Files
MrMelbert 0bbfa20fe6 Wearing a human skin suit "fools" analyzers (#90681)
If you have a human skin suit equipped, with its hood up, the health
analyzer will report you are a `"Human"`

![image](https://github.com/user-attachments/assets/bdef377f-6de4-4c36-ab20-343a8f02b51b)

It's the perfect disguise for alien species

🆑 Melbert
add: Human skin suit may trick the health analyzer... sort of
fix: Human skin suit no longer gives a useless action
/🆑
2025-04-29 18:04:28 -06:00

159 lines
4.8 KiB
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/datum/action/item_action/toggle
/datum/action/item_action/toggle/New(Target)
..()
var/obj/item/item_target = target
name = "Toggle [item_target.name]"
/datum/action/item_action/toggle_light
name = "Toggle Light"
/datum/action/item_action/toggle_computer_light
name = "Toggle Flashlight"
/datum/action/item_action/toggle_hood
name = "Toggle Hood"
/datum/action/item_action/toggle_firemode
button_icon = 'modular_skyrat/master_files/icons/mob/actions/actions_items.dmi' //SKYRAT EDIT ADDITION
button_icon_state = "fireselect_no" //SKYRAT EDIT ADDITION
name = "Toggle Firemode"
/datum/action/item_action/toggle_gunlight
name = "Toggle Gunlight"
/datum/action/item_action/toggle_mode
name = "Toggle Mode"
/datum/action/item_action/toggle_barrier_spread
name = "Toggle Barrier Spread"
/datum/action/item_action/toggle_paddles
name = "Toggle Paddles"
/datum/action/item_action/toggle_mister
name = "Toggle Mister"
/datum/action/item_action/toggle_helmet_light
name = "Toggle Helmet Light"
/datum/action/item_action/toggle_welding_screen
name = "Toggle Welding Screen"
/datum/action/item_action/toggle_spacesuit
name = "Toggle Suit Thermal Regulator"
button_icon = 'icons/mob/actions/actions_spacesuit.dmi'
button_icon_state = "thermal_off"
/datum/action/item_action/toggle_spacesuit/apply_button_icon(atom/movable/screen/movable/action_button/button, force)
var/obj/item/clothing/suit/space/suit = target
if(istype(suit))
button_icon_state = "thermal_[suit.thermal_on ? "on" : "off"]"
return ..()
/datum/action/item_action/toggle_helmet_flashlight
name = "Toggle Helmet Flashlight"
/datum/action/item_action/toggle_helmet_mode
name = "Toggle Helmet Mode"
/datum/action/item_action/toggle_voice_box
name = "Toggle Voice Box"
/datum/action/item_action/toggle_helmet
name = "Toggle Helmet"
/datum/action/item_action/toggle_seclight
name = "Toggle Seclight"
/datum/action/item_action/toggle_jetpack
name = "Toggle Jetpack"
/datum/action/item_action/jetpack_stabilization
name = "Toggle Jetpack Stabilization"
/datum/action/item_action/jetpack_stabilization/IsAvailable(feedback = FALSE)
var/obj/item/tank/jetpack/linked_jetpack = target
if(!istype(linked_jetpack) || !linked_jetpack.on)
return FALSE
return ..()
/datum/action/item_action/organ_action/toggle_hud
name = "Toggle Implant HUD"
desc = "Disables your HUD implant's visuals. You can still access examine information."
/datum/action/item_action/organ_action/toggle_hud/do_effect(trigger_flags)
var/obj/item/organ/cyberimp/eyes/hud/hud_implant = target
hud_implant.toggle_hud(owner)
return TRUE
/datum/action/item_action/wheelys
name = "Toggle Wheels"
desc = "Pops out or in your shoes' wheels."
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "wheelys"
/datum/action/item_action/kindle_kicks
name = "Activate Kindle Kicks"
desc = "Kick you feet together, activating the lights in your Kindle Kicks."
button_icon = 'icons/mob/actions/actions_items.dmi'
button_icon_state = "kindleKicks"
/datum/action/item_action/storage_gather_mode
name = "Switch gathering mode"
desc = "Switches the gathering mode of a storage object."
background_icon = 'icons/mob/actions/actions_items.dmi'
background_icon_state = "storage_gather_switch"
overlay_icon_state = "bg_tech_border"
/datum/action/item_action/flip
name = "Flip"
/datum/action/item_action/call_link
name = "Call MODlink"
/datum/action/item_action/toggle_wearable_hud
name = "Toggle Wearable HUD"
desc = "Toggles your wearable HUD. You can still access examine information while it's off."
/datum/action/item_action/toggle_wearable_hud/do_effect(trigger_flags)
var/obj/item/clothing/glasses/hud/hud_display = target
hud_display.toggle_hud_display(owner)
return TRUE
/datum/action/item_action/toggle_nv
name = "Toggle Night Vision"
var/stored_cutoffs
var/stored_colour
/datum/action/item_action/toggle_nv/New(obj/item/clothing/glasses/target)
. = ..()
target.AddElement(/datum/element/update_icon_updates_onmob)
/datum/action/item_action/toggle_nv/do_effect(trigger_flags)
if(!istype(target, /obj/item/clothing/glasses))
return ..()
var/obj/item/clothing/glasses/goggles = target
var/mob/holder = goggles.loc
if(!istype(holder) || holder.get_slot_by_item(goggles) != ITEM_SLOT_EYES)
holder = null
if(stored_cutoffs)
goggles.color_cutoffs = stored_cutoffs
goggles.flash_protect = FLASH_PROTECTION_SENSITIVE
stored_cutoffs = null
if(stored_colour)
goggles.change_glass_color(stored_colour)
playsound(goggles, 'sound/items/night_vision_on.ogg', 30, TRUE, -3)
else
stored_cutoffs = goggles.color_cutoffs
stored_colour = goggles.glass_colour_type
goggles.color_cutoffs = list()
goggles.flash_protect = FLASH_PROTECTION_NONE
if(stored_colour)
goggles.change_glass_color(null)
playsound(goggles, 'sound/machines/click.ogg', 30, TRUE, -3)
holder?.update_sight()
goggles.update_appearance()
return TRUE