mirror of
https://github.com/Bubberstation/Bubberstation.git
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0bbfa20fe6
If you have a human skin suit equipped, with its hood up, the health analyzer will report you are a `"Human"`  It's the perfect disguise for alien species 🆑 Melbert add: Human skin suit may trick the health analyzer... sort of fix: Human skin suit no longer gives a useless action /🆑
159 lines
4.8 KiB
Plaintext
159 lines
4.8 KiB
Plaintext
/datum/action/item_action/toggle
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/datum/action/item_action/toggle/New(Target)
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..()
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var/obj/item/item_target = target
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name = "Toggle [item_target.name]"
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/datum/action/item_action/toggle_light
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name = "Toggle Light"
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/datum/action/item_action/toggle_computer_light
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name = "Toggle Flashlight"
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/datum/action/item_action/toggle_hood
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name = "Toggle Hood"
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/datum/action/item_action/toggle_firemode
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button_icon = 'modular_skyrat/master_files/icons/mob/actions/actions_items.dmi' //SKYRAT EDIT ADDITION
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button_icon_state = "fireselect_no" //SKYRAT EDIT ADDITION
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name = "Toggle Firemode"
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/datum/action/item_action/toggle_gunlight
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name = "Toggle Gunlight"
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/datum/action/item_action/toggle_mode
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name = "Toggle Mode"
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/datum/action/item_action/toggle_barrier_spread
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name = "Toggle Barrier Spread"
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/datum/action/item_action/toggle_paddles
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name = "Toggle Paddles"
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/datum/action/item_action/toggle_mister
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name = "Toggle Mister"
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/datum/action/item_action/toggle_helmet_light
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name = "Toggle Helmet Light"
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/datum/action/item_action/toggle_welding_screen
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name = "Toggle Welding Screen"
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/datum/action/item_action/toggle_spacesuit
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name = "Toggle Suit Thermal Regulator"
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button_icon = 'icons/mob/actions/actions_spacesuit.dmi'
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button_icon_state = "thermal_off"
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/datum/action/item_action/toggle_spacesuit/apply_button_icon(atom/movable/screen/movable/action_button/button, force)
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var/obj/item/clothing/suit/space/suit = target
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if(istype(suit))
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button_icon_state = "thermal_[suit.thermal_on ? "on" : "off"]"
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return ..()
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/datum/action/item_action/toggle_helmet_flashlight
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name = "Toggle Helmet Flashlight"
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/datum/action/item_action/toggle_helmet_mode
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name = "Toggle Helmet Mode"
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/datum/action/item_action/toggle_voice_box
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name = "Toggle Voice Box"
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/datum/action/item_action/toggle_helmet
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name = "Toggle Helmet"
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/datum/action/item_action/toggle_seclight
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name = "Toggle Seclight"
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/datum/action/item_action/toggle_jetpack
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name = "Toggle Jetpack"
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/datum/action/item_action/jetpack_stabilization
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name = "Toggle Jetpack Stabilization"
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/datum/action/item_action/jetpack_stabilization/IsAvailable(feedback = FALSE)
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var/obj/item/tank/jetpack/linked_jetpack = target
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if(!istype(linked_jetpack) || !linked_jetpack.on)
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return FALSE
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return ..()
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/datum/action/item_action/organ_action/toggle_hud
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name = "Toggle Implant HUD"
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desc = "Disables your HUD implant's visuals. You can still access examine information."
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/datum/action/item_action/organ_action/toggle_hud/do_effect(trigger_flags)
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var/obj/item/organ/cyberimp/eyes/hud/hud_implant = target
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hud_implant.toggle_hud(owner)
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return TRUE
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/datum/action/item_action/wheelys
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name = "Toggle Wheels"
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desc = "Pops out or in your shoes' wheels."
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "wheelys"
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/datum/action/item_action/kindle_kicks
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name = "Activate Kindle Kicks"
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desc = "Kick you feet together, activating the lights in your Kindle Kicks."
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button_icon = 'icons/mob/actions/actions_items.dmi'
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button_icon_state = "kindleKicks"
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/datum/action/item_action/storage_gather_mode
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name = "Switch gathering mode"
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desc = "Switches the gathering mode of a storage object."
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background_icon = 'icons/mob/actions/actions_items.dmi'
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background_icon_state = "storage_gather_switch"
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overlay_icon_state = "bg_tech_border"
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/datum/action/item_action/flip
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name = "Flip"
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/datum/action/item_action/call_link
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name = "Call MODlink"
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/datum/action/item_action/toggle_wearable_hud
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name = "Toggle Wearable HUD"
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desc = "Toggles your wearable HUD. You can still access examine information while it's off."
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/datum/action/item_action/toggle_wearable_hud/do_effect(trigger_flags)
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var/obj/item/clothing/glasses/hud/hud_display = target
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hud_display.toggle_hud_display(owner)
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return TRUE
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/datum/action/item_action/toggle_nv
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name = "Toggle Night Vision"
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var/stored_cutoffs
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var/stored_colour
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/datum/action/item_action/toggle_nv/New(obj/item/clothing/glasses/target)
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. = ..()
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target.AddElement(/datum/element/update_icon_updates_onmob)
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/datum/action/item_action/toggle_nv/do_effect(trigger_flags)
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if(!istype(target, /obj/item/clothing/glasses))
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return ..()
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var/obj/item/clothing/glasses/goggles = target
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var/mob/holder = goggles.loc
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if(!istype(holder) || holder.get_slot_by_item(goggles) != ITEM_SLOT_EYES)
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holder = null
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if(stored_cutoffs)
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goggles.color_cutoffs = stored_cutoffs
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goggles.flash_protect = FLASH_PROTECTION_SENSITIVE
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stored_cutoffs = null
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if(stored_colour)
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goggles.change_glass_color(stored_colour)
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playsound(goggles, 'sound/items/night_vision_on.ogg', 30, TRUE, -3)
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else
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stored_cutoffs = goggles.color_cutoffs
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stored_colour = goggles.glass_colour_type
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goggles.color_cutoffs = list()
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goggles.flash_protect = FLASH_PROTECTION_NONE
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if(stored_colour)
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goggles.change_glass_color(null)
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playsound(goggles, 'sound/machines/click.ogg', 30, TRUE, -3)
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holder?.update_sight()
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goggles.update_appearance()
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return TRUE
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