Files

99 lines
3.2 KiB
Plaintext

//not quite simple animal megafauna but close enough
// port actual megafauna stuff once it gets used for lavaland megafauna
//im using it for stuff both of them get
/mob/living/basic/boss
combat_mode = TRUE
status_flags = NONE
sentience_type = SENTIENCE_BOSS
mob_biotypes = MOB_ORGANIC|MOB_SPECIAL
faction = list(FACTION_MINING, FACTION_BOSS)
damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 0, CLONE = 0, STAMINA = 0, OXY = 0)
obj_damage = 400
unsuitable_cold_damage = 0
unsuitable_heat_damage = 0
unsuitable_atmos_damage = 0
move_force = MOVE_FORCE_OVERPOWERING
move_resist = MOVE_FORCE_OVERPOWERING
pull_force = MOVE_FORCE_OVERPOWERING
mob_size = MOB_SIZE_HUGE
layer = LARGE_MOB_LAYER
flags_1 = PREVENT_CONTENTS_EXPLOSION_1
/// Name for the GPS signal of the megafauna
var/gps_name = null
/// What crusher trophy this mob drops, if any
var/crusher_loot
/mob/living/basic/boss/Initialize(mapload)
. = ..()
AddElement(/datum/element/wall_tearer, tear_time = 1 SECONDS)
if(gps_name)
AddComponent(/datum/component/gps, gps_name)
if(crusher_loot)
AddElement(\
/datum/element/crusher_loot,\
trophy_type = crusher_loot,\
guaranteed_drop = 0.6,\
drop_immediately = basic_mob_flags & DEL_ON_DEATH,\
)
ADD_TRAIT(src, TRAIT_SPACEWALK, INNATE_TRAIT)
add_traits(list(TRAIT_NO_TELEPORT, TRAIT_MARTIAL_ARTS_IMMUNE, TRAIT_LAVA_IMMUNE,TRAIT_ASHSTORM_IMMUNE, TRAIT_NO_FLOATING_ANIM), MEGAFAUNA_TRAIT)
AddComponent(/datum/component/seethrough_mob)
AddElement(/datum/element/simple_flying)
/mob/living/basic/boss/gib()
if(health > 0)
return
return ..()
/mob/living/basic/boss/dust(just_ash, drop_items, force)
if(!force && health > 0)
return
return ..()
/mob/living/basic/boss/death(gibbed)
if (health > 0 && !gibbed) // prevents instakills
return
return ..()
/mob/living/basic/boss/early_melee_attack(mob/living/target, list/modifiers, ignore_cooldown)
. = ..()
if(!. || !istype(target))
return
if(target.stat == DEAD || (target.health <= HEALTH_THRESHOLD_DEAD && HAS_TRAIT(target, TRAIT_NODEATH)))
devour(target)
/// Devours a target and restores health to the megafauna
/mob/living/basic/boss/proc/devour(mob/living/victim)
if(isnull(victim) || victim.has_status_effect(/datum/status_effect/gutted))
return FALSE
celebrate_kill(victim)
if(!is_station_level(z) || client) //NPC monsters won't heal while on station
heal_overall_damage(victim.maxHealth * 0.5)
victim.investigate_log("has been devoured by [src].", INVESTIGATE_DEATHS)
if(iscarbon(victim))
qdel(victim.get_organ_slot(ORGAN_SLOT_LUNGS))
qdel(victim.get_organ_slot(ORGAN_SLOT_HEART))
qdel(victim.get_organ_slot(ORGAN_SLOT_LIVER))
victim.adjustBruteLoss(500)
victim.death() //make sure they die
victim.apply_status_effect(/datum/status_effect/gutted)
return TRUE
/mob/living/basic/boss/proc/celebrate_kill(mob/living/poor_sap)
visible_message(
span_danger("[src] disembowels [poor_sap]!"),
span_userdanger("You feast on [poor_sap]'s organs, restoring your health!"))
/mob/living/basic/boss/ex_act(severity, target)
switch (severity)
if (EXPLODE_DEVASTATE)
adjustBruteLoss(250)
if (EXPLODE_HEAVY)
adjustBruteLoss(100)
if (EXPLODE_LIGHT)
adjustBruteLoss(50)
return TRUE