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## About The Pull Request 1. Eigenstasium can no longer be splashed onto lockers to link them 2. Maintenance lockers can rarely be linked to another locker on the station - any locker, including head of staff lockers. This has a 0.1% chance, which amounts to a ~5% chance to spawn on a map with 50 lockers. 3. Teleporting via an eigenlocker no longer opens up the opposite side, allowing you to jumpscare people ## Why It's Good For The Game 1a. Eigenstasium's lockers are both significantly easier to produce and significantly easier to use than our "intended" method of spot-to-spot teleportation, the Quantum Pad. There is an argument to be made in that the Quantum Pad needs to be brought up to this level, and I may do that, because honestly, it's a valid point. But in the meanwhile, it doesn't really make sense that Chemistry can make better teleportation... than the teleportation department. 1b. Eigenstasium wears too many hats. It really is a wonder chem. It intrudes on other mechanics of other jobs and frankly doesn't need the extra sauce, it's already interesting enough. If your wikibox has a *collapsible*, it might be doing too much.... <img width="1567" height="397" alt="image" src="https://github.com/user-attachments/assets/969b6d32-5e85-42a1-8d3b-7769b6968b95" /> 2. However, teleporting lockers are funny. We have the station trait, but it announces itself and affects (potentially) every closet, which ruins some of the mystique. So I wanted to add that effect as something you can stumble upon in the wild accidentally - Imagine hopping into a locker in maint to dodge sec and you end up in the Captain's office. 3. Builds off of 2. Finding a locker that teleports you into the middle of security so you can jump out and surprise them the next time they show up sounds really funny. ## Changelog 🆑 Melbert del: Eigenstasium can no longer create Eigenlockers add: Rarely, maintenance lockers will spawn as Eigenlockers, potentially linked to any other locker on the station - yes, even the Captain's. add: Teleporting via an Eigenlocker doesn't auto-open the destination locker, allowing you to hide in them. /🆑
152 lines
6.0 KiB
Plaintext
152 lines
6.0 KiB
Plaintext
GLOBAL_DATUM_INIT(closet_teleport_controller, /datum/closet_teleport_controller, new)
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///A singleton used to teleport people to a linked web of itterative entries. If one entry is deleted, the 2 around it will forge a link instead.
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/datum/closet_teleport_controller
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///The list of objects that something is linked to indexed by UID
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var/list/eigen_targets = list()
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///UID to object reference
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var/list/eigen_id = list()
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///Unique id counter
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var/id_counter = 1
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///Limit the number of sparks created when teleporting multiple atoms to 1
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var/spark_time = 0
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/// Weakref to an admin spawned eigenlinked closet - the next one spawned will link to it
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var/datum/weakref/admin_link
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///Creates a new link of targets unique to their own id
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/datum/closet_teleport_controller/proc/create_new_link(targets, subtle = TRUE)
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if(length(targets) <= 1)
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return FALSE
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for(var/atom/target as anything in targets) //Clear out any connected
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var/already_linked = eigen_id[target]
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if(!already_linked)
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continue
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if(length(eigen_targets[already_linked]) > 1) //Eigenstates are notorious for having cliques!
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if(!subtle)
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target.visible_message("[target] fizzes, it's already linked to something else!")
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targets -= target
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continue
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if(!subtle)
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target.visible_message("[target] fizzes, collapsing its unique wavefunction into the others!") //If we're in a eigenlink all on our own and are open to new friends
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remove_eigen_entry(target) //clearup for new stuff
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//Do we still have targets?
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if(!length(targets))
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return FALSE
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var/atom/visible_atom = targets[1] //The object that'll handle the messages
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if(length(targets) == 1)
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if(!subtle)
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visible_atom.visible_message("[targets[1]] fizzes, there's nothing it can link to!")
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return FALSE
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var/subtle_keyword = subtle ? "subtle" : ""
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eigen_targets["[id_counter][subtle_keyword]"] = list() //Add to the master list
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for(var/atom/target as anything in targets)
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eigen_targets["[id_counter][subtle_keyword]"] += target
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eigen_id[target] = "[id_counter][subtle_keyword]"
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RegisterSignal(target, COMSIG_CLOSET_INSERT, PROC_REF(use_eigenlinked_atom))
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RegisterSignal(target, COMSIG_QDELETING, PROC_REF(remove_eigen_entry))
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if(!subtle)
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RegisterSignal(target, COMSIG_ATOM_TOOL_ACT(TOOL_WELDER), PROC_REF(tool_interact))
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ADD_TRAIT(target, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
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if(!subtle)
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target.add_atom_colour(COLOR_PERIWINKLEE, FIXED_COLOUR_PRIORITY) //Tint the locker slightly.
