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0a02a3aba4 Saddles, saddlebags, calvary (#2291)
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## About The Pull Request

Port of https://github.com/NovaSector/NovaSector/pull/3112, which is a
continuation of a work I stopped development on

Adds saddles, saddlebags, both of which can only be worn by quadruped
taurs in the backslot

Saddles allow taurs to be piggybacked with the rider having both hands
free, saddlebags allow riders to have ONE hand free, have sueprior
storage, but you can altclick the wearer to access the storage

Saddles can be made from leather, saddles are avaialble in the secvend,
and both saddles and saddlebags are in loadout

Part of a taur rework thingy magig I originally made for nova
Main design doc: https://hackmd.io/@NikoTheGuyDUde/rJ7C9HPe0
Quadruped design doc: https://hackmd.io/@NikoTheGuyDUde/rJzJiBPgC

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## Why It's Good For The Game

Read the main design doc. In short, taurs have very exotic anatomy that
isnt explored much, and the game would be greatly diversified if we
added some mechanical differences.

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## Proof Of Testing

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<details>
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https://github.com/user-attachments/assets/c3a48127-0c54-4b62-a450-e14e210d1f56

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## Changelog

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🆑
add: Quadruped taurs can now wear saddles, which allow anyone to
clickdrag themselves onto them to ride with free hands
add: Saddlebags for quadruped taurs, which are one-handed saddles that
allow anyone to access their storage by alt clicking the wearer
/🆑

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your name to the right of the first 🆑 if you want to overwrite your
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Co-authored-by: Waterpig <49160555+Majkl-J@users.noreply.github.com>
Co-authored-by: The Sharkening <95130227+StrangeWeirdKitten@users.noreply.github.com>
2024-12-22 07:38:07 +00:00

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/// From base of /obj/item/mob_can_equip. (mob/living/M, slot, disable_warning, bypass_equip_delay_self, ignore_equipped, indirect_action)
#define COMSIG_ITEM_MOB_CAN_EQUIP "item_mob_can_equip"
/// Forces mob_can_equip to return FALSE.
#define COMPONENT_ITEM_CANT_EQUIP (1<<10) // high to avoid flag conflict