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KrysonismandGitHub def17fd90a Rare Earths! Advanced soils for botany. (#92513)
## About The Pull Request

This PR adds 4 new types of soil and a holder item; the soil sack, to
contain and transport said soils.

<img width="496" height="378" alt="bild"
src="https://github.com/user-attachments/assets/57f42a9c-c731-4195-91df-b4456ec45e7b"
/>

Two of the new soils + the regular old soil are available in the premium
section of the nutrimax.

All 5 soil types are available from cargo. 

It also adds two new plant traits; soil lover and semiaquatic, that
allows coders to confer maluses to plants growing in trays or soil
respectively.

Potatoes, sweet potatoes, carrots, parsnips, cahn'roots, white and red
beets currently have soil lover, reducing their produced yield by 30%
and their potency randomly between 20-80% if grown hydroponically.

Rice has semiaquatic which increases the amount of weeds gained by 50%
if grown in soil rather than hydroponically.

## Advanced soil types

### Vermaculite
  #### Stats
    Max Nutrients: 20u
    Max Water: 150u 
  
  #### Special Effects
Multigraft: Up to 3 grafts can be cut from a plant planted in
vermaculite.
Graft Medium: Graft cuttiongs can be directly placed into vermaculite to
create a new plant vegetatively.

### Hydrogel Beads
  #### Stats
    Max Nutrients: 15u
    Max Water: 300u
  
  #### Special Effects
Hydroponic + Soil: Both water loving and soil loving plants can grow
without maluses.
    Super Water: Water consumption rate is decreased by 50%

### Korta Coir
  #### Stats
    Max Nutrients: 20u
    Max Water: 100u
  
  #### Special Effects
Fast Mushrooms: Mushrooms mature(and age) 40% faster if planted in this
soil.

### Worm Castings 
  #### Stats
    Max Nutrients = 35u
    Max Water = 200u
  
  #### Special Effects
Slow Release: If the nutrients run out, 1u nitrogen will be
automatically added to the nutient pool.
Worm Habitat: Composting veggies in this soil has a chance to produce an
extra slimy worm.

### Soil Sacks

Use them on the floor to place a soil at that location. 

You can reverse this process by right clicking a soil with a shovel.

The sacks are huge items that deals stamina damage, but have slowdown
when carried.

They can be wielded to remove slowdown, double the damage output and
gain 25% block chance.

They have unique normal and wielded inhands for each sack type.

#### Price List

**Soil**
  Nutrimax: 50 cr
  Cargo: 400 cr /  5 sacks

**Vermaculite**
  Nutrimax: 100 cr
  Cargo: 400 cr / 3 sacks

**Hydrogel**
  Nutrimax: 100 cr
  Cargo: 400 cr / 3 sacks

**Coir**
  Nutrimax: N/A
  Cargo: 600 cr / 3 sacks

**Worm Castings**
  Nutrimax: N/A
  Cargo: 800 cr / 3 sacks

#### Misc Soil Changes

Soil now have a new armour type and are generally much harder to destroy
by shooting or bashing them.

Fixed a bug where weeds would instantly reduce yield to 3 instead of
lowering it by 1-2 per cycle.

## Why It's Good For The Game

I have long been a fan of using soils in botany, they are the cheapest
and easiest way to make new trays and enable many interesting
strategies.

The default soil is fine for what is but it kinda sucks, not only having
low stats but also missing autogrow, a feature botanist have grown
completely addicted and dependent on.

When self sustaining trays were removed and autogrow added, it was
intended as a way to keep a couple of plants alive while you ran out to
do errands or grab a drink.

However, the feature has devolved into basically a shift start self
sustaining for all your trays and standard practice is using it on every
single tray that currently is not trying to mutate.

This has resulted in certain core botany mechanics like water and pests
being made totally irrelevant, shrinking design space a lot.

