Files
nevimer 00ccf0c6b5 Merge remote-tracking branch 'tgstation/master' into upstream-feb12-2026
# Conflicts:
#	.github/CODEOWNERS
#	.github/workflows/compile_changelogs.yml
#	.github/workflows/stale.yml
#	SQL/database_changelog.md
#	_maps/map_files/CatwalkStation/CatwalkStation_2023.dmm
#	code/__DEFINES/atom_hud.dm
#	code/__DEFINES/inventory.dm
#	code/__DEFINES/mobs.dm
#	code/__DEFINES/species_clothing_paths.dm
#	code/__DEFINES/subsystems.dm
#	code/__DEFINES/surgery.dm
#	code/__HELPERS/global_lists.dm
#	code/_globalvars/lists/maintenance_loot.dm
#	code/_globalvars/traits/_traits.dm
#	code/controllers/subsystem/minor_mapping.dm
#	code/controllers/subsystem/processing/quirks.dm
#	code/controllers/subsystem/shuttle.dm
#	code/datums/components/palette.dm
#	code/datums/components/surgery_initiator.dm
#	code/datums/diseases/advance/advance.dm
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#	code/datums/quirks/negative_quirks/nyctophobia.dm
#	code/datums/status_effects/debuffs/debuffs.dm
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#	code/datums/status_effects/debuffs/slime/slime_leech.dm
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#	code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png
#	icons/map_icons/clothing/head/_head.dmi
#	icons/map_icons/clothing/shoes.dmi
#	icons/map_icons/items/_item.dmi
#	icons/mob/huds/hud.dmi
#	icons/mob/inhands/64x64_lefthand.dmi
#	icons/mob/inhands/64x64_righthand.dmi
#	icons/obj/machines/computer.dmi
#	tgui/packages/tgui/interfaces/OperatingComputer.jsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx
#	tgui/packages/tgui/interfaces/PreferencesMenu/types.ts
#	tgui/packages/tgui/interfaces/SurgeryInitiator.tsx
#	tools/icon_cutter/check.py
2026-02-12 23:50:09 -05:00

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/datum/component/spawner
/// Time to wait between spawns
var/spawn_time
/// Maximum number of atoms we can have active at one time
var/max_spawned
/// Visible message to show when something spawns
var/spawn_text
/// List of atom types to spawn, picked randomly
var/list/spawn_types
/// Faction to grant to mobs (only applies to mobs)
var/list/faction
/// List of weak references to things we have already created
var/list/spawned_things = list()
/// Callback to a proc that is called when a mob is spawned. Primarily used for sentient spawners.
var/datum/callback/spawn_callback
/// How many mobs can we spawn maximum each time we try to spawn? (1 - max)
var/max_spawn_per_attempt
/// The least amount of mobs we can spawn. Good for when you dont want waves of one creature. (BUBBER ADDITION)
var/min_spawn_per_attempt
/// Distance from the spawner to spawn mobs
var/spawn_distance
/// Distance from the spawner to exclude mobs from spawning
var/spawn_distance_exclude
COOLDOWN_DECLARE(spawn_delay)
/datum/component/spawner/Initialize(spawn_types = list(), spawn_time = 30 SECONDS, max_spawned = 5, max_spawn_per_attempt = 1, min_spawn_per_attempt = 1, faction = list(FACTION_MINING), spawn_text = null, datum/callback/spawn_callback = null, spawn_distance = 1, spawn_distance_exclude = 0, initial_spawn_delay = 0 SECONDS)
if (!islist(spawn_types))
CRASH("invalid spawn_types to spawn specified for spawner component!")
src.spawn_time = spawn_time
src.spawn_types = spawn_types
src.faction = faction
src.spawn_text = spawn_text
src.max_spawned = max_spawned
src.spawn_callback = spawn_callback
src.max_spawn_per_attempt = max_spawn_per_attempt
src.min_spawn_per_attempt = min_spawn_per_attempt // BUBBER ADDITION
src.spawn_distance = spawn_distance
src.spawn_distance_exclude = spawn_distance_exclude
// If set, doesn't instantly spawn a creature when the spawner component is applied.
