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69 lines
2.8 KiB
Plaintext
69 lines
2.8 KiB
Plaintext
/datum/disease/magnitis
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name = "Magnitis"
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max_stages = 4
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spread_text = "Airborne"
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cure_text = /datum/reagent/iron
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cures = list(/datum/reagent/iron)
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agent = "Fukkos Miracos"
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viable_mobtypes = list(/mob/living/carbon/human)
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disease_flags = CAN_CARRY|CAN_RESIST|CURABLE
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spreading_modifier = 0.75
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desc = "This disease disrupts the magnetic field of the subjects body, making it act as if a powerful magnet. \
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Injections of iron will help stabilize the field."
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severity = DISEASE_SEVERITY_MEDIUM
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infectable_biotypes = MOB_ORGANIC|MOB_ROBOTIC
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bypasses_immunity = TRUE
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process_dead = TRUE
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/datum/disease/magnitis/stage_act(seconds_per_tick)
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. = ..()
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if(!.)
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return
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switch(stage)
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if(2)
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your skin tingles with energy."))
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if(SPT_PROB(1, seconds_per_tick))
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for(var/obj/nearby_object in orange(2, affected_mob))
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if(nearby_object.anchored || !(nearby_object.obj_flags & CONDUCTS_ELECTRICITY))
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continue
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var/move_dir = get_dir(nearby_object, affected_mob)
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nearby_object.Move(get_step(nearby_object, move_dir), move_dir)
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for(var/mob/living/silicon/nearby_silicon in orange(2, affected_mob))
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if(isAI(nearby_silicon))
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continue
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var/move_dir = get_dir(nearby_silicon, affected_mob)
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nearby_silicon.Move(get_step(nearby_silicon, move_dir), move_dir)
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if(3)
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("Your hair stands on end."))
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if(SPT_PROB(2, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel a light shock course through your body."))
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for(var/obj/nearby_object in orange(4, affected_mob))
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if(nearby_object.anchored || !(nearby_object.obj_flags & CONDUCTS_ELECTRICITY))
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continue
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for(var/i in 1 to rand(1, 2))
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nearby_object.throw_at(affected_mob, 4, 3)
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for(var/mob/living/silicon/nearby_silicon in orange(4, affected_mob))
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if(isAI(nearby_silicon))
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continue
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for(var/i in 1 to rand(1, 2))
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nearby_silicon.throw_at(affected_mob, 4, 3)
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if(4)
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if(SPT_PROB(1, seconds_per_tick))
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to_chat(affected_mob, span_danger("You query upon the nature of miracles."))
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if(SPT_PROB(4, seconds_per_tick))
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to_chat(affected_mob, span_danger("You feel a powerful shock course through your body."))
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for(var/obj/nearby_object in orange(6, affected_mob))
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if(nearby_object.anchored || !(nearby_object.obj_flags & CONDUCTS_ELECTRICITY))
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continue
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for(var/i in 1 to rand(1, 3))
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nearby_object.throw_at(affected_mob, 6, 5) // I really wanted to use addtimers to stagger out when everything gets thrown but it would probably cause a lot of lag.
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for(var/mob/living/silicon/nearby_silicon in orange(6, affected_mob))
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if(isAI(nearby_silicon))
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continue
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for(var/i in 1 to rand(1, 3))
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nearby_silicon.throw_at(affected_mob, 6, 5)
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