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Bubberstation/code/__DEFINES/experisci.dm
Ghom 7f2c1af3ae [NO GBP] fixing a few issues with fishing and aquariums (#93964)
## About The Pull Request
Played around with fishing and aquariums the other day. While it has
come a long way, aquariums are still a pain in the ass in many ways and
there are still things that don't work as intended as well as some pet
peeves. This PR:
- removes code that didn't work to begin with (rotating the fish when
mounted on for fish trophy wallmounts)
- fixes the predator and necrophage traits triggering when the fish is
NOT hungry and on fishes that are bigger than the not-so-hungry fish,
rather than smaller.
- Add an examine line to fish tanks when full.
- Fixes evolution probability for self-reproducing fishes (purple
sludgefish should be 1 in 20, not 1 in 40)
- Fixes fish analyzers not being usable on equipped/held items.
- Nit with examine lines for fishing rods.
- Experiments handler devices won't announce when an experiment that
they cannot perform is completed. The big exception is the generic
experi-scanner. This means fish analyzers and operating computers will
no longer bug you about material scan experiments being completed.
- the ping sound from using lures should be a smidge louder and can be
heard from more than 1 tile away.

## Why It's Good For The Game
Issues with fishing and aquariums mainly, also a smidge of a code
improvement for experiment handlers.

## Changelog

🆑
fix: Fixed some fishes trying to eat other (bigger) fish while not
hungry. Also a nit with purple sludgefish being a bit too rare.
fix: Fixes fish analyzers not working with held or equipped fish or
aquariums (not in your backpack).
balance: Fish analyzers and operating computers no longer announce
completed experiments that they aren't compatible with.
balance: the ping sound from using fishing lures should be a smidge
louder and can be heard from more than 1 tile away.
qol: Examining fish tanks (the item) when they're almost full will warn
you about it.
/🆑
2025-11-20 22:36:51 +01:00

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#define EXPERIMENT_CONFIG_ATTACKSELF "experiment_config_attackself"
#define EXPERIMENT_CONFIG_ALTCLICK "experiment_config_altclick"
#define EXPERIMENT_CONFIG_CLICK "experiment_config_click"
#define EXPERIMENT_CONFIG_UI "experiment_config_ui"
/// Boolean stage, complete/incomplete. No specific progress to report.
#define EXPERIMENT_BOOL_STAGE "bool"
/// Integer stages, should be whole numbers with total being included
/// to support rendering ``value of total``, or something akin to it.
#define EXPERIMENT_INT_STAGE "integer"
/// Float stages, the value should be between 0 and 1 representing percent completion
#define EXPERIMENT_FLOAT_STAGE "float"
/// Detail stages, only provide more textual information and have no inherent progress
#define EXPERIMENT_DETAIL_STAGE "detail"
/// Macro for defining a progress stage
#define EXPERIMENT_PROGRESS(type, desc, values...) list(list(type, desc, values))
/// Macro for boolean stages
#define EXPERIMENT_PROG_BOOL(desc, complete) EXPERIMENT_PROGRESS(EXPERIMENT_BOOL_STAGE, desc, complete)
/// Macro for integer stages
#define EXPERIMENT_PROG_INT(desc, complete, total) EXPERIMENT_PROGRESS(EXPERIMENT_INT_STAGE, desc, complete, total)
/// Macro for float stages
#define EXPERIMENT_PROG_FLOAT(desc, complete) EXPERIMENT_PROGRESS(EXPERIMENT_FLOAT_STAGE, desc, complete)
/// Macro for non-valued stages, details for exp stages
#define EXPERIMENT_PROG_DETAIL(desc, complete) EXPERIMENT_PROGRESS(EXPERIMENT_DETAIL_STAGE, desc, complete)
/// Destructive experiments which will destroy the sample
#define EXPERIMENT_TRAIT_DESTRUCTIVE (1 << 0)
/// Used by scanning experiments: instead of storing refs or be a number, the list for scanned atoms is used as typecache
#define EXPERIMENT_TRAIT_TYPECACHE (1 << 1)
/// Will always attempt to action every experiment eligible with a single input,
/// no experiment selection required
#define EXPERIMENT_CONFIG_ALWAYS_ACTIVE (1 << 0)
/// Experiment handlers with this flag will not automatically connect to the first techweb they find
/// on initialization
#define EXPERIMENT_CONFIG_NO_AUTOCONNECT (1 << 1)
/// Experiment handlers with this flag won't pester the user of objects not pertinent to the test or if no experiment is selected
#define EXPERIMENT_CONFIG_SILENT_FAIL (1 << 2)
/// Experiment handlers with this flag will bypass any delay when trying to scan something
#define EXPERIMENT_CONFIG_IMMEDIATE_ACTION (1 << 3)
/// Experiment handlers with this flag will announce when an experiment is completed even if it isn't compatible with them.
#define EXPERIMENT_CONFIG_ALWAYS_ANNOUNCE (1 << 4)