if(initial_spawn_delay)
COOLDOWN_START(src, spawn_delay, spawn_time)
RegisterSignal(parent, COMSIG_QDELETING, PROC_REF(stop_spawning))
RegisterSignal(parent, COMSIG_VENT_WAVE_CONCLUDED, PROC_REF(stop_spawning))
START_PROCESSING((spawn_time < 2 SECONDS ? SSfastprocess : SSprocessing), src)
/datum/component/spawner/process()
try_spawn_mob()
/// Stop spawning mobs
/datum/component/spawner/proc/stop_spawning(force)
SIGNAL_HANDLER
STOP_PROCESSING(SSprocessing, src)
spawned_things = list()
/// Try to create a new mob
/datum/component/spawner/proc/try_spawn_mob()
if(!length(spawn_types))
return
if(!COOLDOWN_FINISHED(src, spawn_delay))
return
validate_references()
var/spawned_total = length(spawned_things)
if(spawned_total >= max_spawned)
return
var/atom/spawner = parent
COOLDOWN_START(src, spawn_delay, spawn_time)
var/chosen_mob_type = pick(spawn_types)
var/adjusted_spawn_count = 1
var/max_spawn_this_attempt = min(max_spawn_per_attempt, max_spawned - spawned_total)
var/min_spawn_this_attempt = min_spawn_per_attempt // BUBBER ADDITION
if (max_spawn_this_attempt > 1)
adjusted_spawn_count = rand(min_spawn_this_attempt, max_spawn_this_attempt) // BUBBER ADDITION - Original: adjusted_spawn_count = rand(1, max_spawn_this_attempt)
for(var/i in 1 to adjusted_spawn_count)
var/atom/created
var/turf/picked_spot
if(spawn_distance == 1)
created = new chosen_mob_type(spawner.loc)
else if(spawn_distance >= 1 && spawn_distance_exclude >= 1)
picked_spot = pick(turf_peel(spawn_distance, spawn_distance_exclude, spawner.loc, view_based = TRUE))
if(!picked_spot)
picked_spot = pick(circle_range_turfs(spawner.loc, spawn_distance))
if(picked_spot == spawner.loc)
SEND_SIGNAL(spawner, COMSIG_SPAWNER_SPAWNED_DEFAULT)
created = new chosen_mob_type(picked_spot)
else if (spawn_distance >= 1)
picked_spot = pick(circle_range_turfs(spawner.loc, spawn_distance))
created = new chosen_mob_type(picked_spot)
created.flags_1 |= (spawner.flags_1 & ADMIN_SPAWNED_1)
spawned_things += WEAKREF(created)
if (isliving(created))
var/mob/living/created_mob = created
created_mob.set_faction(faction)
RegisterSignal(created, COMSIG_MOB_STATCHANGE, PROC_REF(mob_stat_changed))
SEND_SIGNAL(src, COMSIG_SPAWNER_SPAWNED, created)
RegisterSignal(created, COMSIG_QDELETING, PROC_REF(on_deleted))
spawn_callback?.Invoke(created)
if (spawn_text)
spawner.visible_message(span_danger("A creature [spawn_text] [spawner]."))
/// Remove weakrefs to atoms which have been killed or deleted without us picking it up somehow
/datum/component/spawner/proc/validate_references()
for (var/datum/weakref/weak_thing as anything in spawned_things)
var/atom/previously_spawned = weak_thing?.resolve()
if (!previously_spawned)
spawned_things -= weak_thing
continue
if (!isliving(previously_spawned))
continue
var/mob/living/spawned_mob = previously_spawned
if (spawned_mob.stat != DEAD)
continue
spawned_things -= weak_thing
/// Called when an atom we spawned is deleted, remove it from the list
/datum/component/spawner/proc/on_deleted(atom/source)
SIGNAL_HANDLER
spawned_things -= WEAKREF(source)
/// Called when a mob we spawned dies, remove it from the list and unregister signals
/datum/component/spawner/proc/mob_stat_changed(mob/living/source)
if (source.stat != DEAD)
return
spawned_things -= WEAKREF(source)
UnregisterSignal(source, list(COMSIG_QDELETING, COMSIG_MOB_STATCHANGE))