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406 lines
15 KiB
Plaintext
406 lines
15 KiB
Plaintext
//HUD styles. Index order defines how they are cycled in F12.
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/// Standard hud
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#define HUD_STYLE_STANDARD 1
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/// Reduced hud (just hands and intent switcher)
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#define HUD_STYLE_REDUCED 2
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/// No hud (for screenshots)
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#define HUD_STYLE_NOHUD 3
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/// Used in show_hud(); Please ensure this is the same as the maximum index.
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#define HUD_VERSIONS 3
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// Consider these images/atoms as part of the UI/HUD (apart of the appearance_flags)
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/// Used for progress bars and chat messages
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#define APPEARANCE_UI_IGNORE_ALPHA (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|RESET_ALPHA|PIXEL_SCALE)
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/// Used for HUD objects
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#define APPEARANCE_UI (RESET_COLOR|RESET_TRANSFORM|NO_CLIENT_COLOR|PIXEL_SCALE)
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//used to set the default viewport to the user's preference.
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#define VIEWPORT_USE_PREF "use_pref"
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#define WIDESCREEN_VIEWPORT_SIZE "19x15"
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#define SQUARE_VIEWPORT_SIZE "15x15"
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/// Largest viewport possible, required for checking if someone can see an object
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#define LARGEST_VIEWPORT_SIZE WIDESCREEN_VIEWPORT_SIZE
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// Hud group keys
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/// Static elements that are always present in standard hud
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#define HUD_GROUP_STATIC 1
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/// Inventory elements toggled by the inventory switch
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#define HUD_GROUP_TOGGLEABLE_INVENTORY 2
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/// Info display HUD elements
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#define HUD_GROUP_INFO 3
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/// Permanently on-screen elements, regardless of your HUD status
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#define HUD_GROUP_SCREEN_OVERLAYS 4
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/// Hotkey buttons
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#define HUD_GROUP_HOTKEYS 5
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/// Open storages and items in them
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#define HUD_GROUP_STORAGE 6
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/// Total amount of screen groups in use
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#define SCREEN_GROUP_AMT 6
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// Hud keys for accessing hud objects
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#define HUD_MOB_TOGGLE_PALETTE "mob_toggle_palette"
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#define HUD_MOB_PALETTE_UP "mob_palette_up"
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#define HUD_MOB_PALETTE_DOWN "mob_palette_down"
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#define HUD_MOB_SCREENTIP "mob_screentips"
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#define HUD_MOB_HEALTH "mob_health"
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#define HUD_MOB_LANGUAGE_MENU "mob_language"
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#define HUD_MOB_NAVIGATE_MENU "mob_navigate"
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#define HUD_MOB_INTENTS "mob_intents"
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#define HUD_MOB_MOVE_INTENT "mob_move_intent"
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#define HUD_MOB_ZONE_SELECTOR "mob_zonesel"
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#define HUD_MOB_PULL "mob_pull"
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#define HUD_MOB_DROP "mob_drop"
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#define HUD_MOB_THROW "mob_throw"
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#define HUD_MOB_HUNGER "mob_hunger"
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#define HUD_MOB_STAMINA "mob_stamina"
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#define HUD_MOB_SPACESUIT "mob_spacesuit"
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#define HUD_MOB_COMBO "mob_combo"
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#define HUD_MOB_RESIST "mob_resist"
