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119c1e9ccc
## About The Pull Request Introduces a new targeting priority strategy system for basicmob AIs, which allows controllers to decide which mob to prioritize over others. Mining mobs will now focus on the NODE drone unless hit, and will pursue the attacker for 25 seconds before dropping the aggro. They also get increased aggro if you've attacked other mobs in their view recently, and after a few hits will have enough aggro to swap to you from the NODE drone. Ashwalkers get a reduction in aggro because they live there. Legion broods and brimdemons will immediately target anyone who attacks their allies rather than waiting for multiple hits. Broods also now inherit their parent's targets and retaliation/reinforcements lists. https://github.com/user-attachments/assets/6baaba8a-8b3c-4b2f-ae8b-842f0b1f2b6d #### This is a bounty for ArcaneMusic ## Why It's Good For The Game Makes vent defense mob behavior more predictable and easier for players to manipulate, allowing them to draw aggro from the NODE drone should make vents more engaging and less of an AI rng fest ## Changelog 🆑 add: Mining mobs now use priority when choosing their target, prioritizing NODE drones over miners who haven't attacked them or their allies /🆑
38 lines
1.4 KiB
Plaintext
38 lines
1.4 KiB
Plaintext
/**
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* Attached to a mob with an AI controller, passes things which have damaged it to a blackboard.
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* The AI controller is responsible for doing anything with that information.
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* Differs from the element as it passes new entries through a callback.
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*/
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/datum/component/ai_retaliate_advanced
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/// Callback to a mob for custom behaviour
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var/datum/callback/post_retaliate_callback
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/datum/component/ai_retaliate_advanced/Initialize(datum/callback/post_retaliate_callback)
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if(!ismob(parent))
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return ELEMENT_INCOMPATIBLE
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src.post_retaliate_callback = post_retaliate_callback
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parent.AddElement(/datum/element/relay_attackers)
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ADD_TRAIT(parent, TRAIT_SUBTREE_REQUIRED_OPERATIONAL_DATUM, type)
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/datum/component/ai_retaliate_advanced/Destroy(force)
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post_retaliate_callback = null
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return ..()
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/datum/component/ai_retaliate_advanced/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ATOM_WAS_ATTACKED, PROC_REF(on_attacked))
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/datum/component/ai_retaliate_advanced/UnregisterFromParent()
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UnregisterSignal(parent, COMSIG_ATOM_WAS_ATTACKED)
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/// Add an attacking atom to a blackboard list of things which attacked us
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/datum/component/ai_retaliate_advanced/proc/on_attacked(mob/victim, atom/attacker)
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SIGNAL_HANDLER
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if (!victim.ai_controller)
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return
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victim.ai_controller.set_blackboard_key_assoc_lazylist(BB_BASIC_MOB_RETALIATE_LIST, attacker, world.time)
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post_retaliate_callback?.InvokeAsync(attacker)
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