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3c5749f862
## About The Pull Request The overall behaviour of everything should stay the same but the memory & speed of these components has been slightly improved and when you scale that across large plumbing factories you get a substantial improvement. Here's a list of the most noticeable changes along with many others that aren't worth mentioning - Removed vars `use_overlays`, `turn_connects`, `recipient_reagents_holder` - `active` var is now replaced with a proc which simply returns is the machine wrenched or not - `turn_connects` has been removed because all machines have their pipes rotate when the machine is rotated. This also removed all the static icon states ending with `-s` from the `dmi` file thus reducing that file size as well - `extend_pipe_to_edge` var is directly integrated into `cut_overlays()` because it's use cases were limited such for showers & sinks - Simplified `Initialize()` a lot. Removed params `start`, `turn_connects`, `custom_receiver`, `extend_pipe_to_edge`. We now only pass `bolt_layer` making that proc faster & less convoluted - Replaced `set_recipient_reagents_holder()` proc with `recipient_reagents_holder()` which returns the reagent holder for holding reagents instead of storing it in the component. This removes the need to hook a qdel signal on the holder & we don't need to keep track of it - Merged a ton of procs to reduce overhead & reduce file size - Plumbing ducts creating the network at mapload is faster without using recursion and the timer subsystem - Deconstructing plumbing ducts is faster in reconstructing the network without using recursion and the timer subsystem This makes managing plumbing code less convoluted & overall better for the foreseeable future. See the lines of code removed vs added and still preserves behaviour ## Changelog 🆑 qol: added examines & screentips for ducts & stack of ducts qol: you can wrench a stack of ducts on the ground to create a pipe refactor: plumbing code has been improved overall. Report bugs on github sprite: removed unused static(does not rotate with machine) icon states for plumbing connections /🆑 --------- Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com>
61 lines
2.5 KiB
Plaintext
61 lines
2.5 KiB
Plaintext
/// Special demand connector that consumes as normal, but redirects water into the magical water space.
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/datum/component/plumbing/hydroponics
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demand_connects = SOUTH
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/// Alternate reagents container to buffer incoming water
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var/datum/reagents/water_reagents
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/// Decides if we receive either water or regular reagents
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var/receive_water = FALSE
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/datum/component/plumbing/hydroponics/Initialize(ducting_layer)
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. = ..()
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if(!istype(parent, /obj/machinery/hydroponics/constructable))
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return COMPONENT_INCOMPATIBLE
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var/obj/machinery/hydroponics/constructable/hydro_parent = parent
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water_reagents = new(hydro_parent.maxwater)
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water_reagents.my_atom = hydro_parent
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/datum/component/plumbing/hydroponics/Destroy()
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QDEL_NULL(water_reagents)
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return ..()
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/datum/component/plumbing/hydroponics/recipient_reagents_holder()
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return receive_water ? water_reagents : reagents
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/datum/component/plumbing/hydroponics/send_request(dir)
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var/obj/machinery/hydroponics/constructable/hydro_parent = parent
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var/initial_nutri_amount = reagents.total_volume
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if(initial_nutri_amount < reagents.maximum_volume)
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// Well boy howdy, we have no way to tell a supply to not mix the water with everything else,
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// So we'll let it leak in, and move the water over.
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receive_water = FALSE
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process_request(dir = dir, round_robin = FALSE)
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// Move the leaked water from nutrients to... water
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var/leaking_water_amount = reagents.get_reagent_amount(/datum/reagent/water)
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if(leaking_water_amount)
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reagents.trans_to(water_reagents, leaking_water_amount, target_id = /datum/reagent/water)
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// We should only take MACHINE_REAGENT_TRANSFER every tick; this is the remaining amount we can take
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var/remaining_transfer_amount = max(MACHINE_REAGENT_TRANSFER - (reagents.total_volume - initial_nutri_amount), 0)
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// How much extra water we should gather this tick to try to fill the water tray.
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var/extra_water_to_gather = clamp(hydro_parent.maxwater - hydro_parent.waterlevel - water_reagents.total_volume, 0, remaining_transfer_amount)
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if(extra_water_to_gather > 0)
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receive_water = TRUE
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process_request(
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amount = extra_water_to_gather,
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reagent = /datum/reagent/water,
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dir = dir
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)
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// Now transfer all remaining water in that buffer and clear it out.
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var/final_water_amount = water_reagents.total_volume
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if(final_water_amount)
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hydro_parent.adjust_waterlevel(round(final_water_amount))
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// Using a pipe doesn't afford you extra water storage and the baseline behavior for trays is that excess water goes into the shadow realm.
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water_reagents.clear_reagents()
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