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## About The Pull Request Melee attack chain now has a list passed along with it, `attack_modifiers`, which you can stick force modifiers to change the resulting attack This is basically a soft implementation of damage packets until a more definitive pr, but one that only applies to item attack chain, and not unarmed attacks. This change was done to facilitate a baton refactor - batons no longer hack together their own attack chain, and are now integrated straight into the real attack chain. This refactor itself was done because batons don't send any attack signals, which has been annoying in the past (for swing combat). ## Changelog 🆑 Melbert refactor: Batons have been refactored again. Baton stuns now properly count as an attack, when before it was a nothing. Report any oddities, particularly in regards to harmbatonning vs normal batonning. refactor: The method of adjusting item damage mid-attack has been refactored - some affected items include the Nullblade and knives. Report any strange happenings with damage numbers. refactor: A few objects have been moved to the new interaction chain - records consoles, mawed crucible, alien weeds and space vines, hedges, restaurant portals, and some mobs - to name a few. fix: Spears only deal bonus damage against secure lockers, not all closet types (including crates) /🆑
118 lines
4.5 KiB
Plaintext
118 lines
4.5 KiB
Plaintext
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/mob/living/basic/slime/emp_act(severity)
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. = ..()
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if(. & EMP_PROTECT_SELF)
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return
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powerlevel = 0 // oh no, the power!
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///If a slime is attack with an empty hand, shoves included, try to wrestle them off the mob they are on
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/mob/living/basic/slime/proc/on_attack_hand(mob/living/basic/slime/defender_slime, mob/living/attacker)
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SIGNAL_HANDLER
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if(isnull(buckled))
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return
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if(buckled == attacker ? prob(60) : prob(30)) //its easier to remove the slime from yourself
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attacker.visible_message(span_warning("[attacker] attempts to wrestle \the [defender_slime.name] off [buckled == attacker ? "" : buckled] !"), \
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span_danger("[buckled == attacker ? "You attempt" : "[attacker] attempts" ] to wrestle \the [defender_slime.name] off [buckled == attacker ? "" : buckled]!"))
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playsound(loc, 'sound/items/weapons/punchmiss.ogg', 25, TRUE, -1)
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return
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attacker.visible_message(span_warning("[attacker] manages to wrestle \the [defender_slime.name] off!"), span_notice("You manage to wrestle \the [defender_slime.name] off!"))
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playsound(loc, 'sound/items/weapons/shove.ogg', 50, TRUE, -1)
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defender_slime.discipline_slime()
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/mob/living/basic/slime/attackby(obj/item/attacking_item, mob/living/user, list/modifiers, list/attack_modifiers)
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//Lets you feed slimes plasma. Checks before the passthrough force check
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if(istype(attacking_item, /obj/item/stack/sheet/mineral/plasma) && stat == CONSCIOUS)
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use_sheet(attacking_item, user)
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return
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//Checks if the item passes through the slime first. Safe items can be used simply
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if(check_item_passthrough(attacking_item, user))
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return
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try_discipline_slime(attacking_item)
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if(!istype(attacking_item, /obj/item/storage/bag/xeno))
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return ..()
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use_xeno_bag(attacking_item, user)
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///Checks if an item harmlessly passes through the slime
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/mob/living/basic/slime/proc/check_item_passthrough(obj/item/attacking_item, mob/living/user)
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if(attacking_item.force <= 0)
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return FALSE
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if(!prob(25))
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return FALSE
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user.do_attack_animation(src)
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user.changeNext_move(CLICK_CD_MELEE)
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to_chat(user, span_danger("[attacking_item] passes right through [src]!"))
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return TRUE
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///Attempts to use the item to discipline the unruly slime
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/mob/living/basic/slime/proc/try_discipline_slime(obj/item/attacking_item)
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if(attacking_item.force < 3)
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return
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var/force_effect = attacking_item.force * (life_stage == SLIME_LIFE_STAGE_BABY ? 2 : 1)
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if(prob(10 + force_effect))
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discipline_slime()
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///Handles feeding a sheet of plasma to a slime
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/mob/living/basic/slime/proc/use_sheet(obj/item/stack/sheet/mineral/plasma/delicious_sheet, mob/living/user)
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befriend(user)
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to_chat(user, span_notice("You feed the slime the plasma. It chirps happily."))
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delicious_sheet.use(1)
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new /obj/effect/temp_visual/heart(loc)
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return
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///Handles feeding a slim with a bag full of extracts
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/mob/living/basic/slime/proc/use_xeno_bag(obj/item/storage/bag/xeno/xeno_bag, mob/living/user)
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if(!crossbreed_modification)
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to_chat(user, span_warning("The slime is not currently being mutated."))
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return
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var/has_output = FALSE //Have we outputted text?
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var/has_found = FALSE //Have we found an extract to be added?
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for(var/obj/item/slime_extract/extract in xeno_bag.contents)
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if(extract.crossbreed_modification == crossbreed_modification)
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xeno_bag.atom_storage.attempt_remove(extract, get_turf(src), silent = TRUE)
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qdel(extract)
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applied_crossbreed_amount++
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has_found = TRUE
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if(applied_crossbreed_amount >= SLIME_EXTRACT_CROSSING_REQUIRED)
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to_chat(user, span_notice("You feed the slime as many of the extracts from the bag as you can, and it mutates!"))
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playsound(src, 'sound/effects/blob/attackblob.ogg', 50, TRUE)
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spawn_corecross()
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has_output = TRUE
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break
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if(has_output)
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return
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if(!has_found)
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to_chat(user, span_warning("There are no extracts in the bag that this slime will accept!"))
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else
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to_chat(user, span_notice("You feed the slime some extracts from the bag."))
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playsound(src, 'sound/effects/blob/attackblob.ogg', 50, TRUE)
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///Handles the adverse effects of water on slimes
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/mob/living/basic/slime/proc/apply_water()
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adjustBruteLoss(rand(15,20))
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discipline_slime()
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///Stops the slime from feeding, and might remove rabidity and targets
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/mob/living/basic/slime/proc/discipline_slime()
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stop_feeding(silent = TRUE)
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if(life_stage == SLIME_LIFE_STAGE_BABY && prob(80))
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ai_controller?.clear_blackboard_key(BB_BASIC_MOB_CURRENT_TARGET)
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ai_controller?.clear_blackboard_key(BB_CURRENT_HUNTING_TARGET)
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if(prob(10))
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ai_controller?.set_blackboard_key(BB_SLIME_RABID, FALSE)
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