Files
Bubberstation/code/datums/components/sisyphus_awarder.dm
grungussussandGitHub 58501dce77 Reorganizes the sound folder (#86726)
## About The Pull Request

<details>

- renamed ai folder to announcer

-- announcer --
- moved vox_fem to announcer
- moved approachingTG to announcer

- separated the ambience folder into ambience and instrumental
-- ambience --

- created holy folder moved all related sounds there
- created engineering folder and moved all related sounds there
- created security folder and moved ambidet there
- created general folder and moved ambigen there
- created icemoon folder and moved all icebox-related ambience there
- created medical folder and moved all medbay-related ambi there
- created ruin folder and moves all ruins ambi there
- created beach folder and moved seag and shore there
- created lavaland folder and moved related ambi there
- created aurora_caelus folder and placed its ambi there
- created misc folder and moved the rest of the files that don't have a
specific category into it

-- instrumental --

- moved traitor folder here
- created lobby_music folder and placed our songs there (title0 not used
anywhere? - server-side modification?)

-- items --

- moved secdeath to hailer
- moved surgery to handling

-- effects --

- moved chemistry into effects
- moved hallucinations into effects
- moved health into effects
- moved magic into effects

-- vehicles --

- moved mecha into vehicles


created mobs folder

-- mobs --

- moved creatures folder into mobs
- moved voice into mobs

renamed creatures to non-humanoids
renamed voice to humanoids

-- non-humanoids--

created cyborg folder
created hiss folder
moved harmalarm.ogg to cyborg

-- humanoids --




-- misc --

moved ghostwhisper to misc
moved insane_low_laugh to misc

I give up trying to document this.

</details>

- [X] ambience
- [x] announcer
- [x] effects
- [X] instrumental
- [x] items
- [x] machines
- [x] misc 
- [X] mobs
- [X] runtime
- [X] vehicles

- [ ] attributions

## Why It's Good For The Game

This folder is so disorganized that it's vomit inducing, will make it
easier to find and add new sounds, providng a minor structure to the
sound folder.

## Changelog
🆑 grungussuss
refactor: the sound folder in the source code has been reorganized,
please report any oddities with sounds playing or not playing
server: lobby music has been repathed to sound/music/lobby_music
/🆑
2024-09-23 22:24:50 -07:00

69 lines
2.6 KiB
Plaintext

/**
* This component awards the sisyphus achievement if you cart a boulder from lavaland to centcom
* It's not really reusable but its a component just to encapsulate and destroy the behaviour neatly
*/
/datum/component/sisyphus_awarder
/// What poor sap is hauling this rock?
var/mob/living/sisyphus
/// Reference to a place where it all started.
var/turf/bottom_of_the_hill
/datum/component/sisyphus_awarder/Initialize()
if (!istype(parent, /obj/item/boulder))
return COMPONENT_INCOMPATIBLE
/datum/component/sisyphus_awarder/RegisterWithParent()
RegisterSignal(parent, COMSIG_ITEM_POST_EQUIPPED, PROC_REF(on_picked_up))
/datum/component/sisyphus_awarder/UnregisterFromParent()
UnregisterSignal(parent, list(COMSIG_ITEM_POST_EQUIPPED, COMSIG_MOVABLE_MOVED))
if (!isnull(sisyphus))
UnregisterSignal(sisyphus, list(COMSIG_ENTER_AREA, COMSIG_QDELETING))
sisyphus = null
/// Called when we're picked up, check if we're in the right place to start our epic journey
/datum/component/sisyphus_awarder/proc/on_picked_up(atom/source, mob/living/the_taker)
SIGNAL_HANDLER
if (!istype(get_area(the_taker), /area/lavaland))
qdel(src)
return
UnregisterSignal(parent, COMSIG_ITEM_POST_EQUIPPED)
RegisterSignal(parent, COMSIG_MOVABLE_MOVED, PROC_REF(on_dropped))
RegisterSignal(the_taker, COMSIG_ENTER_AREA, PROC_REF(on_bearer_changed_area))
RegisterSignal(the_taker, COMSIG_QDELETING, PROC_REF(on_dropped))
sisyphus = the_taker
bottom_of_the_hill = get_turf(the_taker)
/// If you ever drop this shit you fail the challenge
/datum/component/sisyphus_awarder/proc/on_dropped()
SIGNAL_HANDLER
qdel(src) // Your quest ends here
/// If we changed area see if we arrived
/datum/component/sisyphus_awarder/proc/on_bearer_changed_area(mob/living/chosen_one, area/entered_area)
SIGNAL_HANDLER
var/atom/atom_parent = parent
if (atom_parent.loc != chosen_one)
qdel(src) // Hey! How did you do that?
return
if (entered_area.type != /area/centcom/central_command_areas/evacuation)
return // Don't istype because taking pods doesn't count
chosen_one.client?.give_award(/datum/award/achievement/misc/sisyphus, chosen_one)
play_reward_scene()
qdel(src)
/// Sends the player back to the Lavaland and plays a funny sound
/datum/component/sisyphus_awarder/proc/play_reward_scene()
if(isnull(bottom_of_the_hill))
return // This probably shouldn't happen, but...
podspawn(list(
"path" = /obj/structure/closet/supplypod/centcompod/sisyphus,
"target" = get_turf(sisyphus),
"reverse_dropoff_coords" = list(bottom_of_the_hill.x, bottom_of_the_hill.y, bottom_of_the_hill.z),
))
SEND_SOUND(sisyphus, 'sound/music/sisyphus/sisyphus.ogg')