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#define HUD_MOB_REST "mob_rest"
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#define HUD_MOB_SLEEP "mob_sleep"
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#define HUD_MOB_AREA_CREATOR "mob_area_creator"
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#define HUD_MOB_SWAPHAND_1 "mob_swaphand1"
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#define HUD_MOB_SWAPHAND_2 "mob_swaphand2"
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#define HUD_MOB_CRAFTING_MENU "mob_crafting"
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#define HUD_MOB_FLOOR_CHANGER "mob_floor_changer"
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#define HUD_MOB_BLOOD_LEVEL "mob_blood_level"
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#define HUD_MOB_STYLE_METER "mob_style_meter"
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#define HUD_MOB_MOOD "mob_mood"
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#define HUD_MOB_HEALTHDOLL "mob_healthdoll"
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#define HUD_MOB_MEMORIES "mob_memories"
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#define HUD_MOB_AMMO_COUNTER "mob_ammo_counter" // BUBBER EDIT ADDITION
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#define HUD_OOZE_NUTRITION_DISPLAY "ooze_nutrition_display"
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#define HUD_HUMAN_TOGGLE_INVENTORY "human_toggle_inventory"
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#define HUD_NEW_PLAYER_START_NOW "new_player_start_now"
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#define HUD_NEW_PLAYER_SIGN_UP "newp_layer_sign_up"
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#define HUD_KEY_NEW_PLAYER(slot) "newplayer_hud:[slot]"
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#define HUD_SILICON_TAKE_IMAGE "silicon_camera"
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#define HUD_SILICON_TABLET "silicon_tablet"
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#define HUD_SILICON_ALERTS "silicon_alerts"
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#define HUD_CYBORG_LAMP "cyborg_lamp"
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#define HUD_CYBORG_HANDS "cyborg_module"
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#define HUD_CYBORG_RADIO "cyborg_radio"
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#define HUD_CYBORG_DEATH "cyborg_death"
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#define HUD_AI_FLOOR_INDICATOR "ai_floor_indicator"
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#define HUD_AI_GO_UP "ai_go_up"
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#define HUD_AI_GO_DOWN "ai_go_down"
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#define HUD_AI_AICORE "ai_core"
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#define HUD_AI_CAMERA_LIST "ai_camera_list"
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#define HUD_AI_CAMERA_TRACK "ai_camera_track"
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#define HUD_AI_CAMERA_LIGHT "ai_camera_light"
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#define HUD_AI_CREW_MONITOR "ai_crew_monitor"
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#define HUD_AI_CREW_MANIFEST "ai_crew_manifest"
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#define HUD_AI_ANNOUNCEMENT "ai_announce"
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#define HUD_AI_CALL_SHUTTLE "ai_shuttle"
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#define HUD_AI_STATE_LAWS "ai_state_laws"
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#define HUD_AI_TAKE_IMAGE "ai_take_image"
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#define HUD_AI_IMAGE_VIEW "ai_view_image"
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#define HUD_AI_SENSORS "ai_sensors"
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#define HUD_AI_MULTICAM "ai_view_multicam"
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#define HUD_AI_ADD_MULTICAM "ai_add_multicam"
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#define HUD_PAI_SOFTWARE "paisoftware"
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#define HUD_PAI_SHELL "paishell"
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#define HUD_PAI_CHASSIS "paichassis"
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#define HUD_PAI_NEWSCASTER "painewscaster"
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#define HUD_PAI_HOST_MONITOR "paimonitor"
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#define HUD_PAI_GPS "paigps"
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#define HUD_GHOST_SPAWNERS "ghost_spawners"
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#define HUD_GHOST_ORBIT "ghost_orbit"
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#define HUD_GHOST_REENTER_CORPSE "ghost_corpse"
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#define HUD_GHOST_TELEPORT "ghost_teleport"
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#define HUD_GHOST_PAI "ghost_pai"
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#define HUD_GHOST_MINIGAMES "ghost_minigames"
