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<!-- Write **BELOW** The Headers and **ABOVE** The comments else it may not be viewable. --> <!-- You can view Contributing.MD for a detailed description of the pull request process. --> ## About The Pull Request Port of https://github.com/NovaSector/NovaSector/pull/3112, which is a continuation of a work I stopped development on Adds saddles, saddlebags, both of which can only be worn by quadruped taurs in the backslot Saddles allow taurs to be piggybacked with the rider having both hands free, saddlebags allow riders to have ONE hand free, have sueprior storage, but you can altclick the wearer to access the storage Saddles can be made from leather, saddles are avaialble in the secvend, and both saddles and saddlebags are in loadout Part of a taur rework thingy magig I originally made for nova Main design doc: https://hackmd.io/@NikoTheGuyDUde/rJ7C9HPe0 Quadruped design doc: https://hackmd.io/@NikoTheGuyDUde/rJzJiBPgC <!-- Describe The Pull Request. Please be sure every change is documented or this can delay review and even discourage maintainers from merging your PR! --> <!-- Please make sure to actually test your PRs. If you have not tested your PR mention it. --> ## Why It's Good For The Game Read the main design doc. In short, taurs have very exotic anatomy that isnt explored much, and the game would be greatly diversified if we added some mechanical differences. <!-- Argue for the merits of your changes and how they benefit the game, especially if they are controversial and/or far reaching. If you can't actually explain WHY what you are doing will improve the game, then it probably isn't good for the game in the first place. --> ## Proof Of Testing <!-- Compile and run your code locally. Make sure it works. This is the place to show off your changes! We are not responsible for testing your features. --> <details> <summary>Screenshots/Videos</summary> https://github.com/user-attachments/assets/c3a48127-0c54-4b62-a450-e14e210d1f56 </details> ## Changelog <!-- If your PR modifies aspects of the game that can be concretely observed by players or admins you should add a changelog. If your change does NOT meet this description, remove this section. Be sure to properly mark your PRs to prevent unnecessary GBP loss. You can read up on GBP and its effects on PRs in the tgstation guides for contributors. Please note that maintainers freely reserve the right to remove and add tags should they deem it appropriate. You can attempt to finagle the system all you want, but it's best to shoot for clear communication right off the bat. --> 🆑 add: Quadruped taurs can now wear saddles, which allow anyone to clickdrag themselves onto them to ride with free hands add: Saddlebags for quadruped taurs, which are one-handed saddles that allow anyone to access their storage by alt clicking the wearer /🆑 <!-- Both 🆑's are required for the changelog to work! You can put your name to the right of the first 🆑 if you want to overwrite your GitHub username as author ingame. --> <!-- You can use multiple of the same prefix (they're only used for the icon ingame) and delete the unneeded ones. Despite some of the tags, changelogs should generally represent how a player might be affected by the changes rather than a summary of the PR's contents. --> <!-- By opening a pull request. You have read and understood the repository rules located on the main README.md on this project. --> Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com> Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
5 lines
311 B
Plaintext
5 lines
311 B
Plaintext
/// From base of /obj/item/mob_can_equip. (mob/living/M, slot, disable_warning, bypass_equip_delay_self, ignore_equipped, indirect_action)
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#define COMSIG_ITEM_MOB_CAN_EQUIP "item_mob_can_equip"
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/// Forces mob_can_equip to return FALSE.
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#define COMPONENT_ITEM_CANT_EQUIP (1<<10) // high to avoid flag conflict
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