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Upstream 04/17/2026 fixes https://github.com/Bubberstation/Bubberstation/issues/5549 --------- Signed-off-by: dependabot[bot] <support@github.com> Co-authored-by: tgstation-ci[bot] <179393467+tgstation-ci[bot]@users.noreply.github.com> Co-authored-by: ArcaneMusic <41715314+ArcaneMusic@users.noreply.github.com> Co-authored-by: MrMelbert <51863163+MrMelbert@users.noreply.github.com> Co-authored-by: Rhials <28870487+Rhials@users.noreply.github.com> Co-authored-by: rageguy505 <54517726+rageguy505@users.noreply.github.com> Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com> Co-authored-by: John Willard <53777086+JohnFulpWillard@users.noreply.github.com> Co-authored-by: Aliceee2ch <160794176+Aliceee2ch@users.noreply.github.com> Co-authored-by: Time-Green <7501474+Time-Green@users.noreply.github.com> Co-authored-by: Tsar-Salat <62388554+Tsar-Salat@users.noreply.github.com> Co-authored-by: SmArtKar <44720187+SmArtKar@users.noreply.github.com> Co-authored-by: Maxipat <108554989+Maxipat112@users.noreply.github.com> Co-authored-by: SyncIt21 <110812394+SyncIt21@users.noreply.github.com> Co-authored-by: deltanedas <39013340+deltanedas@users.noreply.github.com> Co-authored-by: SimplyLogan <47579821+loganuk@users.noreply.github.com> Co-authored-by: loganuk <fakeemail123@aol.com> Co-authored-by: Leland Kemble <70413276+lelandkemble@users.noreply.github.com> Co-authored-by: FalloutFalcon <86381784+FalloutFalcon@users.noreply.github.com> Co-authored-by: Roxy <75404941+TealSeer@users.noreply.github.com> Co-authored-by: Lucy <lucy@absolucy.moe> Co-authored-by: siliconOpossum <138069572+siliconOpossum@users.noreply.github.com> Co-authored-by: Isratosh <Isratosh@hotmail.com> Co-authored-by: TheRyeGuyWhoWillNowDie <70169560+TheRyeGuyWhoWillNowDie@users.noreply.github.com> Co-authored-by: Neocloudy <88008002+Neocloudy@users.noreply.github.com> Co-authored-by: Alexander V. <volas@ya.ru> Co-authored-by: ElGitificador <168473461+ElGitificador@users.noreply.github.com> Co-authored-by: Twaticus <46540570+Twaticus@users.noreply.github.com> Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com> Co-authored-by: Bloop <13398309+vinylspiders@users.noreply.github.com> Co-authored-by: Cameron Lennox <killer65311@gmail.com> Co-authored-by: Tim <timothymtorres@gmail.com> Co-authored-by: Iamgoofball <iamgoofball@gmail.com> Co-authored-by: Layzu666 <121319428+Layzu666@users.noreply.github.com> Co-authored-by: Arturlang <24881678+Arturlang@users.noreply.github.com> Co-authored-by: _0Steven <42909981+00-Steven@users.noreply.github.com> Co-authored-by: mrmanlikesbt <99309552+mrmanlikesbt@users.noreply.github.com> Co-authored-by: Ben10Omintrix <138636438+Ben10Omintrix@users.noreply.github.com> Co-authored-by: John F. Kennedy <54908920+MacaroniCritter@users.noreply.github.com> Co-authored-by: Cursor <102828457+theselfish@users.noreply.github.com> Co-authored-by: Josh <josh.adam.powell@gmail.com> Co-authored-by: Josh Powell <josh.powell@softwire.com> Co-authored-by: Yobrocharlie <Charliemiller5617@gmail.com> Co-authored-by: Hardly3D <66234359+Hardly3D@users.noreply.github.com> Co-authored-by: shayoki <96078776+shayoki@users.noreply.github.com> Co-authored-by: LT3 <83487515+lessthnthree@users.noreply.github.com>
263 lines
9.0 KiB
Plaintext
263 lines
9.0 KiB
Plaintext
#define WEATHER_ALERT_CLEAR 0
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#define WEATHER_ALERT_INCOMING 1
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#define WEATHER_ALERT_IMMINENT_OR_ACTIVE 2
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#define WEATHER_CLEAR_DELAY 2 MINUTES
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#define WEATHER_INCOMING_DELAY 30 SECONDS
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/// Component which makes you yell about what the weather is
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/datum/component/weather_announcer
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/// Currently displayed warning level
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var/warning_level = WEATHER_ALERT_CLEAR
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/// Whether the incoming weather is actually going to harm you
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var/is_weather_dangerous = TRUE
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/// Are we actually turned on right now?