Rather than just reaching for the stick, I thought it would be fun to
instead offer them a carrot in the form of an expanded toolset of soils
with unique effects that cannot be replicated by trays.

These new soils offer niche benefits that enable advanced botany
gameplay and provides a framwork for deepening plant / tray interactions
in the furture.

## Changelog

🆑
add: Added 4 new types of soil
add: Added soils sacks to the nutrimax
add: Added soil sack crates to cargo.
balance: Soil now has higher armor values.
balance: Rice now gets more weeds if grown in soil.
balance: Carrots, potatoes, beets and their mutations now get reduced
yield and potency if grown hydroponically.
fix: Weed overgrowth no longer instantly sets yield to 3.
/🆑
2025-10-04 05:01:26 +02:00

236 lines
9.1 KiB
Plaintext

///////////////////////////////////////////////////////////////////////////////
/obj/machinery/hydroponics/soil //Not actually hydroponics at all! Honk!
name = "soil"
desc = "A patch of dirt."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "soil"
gender = PLURAL
circuit = null
density = FALSE
use_power = NO_POWER_USE
unwrenchable = FALSE
self_sustaining_overlay_icon_state = null
maxnutri = 15
tray_flags = SOIL
armor_type = /datum/armor/obj_soil
//which type of sack to create when shovled.
var/sack_type = /obj/item/soil_sack
/obj/machinery/hydroponics/soil/default_deconstruction_screwdriver(mob/user, icon_state_open, icon_state_closed, obj/item/screwdriver)
return NONE
/obj/machinery/hydroponics/soil/default_deconstruction_crowbar(obj/item/crowbar, ignore_panel, custom_deconstruct)
return NONE
/obj/machinery/hydroponics/soil/update_icon(updates=ALL)
. = ..()
if(self_sustaining)
add_atom_colour(rgb(255, 175, 0), FIXED_COLOUR_PRIORITY)
/obj/machinery/hydroponics/soil/update_status_light_overlays()
return // Has no lights
/obj/machinery/hydroponics/soil/attackby_secondary(obj/item/weapon, mob/user, list/modifiers, list/attack_modifiers)
if(weapon.tool_behaviour != TOOL_SHOVEL) //Spades can still uproot plants on left click
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
balloon_alert(user, "digging up soil...")
if(weapon.use_tool(src, user, 3 SECONDS, volume=50))
balloon_alert(user, "bagged")
new sack_type(loc, src) //The bag handles sucking up the soil, stopping processing and setting relevants stats.
return SECONDARY_ATTACK_CANCEL_ATTACK_CHAIN
/obj/machinery/hydroponics/soil/click_ctrl(mob/user)
return CLICK_ACTION_BLOCKING //Soil has no electricity.
/obj/machinery/hydroponics/soil/on_deconstruction(disassembled)
new /obj/item/stack/ore/glass(drop_location(), 3)
///called when a soil is plopped down on the ground.
/obj/machinery/hydroponics/soil/proc/on_place()
return
/datum/armor/obj_soil
melee = 80
bullet = 100
laser = 90
fire = 70
acid = 30
bomb = 15
/////////////// Advanced Soils //////////////
/obj/machinery/hydroponics/soil/vermaculite
name = "vermaculite growing medium"
desc = "A plant bed made of light, expanded mineral granules.\n\nThe plant health benefits from the high degree of soil aeration is especially useful for when propagating grafts."
icon_state = "soil_verm"
maxnutri = 20
maxwater = 150
tray_flags = SOIL | MULTIGRAFT | GRAFT_MEDIUM
sack_type = /obj/item/soil_sack/vermaculite
/obj/machinery/hydroponics/soil/gel
name = "hydrogel beads"
