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# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
104 lines
4.0 KiB
Plaintext
104 lines
4.0 KiB
Plaintext
/// List of all cables, so that powernets don't have to look through the entire world all the time
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GLOBAL_LIST_EMPTY(cable_list)
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/// List of all portals
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GLOBAL_LIST_EMPTY(portals)
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/// List of all curtains for button tracking
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GLOBAL_LIST_EMPTY(curtains)
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/// List of all mechs for hostile mob target tracking
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GLOBAL_LIST_EMPTY(mechas_list)
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/// List of all atoms that can call the shuttle, for automatic shuttle calls when there are none.
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GLOBAL_LIST_EMPTY(shuttle_caller_list)
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/// List of all nukie shuttle boards, for forcing launch delay if they declare war
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GLOBAL_LIST_EMPTY(syndicate_shuttle_boards)
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/// List of all nav beacons indexed by stringified z level
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GLOBAL_LIST_EMPTY(navbeacons)
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/// List of all active teleport beacons
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GLOBAL_LIST_EMPTY(teleportbeacons)
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/// List of all active delivery beacons
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GLOBAL_LIST_EMPTY(deliverybeacons)
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/// List of all active delivery beacon locations
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GLOBAL_LIST_EMPTY(deliverybeacontags)
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/// List of all singularity components that exist
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GLOBAL_LIST_EMPTY_TYPED(singularities, /datum/component/singularity)
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GLOBAL_LIST_EMPTY(item_to_design_list)
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/// Global list of all non-cooking related crafting recipes.
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GLOBAL_LIST_EMPTY(crafting_recipes)
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/// This is a global list of typepaths, these typepaths are atoms or reagents that are associated with crafting recipes.
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/// This includes stuff like recipe components and results.
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GLOBAL_LIST_EMPTY(crafting_recipes_atoms)
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/// Global list of all cooking related crafting recipes.
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GLOBAL_LIST_EMPTY(cooking_recipes)
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/// This is a global list of typepaths, these typepaths are atoms or reagents that are associated with cooking recipes.
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/// This includes stuff like recipe components and results.
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GLOBAL_LIST_EMPTY(cooking_recipes_atoms)
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/// list of Rapid Construction Devices.
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GLOBAL_LIST_EMPTY(rcd_list)
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/// list of wallmounted intercom radios.
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GLOBAL_LIST_EMPTY(intercoms_list)
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/// list of all pinpointers. Used to change stuff they are pointing to all at once.
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GLOBAL_LIST_EMPTY(pinpointer_list)
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/// A list of all zombie_infection organs, for any mass "animation"
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GLOBAL_LIST_EMPTY(zombie_infection_list)
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/// List of all meteors.
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GLOBAL_LIST_EMPTY(meteor_list)
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/// List of active radio jammers
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GLOBAL_LIST_EMPTY(active_jammers)
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GLOBAL_LIST_EMPTY(ladders)
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GLOBAL_LIST_EMPTY(stairs)
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GLOBAL_LIST_EMPTY(janitor_devices)
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GLOBAL_LIST_EMPTY(trophy_cases)
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GLOBAL_LIST_EMPTY(experiment_handlers)
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///This is a global list of all signs you can change an existing sign or new sign backing to, when using a pen on them.
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GLOBAL_LIST_INIT(editable_sign_types, populate_editable_sign_types())
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GLOBAL_LIST_EMPTY(wire_color_directory)
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GLOBAL_LIST_EMPTY(wire_name_directory)
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/// List of all instances of /obj/effect/mob_spawn/ghost_role in the game world
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GLOBAL_LIST_EMPTY(mob_spawners)
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/// List of all mobs with the "ghost_direct_control" component
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GLOBAL_LIST_EMPTY(joinable_mobs)
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/// List of area names of roundstart station cyborg rechargers, for the low charge/no charge cyborg screen alert tooltips.
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GLOBAL_LIST_EMPTY(roundstart_station_borgcharger_areas)
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/// List of area names of roundstart station mech rechargers, for the low charge/no charge mech screen alert tooltips.
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GLOBAL_LIST_EMPTY(roundstart_station_mechcharger_areas)
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// List of organ typepaths that are not unit test-able, and shouldn't be spawned by some things, such as certain class prototypes.
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GLOBAL_LIST_INIT(prototype_organs, typecacheof(list(
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/obj/item/organ,
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/obj/item/organ/wings,
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/obj/item/organ/wings/functional,
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/obj/item/organ/wings/functional/moth,
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/obj/item/organ/cyberimp,
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/obj/item/organ/cyberimp/brain,
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/obj/item/organ/cyberimp/mouth,
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/obj/item/organ/cyberimp/arm,
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/obj/item/organ/cyberimp/chest,
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/obj/item/organ/cyberimp/eyes,
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/obj/item/organ/alien,
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/obj/item/organ/brain/dullahan,
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/obj/item/organ/ears/dullahan,
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/obj/item/organ/tongue/dullahan,
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/obj/item/organ/eyes/dullahan,
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// BUBBER EDIT START
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/obj/item/organ/borer_body, // Borer bodies are an abstract base for borers to live in
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/obj/item/organ/genital, // Base type which shouldn't appear ingame
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// BUBBER EDIT END
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), only_root_path = TRUE))
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