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11d82b7995
People can now pet held mothroaches and pugs if they want to, or use items on them, hopefully without causing many issues. After all, it only took about a couple dozen lines of code to make... ...Oh, did the 527 files changed or the 850~ lines added/removed perhaps catch your eye? Made you wonder if I accidentally pushed the wrong branch? or skewed something up big time? Well, nuh uh. I just happen to be fed up with the melee attack chain still using stringized params instead of an array/list. It was frankly revolting to see how I'd have had to otherwise call `list2params` for what I'm trying to accomplish here, and make this PR another tessera to the immense stupidity of our attack chain procs calling `params2list` over and over and over instead of just using that one call instance from `ClickOn` as an argument. It's 2025, honey, wake up! I also tried to replace some of those single letter vars/args but there are just way too many of them. Improving old code. And I want to be able to pet mobroaches while holding them too. 🆑 qol: You can now interact with held mobs in more ways beside wearing them. /🆑
42 lines
1.3 KiB
Plaintext
42 lines
1.3 KiB
Plaintext
/datum/component/item_killsound
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/// list of allowed types, not null/empty
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var/list/allowed_mobs
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/// list of blacklisted types
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var/list/blacklisted_mobs
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var/killsound
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var/killsound_volume = 100
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/**
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* on true will act as replacement for mob's death sound,
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* otherwise it will just play sound on death
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*/
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var/replace_default_death_sound
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/datum/component/item_killsound/Initialize(
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allowed_mobs,
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blacklisted_mobs,
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killsound,
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killsound_volume = 100,
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replace_default_death_sound = FALSE
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)
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src.allowed_mobs = allowed_mobs
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src.blacklisted_mobs = blacklisted_mobs
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src.killsound = killsound
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src.killsound_volume = killsound_volume
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src.replace_default_death_sound = replace_default_death_sound
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/datum/component/item_killsound/RegisterWithParent()
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var/obj/item/item_parent = parent
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RegisterSignal(item_parent, COMSIG_ITEM_ATTACK, PROC_REF(on_attack))
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/datum/component/item_killsound/proc/on_attack(host, target_mob, user, list/modifiers)
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SIGNAL_HANDLER
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if(!allowed_mobs || is_type_in_list(target_mob, allowed_mobs))
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if(is_type_in_list(target_mob, blacklisted_mobs))
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return
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var/mob/living/mob = target_mob
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if(replace_default_death_sound)
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mob.apply_status_effect(/datum/status_effect/replace_death_sound, 1 SECONDS, killsound)
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else
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mob.apply_status_effect(/datum/status_effect/death_sound, 1 SECONDS, killsound, killsound_volume)
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