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* Targeting Datums Renamed (and global) (#79513) ## About The Pull Request [Implements the backend required to make targeting datums global](https://github.com/tgstation/tgstation/commit/6901ead12e419530b7f646ea21094d4432d7385e) It's inconsistent with the rest of basic ai for these to have a high degree of state, plus like, such a waste yaknow? [Implements GET_TARGETING_STRATEGY](https://github.com/tgstation/tgstation/commit/d79c29134d03424a9f8bacd64c08cb41775fe8c0) Regexes used: new.*(/datum/targetting_datum[^,(]*)\(*\)* -> GET_TARGETING_STRATEGY($1) Renamed all instances of targetting to targeting (also targetting datum -> targeting strategy) I've used GET_TARGETING_STRATEGY at the source where the keys are actually used, rather then in the listing. This works out just fine. ## Why It's Good For The Game Not a misspelled name through the whole codebase, very slightly less memory load for basically no downside (slight cpu cost maybe but not a significant one. --------- Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com> * Targeting Datums Renamed (and global) * Update dogs.dm * Modular * Modular * Modular * Merge skew? * Revert "Merge skew?" This reverts commit 0889389ab5cb5c56655f1860d9173ba87efe9a22. --------- Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@ users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com>
17 lines
1.1 KiB
Plaintext
17 lines
1.1 KiB
Plaintext
/// Key that holds a nearby vent that looks like it's a good place to hide
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#define BB_ENTRY_VENT_TARGET "BB_entry_vent_target"
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/// Key that holds a vent that we want to exit out of (when we're already in a pipenet)
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#define BB_EXIT_VENT_TARGET "BB_exit_vent_target"
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/// Do we plan on going inside a vent? Boolean.
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#define BB_CURRENTLY_TARGETING_VENT "BB_currently_targeting_vent"
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/// How long should we wait before we try and enter a vent again?
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#define BB_VENTCRAWL_COOLDOWN "BB_ventcrawl_cooldown"
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/// The least amount of time (in seconds) we take to go through the vents.
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#define BB_LOWER_VENT_TIME_LIMIT "BB_lower_vent_time_limit"
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/// The most amount of time (in seconds) we take to go through the vents.
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#define BB_UPPER_VENT_TIME_LIMIT "BB_upper_vent_time_limit"
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/// How much time (in seconds) do we take until we completely go bust on vent pathing?
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#define BB_TIME_TO_GIVE_UP_ON_VENT_PATHING "BB_seconds_until_we_give_up_on_vent_pathing"
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/// The timer ID of the timer that makes us give up on vent pathing.
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#define BB_GIVE_UP_ON_VENT_PATHING_TIMER_ID "BB_give_up_on_vent_pathing_timer_id"
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