desc = "A plant bed made of superabsorbent polymer beads.\n\nThese types of water gel beads can hold onto an incredible amount of water and reduces evaporative losses to almost nothing."
icon_state = "soil_gel"
maxwater = 300
tray_flags = SOIL | HYDROPONIC | SUPERWATER
plant_offset_y = 2
sack_type = /obj/item/soil_sack/gel
/obj/machinery/hydroponics/soil/coir
name = "korta root coir"
desc = "A type of traditional growing medium from Tizira.\n\nUsed by the natives as a resourceful way to cultivate seraka mushrooms using waste korta roots.\nMushrooms of all kinds thrive due to the high organic content enabling them to mature faster."
icon_state = "soil_coir"
maxnutri = 20
tray_flags = SOIL | FAST_MUSHROOMS
sack_type = /obj/item/soil_sack/coir
/obj/machinery/hydroponics/soil/worm
name = "worm castings"
desc = "A type of compost created when the humble worm dutifully works the soil.\n\nIt is packed with nutrients unlocked by said creatures digestive system. Give thanks to the worm!"
icon_state = "soil_worm"
maxnutri = 35
maxwater = 200
tray_flags = SOIL | WORM_HABITAT | SLOW_RELEASE
plant_offset_y = 4
sack_type = /obj/item/soil_sack/worm
/obj/machinery/hydroponics/soil/worm/on_place()
. = ..()
flick("soil_worm_wiggle", src)
/obj/machinery/hydroponics/soil/rich
name = "rich soil"
desc = "A rich patch of dirt, usually used in gardens."
icon_state = "rich_soil"
maxnutri = 20
sack_type = /obj/item/soil_sack/rich
/////////////////// Soil Sacks ///////////////////////
/// Holder items that store the soils until deployed.
/obj/item/soil_sack
name = "soil sack"
desc = "A large plastic bag containing commercial garden soil. It is packed with sand, peat and manure. While you might not care much for such mixture, the plants have strange tastes."
icon = 'icons/obj/service/hydroponics/equipment.dmi'
icon_state = "soil_sack"
lefthand_file = 'icons/mob/inhands/equipment/hydroponics_lefthand.dmi'
righthand_file = 'icons/mob/inhands/equipment/hydroponics_righthand.dmi'
base_icon_state = "soil_sack"
force = 7
throwforce = 17
attack_speed = 1.2 SECONDS
damtype = STAMINA
block_sound = 'sound/effects/bodyfall/bodyfall1.ogg'
w_class = WEIGHT_CLASS_HUGE
item_flags = SLOWS_WHILE_IN_HAND
resistance_flags = ACID_PROOF
hitsound = 'sound/items/pillow/pillow_hit.ogg'
drop_sound = 'sound/effects/footstep/woodbarefoot3.ogg' //could use better sounds in the future.
throw_drop_sound = 'sound/effects/bodyfall/bodyfall3.ogg'
custom_premium_price = PAYCHECK_CREW
throw_range = 3
throw_speed = 1
slowdown = 1
drag_slowdown = 1
var/obj/machinery/hydroponics/soil/stored_soil = /obj/machinery/hydroponics/soil
var/placement_sound = 'sound/effects/soil_plop.ogg'
/obj/item/soil_sack/Initialize(mapload, obj/machinery/hydroponics/soil/outside_soil)
. = ..()
AddComponent(/datum/component/two_handed, force_multiplier = 2, wield_callback = CALLBACK(src, PROC_REF(on_wield)), unwield_callback = CALLBACK(src, PROC_REF(on_unwield)))
if(outside_soil)
stored_soil = outside_soil
stored_soil.remove_plant()
stored_soil.forceMove(src)
STOP_PROCESSING(SSmachines, stored_soil)
animate(src, 100 MILLISECONDS, pixel_z = 4, easing = QUAD_EASING | EASE_OUT)
animate(time = 100 MILLISECONDS, pixel_z = 0, easing = QUAD_EASING | EASE_IN)
animate(time = 250 MILLISECONDS, pixel_x = rand(-6, 6), pixel_y = rand(-4, 4), flags = ANIMATION_PARALLEL)
