Files
Bubberstation/_maps/blueshift.json
Roxy f4ed1af751 Blueshift 4: Shift Harder (#3904)
## About The Pull Request

Resurrects everyone's favorite map, with some spit-shining.
- [x] Update all paths so it compiles (obviously)
- [x] Fix some disconnected cables
- [x] Add extra firelocks to the main foyer area
- [x] Add Captain's cast to the cap's office
- [x] Add detective caseboards to the detective office
- [x] Do a pass over security camera coverage, several departments were
missing massive amounts of cameras in areas
- [x] Do a pass over external airlocks, sided all access on these is
reportedly weird on certain docks
- [x] Do a pass over department wall signs (the direction ones) and make
sure they're not wrong
- [ ] Potentially clean up some of the worst offenders of
"impossible-to-navigate maints"
- [x] Ensure we're not missing any standard every-map additions that
have been created since it was decommissioned
- [x] ???
- [x] Secret things I don't know about yet because people are going to
give me feedback

## Why It's Good For The Game


![image](https://github.com/user-attachments/assets/f332aaf0-176c-4ca2-85c5-1cf0e8cc7f8e)
The people demand Blueshift

## Proof Of Testing

It's a work in progress but yes I'm testing as I go

## Changelog
🆑
map: Blueshift is back on the menu
/🆑
2025-07-15 22:38:52 -04:00

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JSON

{
"version": 1,
"map_name": "Blueshift",
"map_path": "map_files/Blueshift",
"map_file": "Blueshift.dmm",
"give_players_hooks": 1,
"shuttles": {
"cargo": "cargo_skyrat",
"ferry": "ferry_skyrat",
"whiteship": "whiteship_blueshift",
"emergency": "emergency_skyrat"
},
"traits": [
{
"Up": true,
"Linkage": "Cross"
},
{
"Down": true,
"Baseturf": "/turf/open/openspace",
"Linkage": "Cross"
}
],
"job_changes": {
"Cook": {
"additional_cqc_areas": ["/area/station/service/kitchen/diner"]
},
"Captain": {
"special_charter": "ship"
}
}
}