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MrMelbertandGitHub 5261efb67f Re-refactors batons / Refactors attack chain force modifiers (#90809)
## About The Pull Request

Melee attack chain now has a list passed along with it,
`attack_modifiers`, which you can stick force modifiers to change the
resulting attack

This is basically a soft implementation of damage packets until a more
definitive pr, but one that only applies to item attack chain, and not
unarmed attacks.

This change was done to facilitate a baton refactor - batons no longer
hack together their own attack chain, and are now integrated straight
into the real attack chain. This refactor itself was done because batons
don't send any attack signals, which has been annoying in the past (for
swing combat).

## Changelog

🆑 Melbert
refactor: Batons have been refactored again. Baton stuns now properly
count as an attack, when before it was a nothing. Report any oddities,
particularly in regards to harmbatonning vs normal batonning.
refactor: The method of adjusting item damage mid-attack has been
refactored - some affected items include the Nullblade and knives.
Report any strange happenings with damage numbers.
refactor: A few objects have been moved to the new interaction chain -
records consoles, mawed crucible, alien weeds and space vines, hedges,
restaurant portals, and some mobs - to name a few.
fix: Spears only deal bonus damage against secure lockers, not all
closet types (including crates)
/🆑
2025-05-19 13:32:12 +10:00

118 lines
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/mob/living/basic/slime/emp_act(severity)
. = ..()
if(. & EMP_PROTECT_SELF)
return
powerlevel = 0 // oh no, the power!
///If a slime is attack with an empty hand, shoves included, try to wrestle them off the mob they are on
/mob/living/basic/slime/proc/on_attack_hand(mob/living/basic/slime/defender_slime, mob/living/attacker)
SIGNAL_HANDLER
if(isnull(buckled))
return
if(buckled == attacker ? prob(60) : prob(30)) //its easier to remove the slime from yourself
attacker.visible_message(span_warning("[attacker] attempts to wrestle \the [defender_slime.name] off [buckled == attacker ? "" : buckled] !"), \
span_danger("[buckled == attacker ? "You attempt" : "[attacker] attempts" ] to wrestle \the [defender_slime.name] off [buckled == attacker ? "" : buckled]!"))
playsound(loc, 'sound/items/weapons/punchmiss.ogg', 25, TRUE, -1)
return
attacker.visible_message(span_warning("[attacker] manages to wrestle \the [defender_slime.name] off!"), span_notice("You manage to wrestle \the [defender_slime.name] off!"))
playsound(loc, 'sound/items/weapons/shove.ogg', 50, TRUE, -1)
defender_slime.discipline_slime()
/mob/living/basic/slime/attackby(obj/item/attacking_item, mob/living/user, list/modifiers, list/attack_modifiers)
//Lets you feed slimes plasma. Checks before the passthrough force check
if(istype(attacking_item, /obj/item/stack/sheet/mineral/plasma) && stat == CONSCIOUS)
use_sheet(attacking_item, user)
return
//Checks if the item passes through the slime first. Safe items can be used simply
if(check_item_passthrough(attacking_item, user))
return
try_discipline_slime(attacking_item)
if(!istype(attacking_item, /obj/item/storage/bag/xeno))
return ..()
use_xeno_bag(attacking_item, user)
///Checks if an item harmlessly passes through the slime
/mob/living/basic/slime/proc/check_item_passthrough(obj/item/attacking_item, mob/living/user)
if(attacking_item.force <= 0)
return FALSE
if(!prob(25))
return FALSE
user.do_attack_animation(src)
user.changeNext_move(CLICK_CD_MELEE)
to_chat(user, span_danger("[attacking_item] passes right through [src]!"))
return TRUE
///Attempts to use the item to discipline the unruly slime
/mob/living/basic/slime/proc/try_discipline_slime(obj/item/attacking_item)
if(attacking_item.force < 3)
return
var/force_effect = attacking_item.force * (life_stage == SLIME_LIFE_STAGE_BABY ? 2 : 1)
if(prob(10 + force_effect))
discipline_slime()
///Handles feeding a sheet of plasma to a slime
/mob/living/basic/slime/proc/use_sheet(obj/item/stack/sheet/mineral/plasma/delicious_sheet, mob/living/user)
befriend(user)
to_chat(user, span_notice("You feed the slime the plasma. It chirps happily."))
delicious_sheet.use(1)
new /obj/effect/temp_visual/heart(loc)
return
///Handles feeding a slim with a bag full of extracts
/mob/living/basic/slime/proc/use_xeno_bag(obj/item/storage/bag/xeno/xeno_bag, mob/living/user)
if(!crossbreed_modification)
to_chat(user, span_warning("The slime is not currently being mutated."))
return
var/has_output = FALSE //Have we outputted text?
var/has_found = FALSE //Have we found an extract to be added?
for(var/obj/item/slime_extract/extract in xeno_bag.contents)
if(extract.crossbreed_modification == crossbreed_modification)
xeno_bag.atom_storage.attempt_remove(extract, get_turf(src), silent = TRUE)
qdel(extract)
applied_crossbreed_amount++
has_found = TRUE
if(applied_crossbreed_amount >= SLIME_EXTRACT_CROSSING_REQUIRED)
to_chat(user, span_notice("You feed the slime as many of the extracts from the bag as you can, and it mutates!"))
playsound(src, 'sound/effects/blob/attackblob.ogg', 50, TRUE)
spawn_corecross()
has_output = TRUE
break
if(has_output)
return
if(!has_found)
to_chat(user, span_warning("There are no extracts in the bag that this slime will accept!"))
else
to_chat(user, span_notice("You feed the slime some extracts from the bag."))
playsound(src, 'sound/effects/blob/attackblob.ogg', 50, TRUE)
///Handles the adverse effects of water on slimes
/mob/living/basic/slime/proc/apply_water()
adjustBruteLoss(rand(15,20))
discipline_slime()
///Stops the slime from feeding, and might remove rabidity and targets
/mob/living/basic/slime/proc/discipline_slime()
stop_feeding(silent = TRUE)
if(life_stage == SLIME_LIFE_STAGE_BABY && prob(80))
ai_controller?.clear_blackboard_key(BB_BASIC_MOB_CURRENT_TARGET)
ai_controller?.clear_blackboard_key(BB_CURRENT_HUNTING_TARGET)
if(prob(10))
ai_controller?.set_blackboard_key(BB_SLIME_RABID, FALSE)