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## About The Pull Request * When gibbing mobs, spawned gib type is now based on mob's biotypes if they're not a carbon, or their chest (or first) bodypart if they are, rather than requiring a proc override for every single mob. This means that a few robotic mobs no longer drop meaty gibs, and that gibbing androids now produces cyborg gibs instead of a meaty surprise, plus they should no longer runtime when trying to gib a robot. Gibs also are now spawned around the gibber and streak outwards instead of magically teleporting a few tiles away, for some visual flair. * Fixed meat not overriding blood DNA on blood_walk component which made xeno and lizard meat leave behind orange trails instead of proper lime/dark green blood colors (due to them keeping human meat DNA). * Brightened up the gibber blood overlay I've missed, so it should be consistent with old blood colors now. * Also cleaned up the gibspawner code. ## Why It's Good For The Game Biotype/chest changes should make devs lives easier and gameplay a bit more consistent, and streaking just makes the process look slightly better. ## Changelog 🆑 add: Androids and fully augmented humans now drop robotic gibs instead of meat add: Improved gibber VFX fix: Fixed gibber overlays being darker than intended fix: Fixed xenomorph and lizard meat leaving orange trails behind code: Improved gibs and gibspawner code /🆑
121 lines
4.6 KiB
Plaintext
121 lines
4.6 KiB
Plaintext
///Robot customers
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/mob/living/basic/robot_customer
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name = "tourist bot"
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maxHealth = 150
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health = 150
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desc = "I wonder what they'll order..."
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gender = NEUTER
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icon = 'icons/mob/simple/tourists.dmi'
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icon_state = "amerifat"
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icon_living = "amerifat"
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max_grab = GRAB_AGGRESSIVE
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status_flags = CANPUSH
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basic_mob_flags = DEL_ON_DEATH
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mob_biotypes = MOB_ROBOTIC|MOB_HUMANOID
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sentience_type = SENTIENCE_ARTIFICIAL
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unsuitable_atmos_damage = 0
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minimum_survivable_temperature = TCMB
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maximum_survivable_temperature = T0C + 1000
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ai_controller = /datum/ai_controller/robot_customer
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damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAMINA = 0, OXY = 1)
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/// The clothes that we draw on this tourist.
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var/clothes_set = "amerifat_clothes"
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/// Reference to the hud that we show when the player hovers over us.
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var/datum/atom_hud/hud_to_show_on_hover
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/// Amount of grim carried by the bot dropped as it goes
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var/grime_carried = 0
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/mob/living/basic/robot_customer/Initialize(
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mapload,
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datum/customer_data/customer_data = /datum/customer_data/american,
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datum/venue/attending_venue = SSrestaurant.all_venues[/datum/venue/restaurant],
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)
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var/datum/customer_data/customer_info = SSrestaurant.all_customers[customer_data]
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ai_controller = customer_info.ai_controller_used
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. = ..()
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add_traits(list(TRAIT_NOMOBSWAP, TRAIT_NO_TELEPORT, TRAIT_STRONG_GRABBER), INNATE_TRAIT) // never suffer a bitch to fuck with you
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AddElement(/datum/element/footstep, FOOTSTEP_OBJ_ROBOT, 1, -6, sound_vary = TRUE)
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ai_controller.set_blackboard_key(BB_CUSTOMER_CUSTOMERINFO, customer_info)
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ai_controller.set_blackboard_key(BB_CUSTOMER_ATTENDING_VENUE, attending_venue)
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ai_controller.set_blackboard_key(BB_CUSTOMER_PATIENCE, customer_info.total_patience)
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icon = customer_info.base_icon
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icon_state = customer_info.base_icon_state
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name = "[pick(customer_info.name_prefixes)]-bot"
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add_atom_colour(rgb(rand(80,255), rand(80,255), rand(80,255)), FIXED_COLOUR_PRIORITY)
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clothes_set = pick(customer_info.clothing_sets)
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update_appearance(UPDATE_ICON)
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grime_carried = prob(2) ? 20 : pick(0, 0, 0, 0, rand(0, 2), rand(0, 3), rand(2, 4), 6)
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///Clean up on the mobs seat etc when its deleted (Either by murder or because it left)
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/mob/living/basic/robot_customer/Destroy()
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var/datum/venue/attending_venue = ai_controller.blackboard[BB_CUSTOMER_ATTENDING_VENUE]
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var/obj/structure/holosign/robot_seat/our_seat = ai_controller.blackboard[BB_CUSTOMER_MY_SEAT]
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attending_venue.current_visitors -= src
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if(attending_venue.linked_seats[our_seat])
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attending_venue.linked_seats[our_seat] = null
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QDEL_NULL(hud_to_show_on_hover)
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return ..()
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/mob/living/basic/robot_customer/Moved(atom/old_loc, movement_dir, forced, list/old_locs, momentum_change)
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. = ..()
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if(grime_carried && prob(grime_carried * 20) && !throwing && !(movement_type & MOVETYPES_NOT_TOUCHING_GROUND) && has_gravity())
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new /obj/effect/decal/cleanable/dirt(old_loc)
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grime_carried--
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/mob/living/basic/robot_customer/MouseEntered(location, control, params)
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. = ..()
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hud_to_show_on_hover?.show_to(usr)
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/mob/living/basic/robot_customer/MouseExited(location, control, params)
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. = ..()
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hud_to_show_on_hover?.hide_from(usr)
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/mob/living/basic/robot_customer/update_overlays()
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. = ..()
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var/datum/customer_data/customer_info = ai_controller.blackboard[BB_CUSTOMER_CUSTOMERINFO]
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var/new_underlays = customer_info.get_underlays(src)
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if (new_underlays)
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underlays.Cut()
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underlays += new_underlays
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. += mutable_appearance(icon, "[icon_state]_features", appearance_flags = RESET_COLOR|KEEP_APART)
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. += mutable_appearance(icon, clothes_set, appearance_flags = RESET_COLOR|KEEP_APART)
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var/bonus_overlays = customer_info.get_overlays(src)
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if(bonus_overlays)
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. += bonus_overlays
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/mob/living/basic/robot_customer/send_speech(message, message_range, obj/source, bubble_type, list/spans, datum/language/message_language, list/message_mods, forced, tts_message, list/tts_filter)
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. = ..()
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var/datum/customer_data/customer_info = ai_controller.blackboard[BB_CUSTOMER_CUSTOMERINFO]
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playsound(src, customer_info.speech_sound, 30, extrarange = MEDIUM_RANGE_SOUND_EXTRARANGE, falloff_distance = 5)
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/mob/living/basic/robot_customer/examine(mob/user)
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. = ..()
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if(isnull(ai_controller.blackboard[BB_CUSTOMER_CURRENT_ORDER]))
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return
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var/datum/venue/attending_venue = ai_controller.blackboard[BB_CUSTOMER_ATTENDING_VENUE]
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var/wanted_item = ai_controller.blackboard[BB_CUSTOMER_CURRENT_ORDER]
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var/order = "nothing"
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if(istype(wanted_item, /datum/custom_order))
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var/datum/custom_order/custom_order = wanted_item
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order = custom_order.get_order_line(attending_venue)
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else
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order = attending_venue.order_food_line(wanted_item)
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. += span_notice("Their order was: \"[order].\"")
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