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var/enabled = TRUE
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/// Overlay added when things are alright
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var/state_normal
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/// Overlay added when you should start looking for shelter
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var/state_warning
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/// Overlay added when you are in danger
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var/state_danger
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/// If null, does nothing
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/// If set to a ztrait, like ZTRAIT_MINING, we check zlevels with that trait for weather towers
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/// Having no active radar towers on those levels will reduce the accuracy of the warnings
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var/radar_z_trait
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/// Modifier to the accuracy of the weather warning times
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/// Changes every unique storm event
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VAR_FINAL/accuracy_mod = 0
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/datum/component/weather_announcer/Initialize(
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state_normal,
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state_warning,
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state_danger,
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radar_z_trait,
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)
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. = ..()
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if (!ismovable(parent))
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return COMPONENT_INCOMPATIBLE
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START_PROCESSING(SSprocessing, src)
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RegisterSignal(parent, COMSIG_ATOM_UPDATE_OVERLAYS, PROC_REF(on_update_overlays))
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RegisterSignal(parent, COMSIG_MACHINERY_POWER_RESTORED, PROC_REF(on_powered))
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RegisterSignal(parent, COMSIG_MACHINERY_POWER_LOST, PROC_REF(on_power_lost))
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src.state_normal = state_normal
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src.state_warning = state_warning
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src.state_danger = state_danger
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src.radar_z_trait = radar_z_trait
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var/atom/speaker = parent
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speaker.update_appearance(UPDATE_ICON)
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update_light_color()
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/datum/component/weather_announcer/Destroy(force)
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STOP_PROCESSING(SSprocessing, src)
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return ..()
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/// Add appropriate overlays
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/datum/component/weather_announcer/proc/on_update_overlays(atom/parent_atom, list/overlays)
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SIGNAL_HANDLER
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if (!enabled || !state_normal || !state_warning || !state_danger)
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return
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switch (warning_level)
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if(WEATHER_ALERT_CLEAR)
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overlays += state_normal
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if(WEATHER_ALERT_INCOMING)
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overlays += state_warning
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if(WEATHER_ALERT_IMMINENT_OR_ACTIVE)
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overlays += (is_weather_dangerous) ? state_danger : state_warning
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/// If powered, receive updates
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/datum/component/weather_announcer/proc/on_powered()
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SIGNAL_HANDLER
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enabled = TRUE
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var/atom/speaker = parent
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speaker.update_appearance(UPDATE_ICON)
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/// If no power, don't receive updates
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/datum/component/weather_announcer/proc/on_power_lost()
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SIGNAL_HANDLER
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enabled = FALSE
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var/atom/speaker = parent
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speaker.update_appearance(UPDATE_ICON)
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/datum/component/weather_announcer/proc/check_accuracy()
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for(var/z_level in SSmapping.levels_by_trait(radar_z_trait))
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for(var/obj/machinery/power/weather_tower/radar as anything in GLOB.weather_towers["[z_level]"])
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if(radar.active)
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return TRUE
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return FALSE
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/datum/component/weather_announcer/process(seconds_per_tick)
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if (!enabled)
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return
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var/previous_level = warning_level
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var/previous_danger = is_weather_dangerous
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set_current_alert_level()
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if(previous_level == warning_level && previous_danger == is_weather_dangerous)
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return // No change
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var/atom/movable/speaker = parent
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var/msg = get_warning_message()
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var/obj/machinery/announcement_system/aas = get_announcement_system(/datum/aas_config_entry/weather, speaker, list(RADIO_CHANNEL_SUPPLY))
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// Active AAS will override default announcement lines
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if (aas)
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msg = aas.compile_config_message(/datum/aas_config_entry/weather, list(), is_weather_dangerous ? warning_level + 1 : 4)
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// Stop toggling on radios for it, please!
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aas.broadcast(msg, list(RADIO_CHANNEL_SUPPLY))
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// Still say it, because you can be not on our level
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speaker.say(msg)
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speaker.update_appearance(UPDATE_ICON)
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update_light_color()
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/datum/component/weather_announcer/proc/update_light_color()
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var/atom/movable/light = parent
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switch(warning_level)
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if(WEATHER_ALERT_CLEAR)
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light.set_light_color(LIGHT_COLOR_GREEN)
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if(WEATHER_ALERT_INCOMING)
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light.set_light_color(LIGHT_COLOR_DIM_YELLOW)
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if(WEATHER_ALERT_IMMINENT_OR_ACTIVE)
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if (is_weather_dangerous)
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light.set_light_color(LIGHT_COLOR_INTENSE_RED)
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else
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light.set_light_color(LIGHT_COLOR_DIM_YELLOW)
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light.update_light()
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/// Returns a string we should display to communicate what you should be doing
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/datum/component/weather_announcer/proc/get_warning_message()
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switch(warning_level)
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if(WEATHER_ALERT_CLEAR)
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return "All clear, no weather alerts to report."
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if(WEATHER_ALERT_INCOMING)
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return "Weather front incoming, begin to seek shelter."
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if(WEATHER_ALERT_IMMINENT_OR_ACTIVE)
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if (!is_weather_dangerous)
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return "No risk expected from incoming weather front."
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return "Weather front imminent, find shelter immediately."
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return "Error in meteorological calculation. Please report this deviation to a trained programmer."
