25,50)
/obj/item/reagent_containers/cup/bottle/nutrient/Initialize(mapload)
. = ..()
pixel_x = base_pixel_x + rand(-5, 5)
pixel_y = base_pixel_y + rand(-5, 5)
/obj/item/reagent_containers/cup/bottle/nutrient/ez
name = "bottle of E-Z-Nutrient"
desc = "Contains a fertilizer that causes mild mutations and gradual plant growth with each harvest."
list_reagents = list(/datum/reagent/plantnutriment/eznutriment = 50)
/obj/item/reagent_containers/cup/bottle/nutrient/l4z
name = "bottle of Left 4 Zed"
desc = "Contains a fertilizer that lightly heals the plant but causes significant mutations in plants over generations."
list_reagents = list(/datum/reagent/plantnutriment/left4zednutriment = 50)
/obj/item/reagent_containers/cup/bottle/nutrient/rh
name = "bottle of Robust Harvest"
desc = "Contains a fertilizer that increases the yield of a plant while gradually preventing mutations."
list_reagents = list(/datum/reagent/plantnutriment/robustharvestnutriment = 50)
/obj/item/reagent_containers/cup/bottle/nutrient/empty
name = "bottle"
/obj/item/reagent_containers/cup/bottle/killer
volume = 30
amount_per_transfer_from_this = 1
possible_transfer_amounts = list(1,2,5)
/obj/item/reagent_containers/cup/bottle/killer/weedkiller
name = "bottle of weed killer"
desc = "Contains a herbicide."
list_reagents = list(/datum/reagent/toxin/plantbgone/weedkiller = 30)
/obj/item/reagent_containers/cup/bottle/killer/pestkiller
name = "bottle of pest spray"
desc = "Contains a pesticide."
list_reagents = list(/datum/reagent/toxin/pestkiller = 30)