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#define HUD_GHOST_DNR "ghost_dnr"
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#define HUD_GHOST_SETTINGS "ghost_settings"
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#define HUD_KEY_GHOST_HUDBOX(slot) "ghost_hudbox:[slot]"
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#define HUD_ALIEN_QUEEN_FINDER "alien_queen_finder"
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#define HUD_ALIEN_PLASMA_DISPLAY "alien_plasma_display"
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#define HUD_ALIEN_HUNTER_LEAP "alien_hunter_leap"
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#define HUD_BLOB_POWER_DISPLAY "blob_power_display"
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#define HUD_BLOB_JUMP_TO_CORE "blob_jump_to_core"
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#define HUD_BLOB_JUMP_TO_NODE "blob_jump_to_node"
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#define HUD_BLOB_BLOBBERNAUT "blob_blobbernaut"
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#define HUD_BLOB_RESOURCES "blob_resources"
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#define HUD_BLOB_NODE "blob_node"
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#define HUD_BLOB_FACTORY "blob_factory"
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#define HUD_BLOB_READAPT "blob_readapt"
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#define HUD_BLOB_RELOCATE "blob_relocate"
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#define HUD_BLOBBERNAUT_OVERMIND "blobbernaut_overmind"
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#define HUD_GUARDIAN_MANIFEST "guardian_manifest"
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#define HUD_GUARDIAN_RECALL "guardian_recall"
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#define HUD_GUARDIAN_LIGHT "guardian_light"
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#define HUD_GUARDIAN_COMMUNICATE "guardian_communicate"
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#define HUD_GUARDIAN_TOGGLE "guardian_toggle"
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#define HUD_VOIDWALKER_SPACE_CAMO "voidwalker_space_camo"
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#define HUD_VOIDWALKER_VOID_JUMP "voidwalker_void_jump"
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#define HUD_CHANGELING_CHEMS "changeling_chems"
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#define HUD_CHANGELING_STING "changeling_sting"
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#define HUD_CULTIST_ARROW "cultist_arrow"
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#define HUD_HERETIC_ARROW "heretic_arrow"
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#define HUD_HERETIC_MOON_HEALTH "heretic_moon_health"
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#define HUD_WIZARD_COMPACT_PERKS "wizard_compact_perks"
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#define HUD_WIZARD_PERK(slot) "wizard_perk:[slot]"
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/// Converts item slots to hud keys
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#define HUD_KEY_ITEM_SLOT(slot) "item_slot:[slot]"
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/// Converts item slots to hud keys as a compiler constant
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#define HUD_KEY_ITEM_SLOT_CONST(slot) "item_slot:" + #slot
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/// Hand2hudkey
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#define HUD_KEY_HAND_SLOT(slot) "hand_slot:[slot]"
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#define HUD_MULTITOOL_ARROW "multitool_arrow"
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#define HUD_XENOBIO_CONSOLE "xenobio_console"
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/*
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These defines specificy screen locations. For more information, see the byond documentation on the screen_loc var.
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The short version:
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Everything is encoded as strings because apparently that's how Byond rolls.
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"1,1" is the bottom left square of the user's screen. This aligns perfectly with the turf grid.
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"1:2,3:4" is the square (1,3) with pixel offsets (+2, +4); slightly right and slightly above the turf grid.
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Pixel offsets are used so you don't perfectly hide the turf under them, that would be crappy.
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In addition, the keywords NORTH, SOUTH, EAST, WEST and CENTER can be used to represent their respective
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screen borders. NORTH-1, for example, is the row just below the upper edge. Useful if you want your
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UI to scale with screen size.
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The size of the user's screen is defined by client.view (indirectly by world.view), in our case "15x15".