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/datum/component/weather_announcer/proc/time_till_storm()
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var/list/mining_z_levels = SSmapping.levels_by_trait(radar_z_trait)
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if(!length(mining_z_levels))
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return // No problems if there are no mining z levels
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for(var/datum/weather/check_weather as anything in SSweather.processing)
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if(!(check_weather.weather_flags & WEATHER_BAROMETER) || check_weather.stage == WIND_DOWN_STAGE || check_weather.stage == END_STAGE)
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continue
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for (var/mining_level in mining_z_levels)
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if(mining_level in check_weather.impacted_z_levels)
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warning_level = WEATHER_ALERT_IMMINENT_OR_ACTIVE
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accuracy_mod = 0 // reset for next storm
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return 0
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var/time_until_next = INFINITY
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for(var/mining_level in mining_z_levels)
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// About to start!
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if (SSweather.eligible_zlevels["[mining_level]"])
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time_until_next = 0
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break
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var/next_time = timeleft(SSweather.next_hit_by_zlevel["[mining_level]"])
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if (!isnull(next_time) && next_time < time_until_next)
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time_until_next = next_time
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if(check_accuracy())
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return time_until_next
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if(!accuracy_mod && radar_z_trait)
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accuracy_mod = rand(-9, 9) * 5 SECONDS
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var/maximum_value = INFINITY
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// Don't backtrack on weather warnings every second of process() if we're poorly calibrated
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if (warning_level == WEATHER_ALERT_INCOMING)
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maximum_value = WEATHER_CLEAR_DELAY
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else if (warning_level == WEATHER_ALERT_IMMINENT_OR_ACTIVE)
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maximum_value = WEATHER_INCOMING_DELAY
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time_until_next = clamp(time_until_next + accuracy_mod, min(time_until_next, 10 SECONDS), max(time_until_next, maximum_value))
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return time_until_next
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/// Polls existing weather for what kind of warnings we should be displaying.
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/datum/component/weather_announcer/proc/set_current_alert_level()
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var/time_until_next = time_till_storm()
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is_weather_dangerous = FALSE
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if(isnull(time_until_next))
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warning_level = WEATHER_ALERT_CLEAR
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return // No problems if there are no mining z levels
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if(time_until_next > WEATHER_CLEAR_DELAY)
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warning_level = WEATHER_ALERT_CLEAR
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return
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if(time_until_next > WEATHER_INCOMING_DELAY)
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warning_level = WEATHER_ALERT_INCOMING
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return
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// Weather is here, now we need to figure out if it is dangerous
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warning_level = WEATHER_ALERT_IMMINENT_OR_ACTIVE
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for(var/datum/weather/check_weather as anything in SSweather.processing)
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if(!(check_weather.weather_flags & WEATHER_BAROMETER) || check_weather.stage == WIND_DOWN_STAGE || check_weather.stage == END_STAGE)
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continue
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var/list/mining_z_levels = SSmapping.levels_by_trait(radar_z_trait)
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for(var/mining_level in mining_z_levels)
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if(!(mining_level in check_weather.impacted_z_levels))
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continue
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if(check_weather.weather_flags & FUNCTIONAL_WEATHER)
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is_weather_dangerous = TRUE
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return
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/datum/component/weather_announcer/proc/on_examine(atom/radio, mob/examiner, list/examine_texts)
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var/time_until_next = time_till_storm()
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if(isnull(time_until_next))
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return
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if (time_until_next == 0)
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examine_texts += span_warning("A storm is currently active, please seek shelter.")
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else
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examine_texts += span_notice("The next storm is inbound in [DisplayTimeText(time_until_next)].")
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if(!check_accuracy())
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examine_texts += span_smallnoticeital("Due to insufficient radar coverage, the timing of this forecast may be inaccurate.")
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/datum/component/weather_announcer/RegisterWithParent()
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RegisterSignal(parent, COMSIG_ATOM_EXAMINE, PROC_REF(on_examine))
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/datum/component/weather_announcer/UnregisterFromParent()
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.=..()
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UnregisterSignal(parent, COMSIG_ATOM_EXAMINE)
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/datum/aas_config_entry/weather
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name = "Cargo Alert: Weather Forecast"
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general_tooltip = "Allows the radio to announce incoming weather."
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announcement_lines_map = list(
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"Clear" = "All clear, no weather alerts to report.",
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"Incoming" = "Weather front incoming, begin to seek shelter.",
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"Imminent or Active" = "Weather front imminent, find shelter immediately.",
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"Safe" = "No risk expected from incoming weather front.",
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)
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/datum/aas_config_entry/weather/act_up()
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. = ..()
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if (.)
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return
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// 10% chance to turn off weather broadcast entirely
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if (prob(10))
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enabled = FALSE
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#undef WEATHER_ALERT_CLEAR
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#undef WEATHER_ALERT_INCOMING
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#undef WEATHER_ALERT_IMMINENT_OR_ACTIVE
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#undef WEATHER_CLEAR_DELAY
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#undef WEATHER_INCOMING_DELAY
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