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https://github.com/Bubberstation/Bubberstation.git
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1c0ac21cb4
## About The Pull Request
Fixes the issue of usr pointing to admins by making Trigger pass down
clicker, as usr is fucky and can be passed down by other unrelated
procs. Fun.
Added the clicker arg to all usages of Trigger as well
Also changes isobserver check in antagonist ui_act code that prevents
observers from clicking UI's instead to check if the ui.user is
owner.current
## Why It's Good For The Game
Fixes admins giving heretic to people opening the heretic UI for the
admin instead
(cherry picked from commit 0bc42d6940)
75 lines
2.2 KiB
Plaintext
75 lines
2.2 KiB
Plaintext
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#define VISION_ACTION_LIGHT_OFF 0
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#define VISION_ACTION_LIGHT_LOW 1
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#define VISION_ACTION_LIGHT_MID 2
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#define VISION_ACTION_LIGHT_HIG 3
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/datum/action/adjust_vision
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name = "Adjust Vision"
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desc = "See better in the dark. Or don't. Your advanced vision allows either."
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button_icon = 'icons/mob/actions/actions_animal.dmi'
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button_icon_state = "adjust_vision"
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background_icon_state = "bg_default"
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overlay_icon_state = "bg_default_border"
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// These lists are used as the color cutoff for the action
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// They need to be filled out for subtypes
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var/list/low_light_cutoff
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var/list/medium_light_cutoff
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var/list/high_light_cutoff
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var/light_level = VISION_ACTION_LIGHT_OFF
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/datum/action/adjust_vision/Grant(mob/living/grant_to)
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. = ..()
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set_light_level(VISION_ACTION_LIGHT_LOW)
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RegisterSignal(grant_to, COMSIG_MOB_UPDATE_SIGHT, PROC_REF(on_update_sight))
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/datum/action/adjust_vision/Remove(mob/living/remove_from)
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set_light_level(VISION_ACTION_LIGHT_OFF)
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UnregisterSignal(remove_from, COMSIG_MOB_UPDATE_SIGHT)
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. = ..()
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/datum/action/adjust_vision/Trigger(mob/clicker, trigger_flags)
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. = ..()
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if(!.)
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return
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switch(light_level)
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if (VISION_ACTION_LIGHT_OFF)
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set_light_level(VISION_ACTION_LIGHT_LOW)
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if (VISION_ACTION_LIGHT_LOW)
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set_light_level(VISION_ACTION_LIGHT_MID)
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if (VISION_ACTION_LIGHT_MID)
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set_light_level(VISION_ACTION_LIGHT_HIG)
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else
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set_light_level(VISION_ACTION_LIGHT_OFF)
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/datum/action/adjust_vision/proc/set_light_level(new_level)
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light_level = new_level
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owner.update_sight()
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/datum/action/adjust_vision/proc/on_update_sight(datum/source)
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SIGNAL_HANDLER
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var/list/color_from
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switch(light_level)
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if (VISION_ACTION_LIGHT_LOW)
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color_from = low_light_cutoff
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if (VISION_ACTION_LIGHT_MID)
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color_from = medium_light_cutoff
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if (VISION_ACTION_LIGHT_HIG)
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color_from = high_light_cutoff
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else // just in case
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color_from = list(0, 0, 0)
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owner.lighting_color_cutoffs = blend_cutoff_colors(owner.lighting_color_cutoffs, color_from.Copy())
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/datum/action/adjust_vision/bileworm
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low_light_cutoff = list(18, 12, 0)
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medium_light_cutoff = list(30, 20, 5)
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high_light_cutoff = list(45, 30, 10)
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#undef VISION_ACTION_LIGHT_OFF
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#undef VISION_ACTION_LIGHT_LOW
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#undef VISION_ACTION_LIGHT_MID
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#undef VISION_ACTION_LIGHT_HIG
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