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Therefore, the top right corner (except during admin shenanigans) is at "15,15"
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*/
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// Middle
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#define around_player "CENTER-1,CENTER-1"
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//Lower left, persistent menu
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#define ui_inventory "WEST:6,SOUTH:5"
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//Middle left indicators
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#define ui_lingchemdisplay "WEST,CENTER-1:15"
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#define ui_lingstingdisplay "WEST:6,CENTER-3:11"
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#define ui_blooddisplay "WEST:6,CENTER:-2"
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#define ui_xenobiodisplay "WEST:6,CENTER:-4"
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//Lower center, persistent menu
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#define ui_sstore1 "CENTER-5:10,SOUTH:5"
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#define ui_id "CENTER-4:12,SOUTH:5"
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#define ui_belt "CENTER-3:14,SOUTH:5"
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#define ui_back "CENTER-2:14,SOUTH:5"
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#define ui_storage1 "CENTER+1:18,SOUTH:5"
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#define ui_storage2 "CENTER+2:20,SOUTH:5"
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#define ui_combo "CENTER+4:24,SOUTH+1:7" //combo meter for martial arts
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//Lower right, persistent menu
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#define ui_below_throw "EAST-1:28,SOUTH+1:7"
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#define ui_drop_throw "EAST-1:28,SOUTH+1:24"
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#define ui_above_throw "EAST-1:28,SOUTH+1:41"
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#define ui_above_movement "EAST-2:26,SOUTH+1:7"
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#define ui_above_movement_top "EAST-2:26, SOUTH+1:24"
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#define ui_above_intent "EAST-3:24, SOUTH+1:7"
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#define ui_movi "EAST-2:26,SOUTH:5"
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#define ui_acti "EAST-3:24,SOUTH:5"
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#define ui_floor_change "BOTTOM+1:8,RIGHT-1:28"
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#define ui_zonesel "EAST-1:28,SOUTH:5"
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#define ui_acti_alt "EAST-1:28,SOUTH:5" //alternative intent switcher for when the interface is hidden (F12)
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#define ui_crafting "EAST-4:22,SOUTH:5"
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#define ui_building "EAST-4:22,SOUTH:21"
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#define ui_language_menu "EAST-4:6,SOUTH:21"
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#define ui_navigate_menu "EAST-4:6,SOUTH:5"
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#define ui_memories_menu "EAST-4:6,SOUTH:5"
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//basic mob-unique ui
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#define ui_basic_combat_toggle "EAST-1:28,SOUTH:6"
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#define ui_basic_language_menu "BOTTOM+1:26,RIGHT-1:28"
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#define ui_basic_memories_menu "BOTTOM+1:26,RIGHT-1:12"
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//Upper left (action buttons)
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#define ui_action_palette "WEST+0:23,NORTH-1:5"
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#define ui_action_palette_offset(north_offset) ("WEST+0:23,NORTH-[1+north_offset]:5")
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#define ui_palette_scroll "WEST+1:8,NORTH-6:28"
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#define ui_palette_scroll_offset(north_offset) ("WEST+1:8,NORTH-[6+north_offset]:28")
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//Middle right (status indicators)
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#define ui_healthdoll "EAST-1:28,CENTER-2:17"
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#define ui_health "EAST-1:28,CENTER-1:19"
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#define ui_internal "EAST-1:28,CENTER+1:21"
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#define ui_mood "EAST-1:28,CENTER:21"
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#define ui_hunger "EAST-1:2,CENTER:21"
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#define ui_spacesuit "EAST-1:28,CENTER-4:14"
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#define ui_stamina "EAST-1:28,CENTER-3:14"
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//Pop-up inventory
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#define ui_shoes "WEST+1:8,SOUTH:5"
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#define ui_iclothing "WEST:6,SOUTH+1:7"
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#define ui_oclothing "WEST+1:8,SOUTH+1:7"
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#define ui_gloves "WEST+2:10,SOUTH+1:7"
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#define ui_glasses "WEST:6,SOUTH+3:11"
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#define ui_mask "WEST+1:8,SOUTH+2:9"
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#define ui_ears "WEST+2:10,SOUTH+2:9"
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#define ui_neck "WEST:6,SOUTH+2:9"
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#define ui_head "WEST+1:8,SOUTH+3:11"
