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Bubberstation/code/datums/actions/innate_action.dm
Arturlangandnevimer 1c0ac21cb4 Fixes the issue of usr pointing to admins by making Trigger pass down clicker (#92354)
## About The Pull Request
Fixes the issue of usr pointing to admins by making Trigger pass down
clicker, as usr is fucky and can be passed down by other unrelated
procs. Fun.
Added the clicker arg to all usages of Trigger as well
Also changes isobserver check in antagonist ui_act code that prevents
observers from clicking UI's instead to check if the ui.user is
owner.current
## Why It's Good For The Game
Fixes admins giving heretic to people opening the heretic UI for the
admin instead

(cherry picked from commit 0bc42d6940)
2025-08-08 15:31:08 -04:00

96 lines
3.1 KiB
Plaintext

//Preset for general and toggled actions
/datum/action/innate
check_flags = NONE
/// Whether we're active or not, if we're a innate - toggle action.
var/active = FALSE
/// Whether we're a click action or not, if we're a innate - click action.
var/click_action = FALSE
/// If we're a click action, the mouse pointer we use
var/ranged_mousepointer
/// If we're a click action, the text shown on enable
var/enable_text
/// If we're a click action, the text shown on disable
var/disable_text
/datum/action/innate/Trigger(mob/clicker, trigger_flags)
if(!..())
return FALSE
// We're a click action, trigger just sets it as active or not
if(click_action)
if(owner.click_intercept == src)
unset_ranged_ability(owner, disable_text)
else
set_ranged_ability(owner, enable_text)
build_all_button_icons(UPDATE_BUTTON_BACKGROUND | UPDATE_BUTTON_STATUS) // BUBBER EDIT: This is just an upstream error, it should have BUTTON_BACKGROUND
return TRUE
// We're not a click action (we're a toggle or otherwise)
else
var/active_status = active
if(active_status)
Deactivate()
else
Activate()
if(active != active_status)
build_all_button_icons(UPDATE_BUTTON_STATUS)
return TRUE
/datum/action/innate/is_action_active(atom/movable/screen/movable/action_button/current_button)
if(click_action)
return current_button.our_hud?.mymob?.click_intercept == src
else
return active
/datum/action/innate/proc/Activate()
return
/datum/action/innate/proc/Deactivate()
return
/**
* This is gross, but a somewhat-required bit of copy+paste until action code becomes slightly more sane.
* Anything that uses these functions should eventually be moved to use cooldown actions.
* (Either that, or the click ability of cooldown actions should be moved down a type.)
*
* If you're adding something that uses these, rethink your choice in subtypes.
*/
/// Sets this action as the active ability for the passed mob
/datum/action/innate/proc/set_ranged_ability(mob/living/on_who, text_to_show)
if(ranged_mousepointer)
on_who.client?.mouse_override_icon = ranged_mousepointer
on_who.update_mouse_pointer()
if(text_to_show)
to_chat(on_who, text_to_show)
on_who.click_intercept = src
/// Removes this action as the active ability of the passed mob
/datum/action/innate/proc/unset_ranged_ability(mob/living/on_who, text_to_show)
if(ranged_mousepointer)
on_who.client?.mouse_override_icon = initial(owner.client?.mouse_pointer_icon)
on_who.update_mouse_pointer()
if(text_to_show)
to_chat(on_who, text_to_show)
on_who.click_intercept = null
/// Handles whenever a mob clicks on something
/datum/action/innate/proc/InterceptClickOn(mob/living/clicker, params, atom/clicked_on)
if(!IsAvailable(feedback = TRUE))
unset_ranged_ability(clicker)
return FALSE
if(!clicked_on)
return FALSE
return do_ability(clicker, clicked_on)
/// Actually goes through and does the click ability
/datum/action/innate/proc/do_ability(mob/living/clicker, atom/clicked_on)
return FALSE
/datum/action/innate/Remove(mob/removed_from)
if(removed_from.click_intercept == src)
unset_ranged_ability(removed_from)
return ..()