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## About The Pull Request This is an atomized revival of #82419, with this part containing the simplest of its features: - Fixes AO pref refreshing the wrong plane, thus not updating until you swap bodies - Removes supermatter's copypasted warp effect - Culls distortion effects when they're not in use because its a chonky filter - Hides the escape menu when its, well, hidden - Fixes hide_highest_offset not working upon parent's creation (we're so good at our jobs hell yeah) - Replaces runechat's AO dropshadow with an outline, because its barely visible due to low opacity. ## Why It's Good For The Game Our rendering performance is shit and we need to improve it, and the first step in this task is optimizing planecube's simplest parts. The next step is conditional culling, better non-multiz handling and parallax rework/removal, but all of those need to be atomized as to prevent the PR from sharing the fate of the original. ## Changelog 🆑 fix: Ambient Occlusion pref should now update immediately upon being changed, instead of having to swap bodies or waiting for server restart to get it updated. code: Slightly improved rendering code/performance just a tiny bit. /🆑
79 lines
2.5 KiB
Plaintext
79 lines
2.5 KiB
Plaintext
/// Normal SM with it's processing disabled.
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/obj/machinery/power/supermatter_crystal/hugbox
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disable_damage = TRUE
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disable_gas = TRUE
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disable_power_change = TRUE
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disable_process = SM_PROCESS_DISABLED
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/// Normal SM designated as main engine.
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/obj/machinery/power/supermatter_crystal/engine
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is_main_engine = TRUE
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/// Shard SM.
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/obj/machinery/power/supermatter_crystal/shard
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name = "supermatter shard"
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desc = "A strangely translucent and iridescent crystal that looks like it used to be part of a larger structure."
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base_icon_state = "sm_shard"
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icon_state = "sm_shard"
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anchored = FALSE
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absorption_ratio = 0.125
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explosion_power = 12
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layer = ABOVE_MOB_LAYER
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moveable = TRUE
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/obj/machinery/power/supermatter_crystal/shard/Initialize(mapload)
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. = ..()
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register_context()
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/obj/machinery/power/supermatter_crystal/shard/add_context(atom/source, list/context, obj/item/held_item, mob/user)
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. = ..()
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if(held_item?.tool_behaviour == TOOL_WRENCH)
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context[SCREENTIP_CONTEXT_LMB] = anchored ? "Unanchor" : "Anchor"
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return CONTEXTUAL_SCREENTIP_SET
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/// Shard SM with it's processing disabled.
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/obj/machinery/power/supermatter_crystal/shard/hugbox
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name = "anchored supermatter shard"
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disable_damage = TRUE
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disable_gas = TRUE
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disable_power_change = TRUE
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disable_process = SM_PROCESS_DISABLED
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moveable = FALSE
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anchored = TRUE
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/// Shard SM designated as the main engine.
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/obj/machinery/power/supermatter_crystal/shard/engine
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name = "anchored supermatter shard"
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is_main_engine = TRUE
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anchored = TRUE
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moveable = FALSE
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/// Normal sm but small (sm sword recipe element) (wiz only) and adamantine pedestal for it
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/obj/machinery/power/supermatter_crystal/small
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name = "strangely small supermatter crystal"
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desc = "A strangely translucent and iridescent crystal on an adamantine pedestal. It looks like it should be a bit bigger..."
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base_icon_state = "sm_small"
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icon_state = "sm_small"
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moveable = TRUE
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anchored = FALSE
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/obj/machinery/power/supermatter_crystal/small/Initialize(mapload)
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. = ..()
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AddComponent(/datum/component/gps, "Adamantium Signal")
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priority_announce("Anomalous crystal detected onboard. Location is marked on every GPS device.", "Nanotrasen Anomaly Department Announcement")
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/obj/item/adamantine_pedestal
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name = "adamantine pedestal"
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desc = "An adamantine pedestal. It looks like it should have something small but massive on top."
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icon = 'icons/obj/machines/engine/supermatter.dmi'
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icon_state = "pedestal"
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w_class = WEIGHT_CLASS_HUGE
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throw_speed = 1
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throw_range = 1
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resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | UNACIDABLE | ACID_PROOF
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