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//Generic living
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#define ui_living_pull "EAST-1:28,CENTER-3:15"
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#define ui_living_healthdoll "EAST-1:28,CENTER-1:15"
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//Humans
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#define ui_human_floor_changer "EAST-4:22,SOUTH:5"
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#define ui_human_crafting "EAST-3:24,SOUTH+1:7"
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#define ui_human_navigate "EAST-3:7,SOUTH+1:7"
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#define ui_human_language "EAST-3:7,SOUTH+1:24"
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#define ui_human_area "EAST-3:24,SOUTH+1:24"
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#define ui_human_memories_menu "EAST-4:22,SOUTH+1:7"
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//Drones
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#define ui_drone_drop "CENTER+1:18,SOUTH:5"
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#define ui_drone_pull "CENTER+1.5:2,SOUTH:5"
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#define ui_drone_storage "CENTER-2:14,SOUTH:5"
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#define ui_drone_head "CENTER-3:14,SOUTH:5"
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//Cyborgs
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#define ui_borg_health "EAST-1:28,CENTER-1:15"
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#define ui_borg_pull "EAST-3:26,SOUTH:5"
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#define ui_borg_radio "EAST-1:28,SOUTH+1:7"
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#define ui_borg_intents "EAST-2:26,SOUTH:5"
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#define ui_borg_lamp "CENTER-3:16, SOUTH:5"
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#define ui_borg_tablet "CENTER-4:16, SOUTH:5"
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#define ui_inv1 "CENTER-2:16,SOUTH:5"
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#define ui_inv2 "CENTER-1 :16,SOUTH:5"
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#define ui_inv3 "CENTER :16,SOUTH:5"
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#define ui_borg_module "CENTER+1:16,SOUTH:5"
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#define ui_borg_camera "CENTER+2:16,SOUTH:5"
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#define ui_borg_alerts "CENTER+3:16,SOUTH:5"
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#define ui_borg_language_menu "EAST-2:26,SOUTH+1:8"
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#define ui_borg_navigate_menu "EAST-2:10,SOUTH+1:8"
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#define ui_borg_memories_menu "EAST-2:26,SOUTH+1:24"
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#define ui_borg_floor_changer "EAST-1:28,SOUTH+1:39"
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//Aliens
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#define ui_alien_health "EAST,CENTER-1:15"
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#define ui_alienplasmadisplay "EAST,CENTER-2:15"
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#define ui_alien_queen_finder "EAST,CENTER-3:15"
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#define ui_alien_storage_r "CENTER+1:18,SOUTH:5"
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#define ui_alien_language_menu "EAST-4:22,SOUTH:5"
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#define ui_alien_navigate_menu "EAST-4:6,SOUTH:5"
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#define ui_alien_memories_menu "EAST-4:22,SOUTH:1:20"
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#define ui_alien_floor_change "EAST-3:24,SOUTH:20"
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#define ui_alienplasmadisplay_human "EAST,CENTER-5:8"
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//AI
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#define ui_ai_core "BOTTOM:6,RIGHT-4"
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#define ui_ai_shuttle "BOTTOM:6,RIGHT-3"
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#define ui_ai_announcement "BOTTOM:6,RIGHT-2"
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#define ui_ai_state_laws "BOTTOM:6,RIGHT-1"
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#define ui_ai_mod_int "BOTTOM:6,RIGHT"
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#define ui_ai_language_menu "BOTTOM+1:6,RIGHT-1:30"
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#define ui_ai_memories_menu "BOTTOM+1:22,RIGHT-1:30"
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#define ui_ai_crew_monitor "BOTTOM:6,CENTER-1"
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#define ui_ai_crew_manifest "BOTTOM:6,CENTER"
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#define ui_ai_alerts "BOTTOM:6,CENTER+1"
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#define ui_ai_view_images "BOTTOM:6,LEFT+4"
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#define ui_ai_camera_list "BOTTOM:6,LEFT+3"
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#define ui_ai_track_with_camera "BOTTOM:6,LEFT+2"
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#define ui_ai_camera_light "BOTTOM:6,LEFT+1"
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#define ui_ai_sensor "BOTTOM:6,LEFT"
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#define ui_ai_multicam "BOTTOM+1:6,LEFT+1"
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#define ui_ai_add_multicam "BOTTOM+1:6,LEFT"
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#define ui_ai_take_picture "BOTTOM+2:6,LEFT"
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#define ui_ai_floor_indicator "BOTTOM+5,RIGHT"
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#define ui_ai_godownup "BOTTOM+5,RIGHT-1"
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//pAI
