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f4ed1af751
## About The Pull Request Resurrects everyone's favorite map, with some spit-shining. - [x] Update all paths so it compiles (obviously) - [x] Fix some disconnected cables - [x] Add extra firelocks to the main foyer area - [x] Add Captain's cast to the cap's office - [x] Add detective caseboards to the detective office - [x] Do a pass over security camera coverage, several departments were missing massive amounts of cameras in areas - [x] Do a pass over external airlocks, sided all access on these is reportedly weird on certain docks - [x] Do a pass over department wall signs (the direction ones) and make sure they're not wrong - [ ] Potentially clean up some of the worst offenders of "impossible-to-navigate maints" - [x] Ensure we're not missing any standard every-map additions that have been created since it was decommissioned - [x] ??? - [x] Secret things I don't know about yet because people are going to give me feedback ## Why It's Good For The Game  The people demand Blueshift ## Proof Of Testing It's a work in progress but yes I'm testing as I go ## Changelog 🆑 map: Blueshift is back on the menu /🆑
33 lines
584 B
JSON
33 lines
584 B
JSON
{
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"version": 1,
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"map_name": "Blueshift",
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"map_path": "map_files/Blueshift",
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"map_file": "Blueshift.dmm",
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"give_players_hooks": 1,
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"shuttles": {
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"cargo": "cargo_skyrat",
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"ferry": "ferry_skyrat",
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"whiteship": "whiteship_blueshift",
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"emergency": "emergency_skyrat"
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},
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"traits": [
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{
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"Up": true,
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"Linkage": "Cross"
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},
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{
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"Down": true,
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"Baseturf": "/turf/open/openspace",
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"Linkage": "Cross"
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}
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],
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"job_changes": {
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"Cook": {
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"additional_cqc_areas": ["/area/station/service/kitchen/diner"]
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},
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"Captain": {
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"special_charter": "ship"
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}
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}
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}
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