/obj/item/soil_sack/interact_with_atom(atom/interacting_with, mob/living/user, list/modifiers)
if(!isopenturf(interacting_with) || isgroundlessturf(interacting_with))
return ..()
if(locate(/obj/machinery/hydroponics/soil) in interacting_with)
to_chat(user, span_alert("There is already a bed of soil there!"))
return ITEM_INTERACT_BLOCKING
if(!do_after(user, 1 SECONDS, interacting_with))
return ITEM_INTERACT_BLOCKING
if(ispath(stored_soil))
stored_soil = new stored_soil(src)
stored_soil.reagents.add_reagent(/datum/reagent/plantnutriment/eznutriment, stored_soil.maxnutri / 2)
stored_soil.waterlevel = stored_soil.maxwater
else
START_PROCESSING(SSmachines, stored_soil)
stored_soil.forceMove(interacting_with)
playsound(stored_soil, placement_sound, 65, vary = TRUE)
stored_soil.on_place()
qdel(src)
return ITEM_INTERACT_SUCCESS
///Remove slowdown and add block chance when wielded.
/obj/item/soil_sack/proc/on_wield()
slowdown = 0
if(ismob(loc))
var/mob/wearer = loc
wearer.update_equipment_speed_mods()
block_chance = 25
inhand_icon_state = "[base_icon_state]_w"
///Reapply slowdown and remove block chance when unwielded.
/obj/item/soil_sack/proc/on_unwield()
slowdown = initial(slowdown)
if(ismob(loc))
var/mob/wearer = loc
wearer.update_equipment_speed_mods()
block_chance = initial(block_chance)
inhand_icon_state = base_icon_state
/obj/item/soil_sack/vermaculite
name = "NT vermaculite sack"
desc = "A sack of expanded mineral granules that can be used as soilless growing medium.\n\nYou like to think of it a bag of rocky popcorn that lets the roots breathe."
icon_state = "soil_sack_verm"
base_icon_state = "soil_sack_verm"
custom_premium_price = PAYCHECK_CREW * 2
stored_soil = /obj/machinery/hydroponics/soil/vermaculite
slowdown = 0
/obj/item/soil_sack/gel
name = "hydrogel bead sack"
desc = "A sack of space age superabsorbent gel beads! You wonder how shipping them prehydrated would ever make business sense..."
icon_state = "soil_sack_gel"
base_icon_state = "soil_sack_gel"
custom_premium_price = PAYCHECK_CREW * 2
placement_sound = 'sound/effects/meatslap.ogg'
stored_soil = /obj/machinery/hydroponics/soil/gel
/obj/item/soil_sack/coir
name = "#1™ korta coir sack"
desc = "A sack of Tiziran korta root coir. The fiberous roots are composted until they separate into individual fibres.\n\nProvides an excellent food source for saprotrophic mushrooms and helps hold onto water in the hot Tizirian climate."
icon_state = "soil_sack_coir"
base_icon_state = "soil_sack_coir"
custom_premium_price = PAYCHECK_CREW * 3
stored_soil = /obj/machinery/hydroponics/soil/coir
/obj/item/soil_sack/worm
name = "worm castings sack"
desc = "A sack of vermicompost, also known as worm castings.\n\nThis invertebrate manure not only contains plant nutrients and undigested organic matter, it also harbours a rich flora of beneficial microorganisms."
icon_state = "soil_sack_worm"
base_icon_state = "soil_sack_worm"
custom_premium_price = PAYCHECK_CREW * 4
stored_soil = /obj/machinery/hydroponics/soil/worm
/obj/item/soil_sack/rich
name = "rich soil sack"
desc = "A sack of rich black soil.\nAs your gaze falls upon it, you feel a bit more connected to the land."
custom_premium_price = PAYCHECK_CREW * 1.5
stored_soil = /obj/machinery/hydroponics/soil/rich