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target.alpha = 200
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do_sparks(3, FALSE, target)
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visible_atom.visible_message("The items shimmer and fizzle, turning a shade of violet blue.")
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id_counter++
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return TRUE
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///reverts everything back to start
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/datum/closet_teleport_controller/eigenstates/Destroy()
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for(var/index in 1 to id_counter)
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for(var/entry in eigen_targets["[index]"])
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remove_eigen_entry(entry)
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eigen_targets = null
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eigen_id = null
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id_counter = 1
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return ..()
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///removes an object reference from the master list
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/datum/closet_teleport_controller/proc/remove_eigen_entry(atom/entry)
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SIGNAL_HANDLER
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var/id = eigen_id[entry]
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eigen_targets[id] -= entry
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eigen_id -= entry
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entry.remove_atom_colour(FIXED_COLOUR_PRIORITY, COLOR_PERIWINKLEE)
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entry.alpha = 255
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UnregisterSignal(entry, list(
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COMSIG_QDELETING,
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COMSIG_CLOSET_INSERT,
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COMSIG_ATOM_TOOL_ACT(TOOL_WELDER),
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))
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REMOVE_TRAIT(entry, TRAIT_BANNED_FROM_CARGO_SHUTTLE, REF(src))
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///Remove the current entry if we're empty
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for(var/targets in eigen_targets)
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if(!length(eigen_targets[targets]))
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eigen_targets -= targets
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///Finds the object within the master list, then sends the thing to the object's location
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/datum/closet_teleport_controller/proc/use_eigenlinked_atom(atom/object_sent_from, atom/movable/thing_to_send)
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SIGNAL_HANDLER
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var/id = eigen_id[object_sent_from]
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if(!id)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't have a valid id!")
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return FALSE
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var/subtle = findtext(id, "subtle")
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var/list/items = eigen_targets[id]
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var/index = (items.Find(object_sent_from))+1 //index + 1
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if(!index)
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stack_trace("[object_sent_from] attempted to eigenlink to something that didn't contain it!")
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return FALSE
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if(index > length(eigen_targets[id]))//If we're at the end of the list (or we're 1 length long)
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index = 1
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var/atom/eigen_target = eigen_targets[id][index]
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if(!eigen_target)
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stack_trace("No eigen target set for the eigenstate component!")
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return FALSE
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if(check_teleport_valid(thing_to_send, eigen_target, TELEPORT_CHANNEL_QUANTUM))
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thing_to_send.forceMove(eigen_target)
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else
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if(!subtle)
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object_sent_from.balloon_alert(thing_to_send, "nothing happens!")
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return FALSE
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//Create ONE set of sparks for ALL times in iteration
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if(!subtle && spark_time != world.time)
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do_sparks(5, FALSE, eigen_target)
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do_sparks(5, FALSE, object_sent_from)
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spark_time = world.time
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return COMPONENT_CLOSET_INSERT_INTERRUPT
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///Prevents tool use on the item
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/datum/closet_teleport_controller/proc/tool_interact(atom/source, mob/user, obj/item/item)
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SIGNAL_HANDLER
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to_chat(user, span_notice("The unstable nature of [source] makes it impossible to use [item] on [source.p_them()]!"))
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return ITEM_INTERACT_BLOCKING
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// For testing purposes, primarily
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// Spawns a closet that will auto-link to the next one spawned
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/obj/structure/closet/eigenlinked
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/// Whether or not this closet subtle links (no messages/effects)
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var/subtle = FALSE
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/obj/structure/closet/eigenlinked/Initialize(mapload)
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. = ..()
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if(mapload)
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// i'm making no effort to ensure these link properly for mappers.
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// add a mapping helper which uses editable ids if you want that
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log_mapping("Don't map in [type], it likely won't link properly as it is intended for debug. \
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If you want this on your map you will need to add a mapping helper.")
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return INITIALIZE_HINT_QDEL
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var/obj/structure/closet/other = GLOB.closet_teleport_controller.admin_link?.resolve()
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if(isnull(other))
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GLOB.closet_teleport_controller.admin_link = WEAKREF(src)
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return
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GLOB.closet_teleport_controller.create_new_link(list(src, other), subtle = src.subtle)
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/obj/structure/closet/eigenlinked/stealth
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subtle = TRUE
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