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#define ui_pai_software "SOUTH+1:5,WEST:2"
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#define ui_pai_state_laws "SOUTH+1:5,WEST+1"
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#define ui_pai_shell "SOUTH:5,WEST:2"
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#define ui_pai_chassis "SOUTH:5,WEST+1:2"
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#define ui_pai_rest "SOUTH:5,WEST+2:2"
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#define ui_pai_light "SOUTH:5,WEST+3:2"
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#define ui_pai_crew_manifest "SOUTH:5,CENTER-2"
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#define ui_pai_host_monitor "SOUTH:5,CENTER-1"
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#define ui_pai_internal_gps "SOUTH:5,CENTER"
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#define ui_pai_mod_int "SOUTH:5,CENTER+1"
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#define ui_pai_newscaster "SOUTH:5,CENTER+2"
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#define ui_pai_take_picture "SOUTH:5,EAST-3:28"
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#define ui_pai_view_images "SOUTH:5,EAST-2:28"
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#define ui_pai_radio "SOUTH:5,EAST-1:28"
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#define ui_pai_language_menu "SOUTH:1:37,EAST-1:12"
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#define ui_pai_navigate_menu "SOUTH:1:37,EAST-1:28"
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#define ui_pai_memories_menu "SOUTH:5:50,EAST-1:28"
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//Ghosts
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#define ui_ghost_spawners_menu "SOUTH:6,CENTER-3:24"
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#define ui_ghost_orbit "SOUTH:6,CENTER-2:24"
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#define ui_ghost_reenter_corpse "SOUTH:6,CENTER-1:24"
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#define ui_ghost_dnr "SOUTH:6,CENTER:24"
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#define ui_ghost_teleport "SOUTH:6,CENTER+1:24"
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#define ui_ghost_settings "SOUTH:6,CENTER+2:24"
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#define ui_ghost_minigames "SOUTH:6,CENTER+3:24"
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#define ui_ghost_language_menu "SOUTH:6,CENTER+4:22"
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#define ui_ghost_floor_changer "SOUTH:6,CENTER+4:7"
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//Holoparasites
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#define ui_guardian_floor_changer "EAST-1:28,SOUTH+1:7"
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#define ui_guardian_communication "CENTER-2:16,SOUTH+0:5"
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#define ui_guardian_manifest "CENTER-1:16,SOUTH+0:5"
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#define ui_guardian_recall "CENTER+0:16,SOUTH+0:5"
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#define ui_guardian_special "CENTER+1:16,SOUTH+0:5"
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//Voidwalker
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#define ui_voidwalker_left_of_hands "CENTER+-2:16,SOUTH+0:5"
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//Blobbernauts
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#define ui_blobbernaut_overmind_health "EAST-1:28,CENTER+0:19"
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// Defines relating to action button positions
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/// Whatever the base action datum thinks is best
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#define SCRN_OBJ_DEFAULT "default"
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/// Floating somewhere on the hud, not in any predefined place
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#define SCRN_OBJ_FLOATING "floating"
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/// In the list of buttons stored at the top of the screen
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#define SCRN_OBJ_IN_LIST "list"
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/// In the collapseable palette
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#define SCRN_OBJ_IN_PALETTE "palette"
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///Inserted first in the list
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#define SCRN_OBJ_INSERT_FIRST "first"
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// Plane group keys, used to group swaths of plane masters that need to appear in subwindows
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/// The primary group, holds everything on the main window
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#define PLANE_GROUP_MAIN "main"
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/// A secondary group, used when a client views a generic window
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#define PLANE_GROUP_POPUP_WINDOW(screen) "popup-[REF(screen)]"
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/// The filter name for the hover outline
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#define HOVER_OUTLINE_FILTER "hover_outline"
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// Alert style states
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/// Don't change alert's icon
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#define USER_HUD_STYLE_IGNORE 0
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/// Change the icon to user's current hud's ui_style
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#define USER_HUD_STYLE_INHERIT 1
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/// Change the icon to user's chosen hud style from their prefs
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#define USER_HUD_STYLE_PREFS 2
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