Files
Bloop 183c5af2e4 Adds flag for virtual areas, fixes being able to send funds from virtualspace to real accounts (#94071)
## About The Pull Request

Fixes https://github.com/tgstation/tgstation/issues/90641
Fixes https://github.com/tgstation/tgstation/issues/88366

Eliminates worries over virtualspace currency being sent to real
accounts.

When I was looking into why there were no flags for bitrunning areas.
Then I saw this mess:

<img width="929" height="889" alt="Code_2we2QjDyFp"
src="https://github.com/user-attachments/assets/8a807bfe-b566-4057-a8ea-2b306325687d"
/>

Not having enough space / being too lazy to refactor this is a silly
reason to not include flags for something like these virtual areas where
it can be quite helpful. Fortunately I am not too lazy ~~in this
moment~~ so here we go:

It was fairly logical to move over some of these to a separate flag,
which I've called `area_flags_mapping` since they pertain to maploading
things and terrain generation mostly. `area_flags` stays reserved for
general properties and now has more room than it did before for you
people to fill it with.

In doing this it's also neatened up the code quit a bit, as UNIQUE_AREA
was kind of everywhere and now that it's implied by default less areas
need to have it defined (or explicitly un-defined).

<details> <summary> Working as intended </summary>

<img width="787" height="448" alt="dreamseeker_p0Qts36tG1"
src="https://github.com/user-attachments/assets/25056f34-8d43-4be2-a293-e53df7a7d1db"
/>

<img width="383" height="59" alt="dreamseeker_Ek7TXCcpbA"
src="https://github.com/user-attachments/assets/89622974-9467-4cdb-8345-d684f7c9004b"
/>

</details>

## Why It's Good For The Game

Fixes an exploit, improves the area flags situation slightly.

## Changelog

🆑
fix: you can no longer send money from virtualspace to a real account
code: adds a flag for virtual areas so they can easily be checked, as
well as an easy helper proc, 'is_area_virtual(your_area)'
/🆑
2025-11-22 12:24:41 -07:00

85 lines
2.7 KiB
Plaintext

///Loads all engravings, and places a select amount in maintenance and the prison.
/datum/controller/subsystem/persistence/proc/load_wall_engravings()
var/json_file = file(ENGRAVING_SAVE_FILE)
if(!fexists(json_file))
return
var/list/json = json_decode(file2text(json_file))
if(!json)
return
if(json["version"] < ENGRAVING_PERSISTENCE_VERSION)
update_wall_engravings(json)
saved_engravings = json["entries"]
if(!saved_engravings.len)
log_world("Failed to load engraved messages on map [SSmapping.current_map.map_name]")
return
var/list/viable_turfs = get_area_turfs(/area/station/maintenance, subtypes = TRUE) + get_area_turfs(/area/station/security/prison, subtypes = TRUE)
var/list/turfs_to_pick_from = list()
for(var/turf/T as anything in viable_turfs)
if(!isclosedturf(T))
continue
turfs_to_pick_from += T
var/successfully_loaded_engravings = 0
for(var/iteration in 1 to min(rand(MIN_PERSISTENT_ENGRAVINGS, MAX_PERSISTENT_ENGRAVINGS), saved_engravings.len))
var/engraving = pick_n_take(saved_engravings)
if(!islist(engraving))
stack_trace("something's wrong with the engraving data! one of the saved engravings wasn't a list!")
continue
var/turf/closed/engraved_wall = pick(turfs_to_pick_from)
if(HAS_TRAIT(engraved_wall, TRAIT_NOT_ENGRAVABLE))
continue
engraved_wall.AddComponent(/datum/component/engraved, engraving["story"], FALSE, engraving["story_value"])
successfully_loaded_engravings++
turfs_to_pick_from -= engraved_wall
log_world("Loaded [successfully_loaded_engravings] engraved messages on map [SSmapping.current_map.map_name]")
///Saves all new engravings in the world.
/datum/controller/subsystem/persistence/proc/save_wall_engravings()
var/list/saved_data = list()
saved_data["version"] = ENGRAVING_PERSISTENCE_VERSION
saved_data["entries"] = list()
var/json_file = file(ENGRAVING_SAVE_FILE)
if(fexists(json_file))
var/list/old_json = json_decode(file2text(json_file))
if(old_json)
saved_data["entries"] = old_json["entries"]
for(var/datum/component/engraved/engraving in wall_engravings)
if(!engraving.persistent_save)
continue
var/area/engraved_area = get_area(engraving.parent)
if(!(engraved_area.area_flags_mapping & PERSISTENT_ENGRAVINGS))
continue
saved_data["entries"] += engraving.save_persistent()
fdel(json_file)
WRITE_FILE(json_file, json_encode(saved_data))
///This proc can update entries if the format has changed at some point.
/datum/controller/subsystem/persistence/proc/update_wall_engravings(json)
for(var/engraving_entry in json["entries"])
continue //no versioning yet
//Save it to the file
var/json_file = file(ENGRAVING_SAVE_FILE)
fdel(json_file)
WRITE_FILE(json_file, json_encode(json))
return json