Files
Bubberstation/code/datums/martial/psychotic_brawl.dm
Joshua KidderandGitHub 7a3ad79506 All camelCase (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use snake_case. UNDERSCORES RULE! (#94111)
## About The Pull Request
It's just a partial cleanup of
anti-[STYLE](https://github.com/tgstation/tgstation/blob/master/.github/guides/STYLE.md)
code from /tg/'s ancient history. I compiled & tested with my helpful
assistant and damage is still working.

<img width="1920" height="1040" alt="image"
src="https://github.com/user-attachments/assets/26dabc17-088f-4008-b299-3ff4c27142c3"
/>


I'll upload the .cs script I used to do it shortly.

## Why It's Good For The Game
Just minor code cleanup.

Script used is located at https://metek.tech/camelTo-Snake.7z

EDIT 11/23/25: Updated the script to use multithreading and sequential
scan so it works a hell of a lot faster
```
/*
//
Copyright 2025 Joshua 'Joan Metekillot' Kidder

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
//
*/
using System.Text.RegularExpressions;
class Program
{
    static async Task Main(string[] args)
    {
        var readFile = new FileStreamOptions
        {
            Access = FileAccess.Read,
            Share = FileShare.ReadWrite,
            Options = FileOptions.Asynchronous | FileOptions.SequentialScan
        };
        FileStreamOptions writeFile = new FileStreamOptions
        {
            Share = FileShare.ReadWrite,
            Access = FileAccess.ReadWrite,
            Mode = FileMode.Truncate,
            Options = FileOptions.Asynchronous
        };
        RegexOptions regexOptions = RegexOptions.Multiline | RegexOptions.Compiled;
        Dictionary<string, int> changedProcs = new();
        string regexPattern = @"(?<=\P{L})([a-z]+)([A-Z]{1,2}[a-z]+)*(Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss)([A-Z]{1,2}[a-z]+)*";
        Regex camelCaseProcRegex = new(regexPattern, regexOptions);

        string snakeify(Match matchingRegex)
        {
            var vals =
            matchingRegex.Groups.Cast<Group>().SelectMany(_ => _.Captures).Select(_ => _.Value).ToArray();
            var newVal = string.Join("_", vals.Skip(1).ToArray()).ToLower();
            string logString = $"{vals[0]} => {newVal}";
            if (changedProcs.TryGetValue(logString, out int value))
            {
                changedProcs[logString] = value + 1;
            }
            else
            {
                changedProcs.Add(logString, 1);
            }
            return newVal;
        }
        var dmFiles = Directory.EnumerateFiles(".", "*.dm", SearchOption.AllDirectories).ToAsyncEnumerable<string>();

        // uses default ParallelOptions
        // https://learn.microsoft.com/en-us/dotnet/api/system.threading.tasks.paralleloptions?view=net-10.0#main
        await Parallel.ForEachAsync(dmFiles, async (filePath, UnusedCancellationToken) =>
        {
            var reader = new StreamReader(filePath, readFile);
            string oldContent = await reader.ReadToEndAsync();
            string newContent = camelCaseProcRegex.Replace(oldContent, new MatchEvaluator((Func<Match, string>)snakeify));
            if (oldContent != newContent)
            {
                var writer = new StreamWriter(filePath, writeFile);
                await writer.WriteAsync(newContent);
                await writer.DisposeAsync();
            }
            reader.Dispose();
        });
        var logToList = changedProcs.Cast<KeyValuePair<string, int>>().ToList();
        foreach (var pair in logToList)
        {
            Console.WriteLine($"{pair.Key}: {pair.Value} locations");
        }
    }
}

```

## Changelog
🆑 Bisar
code: All (Brute|Burn|Fire|Tox|Oxy|Organ|Stamina)(Loss) procs now use
snake_case, in-line with the STYLE guide. Underscores rule!
/🆑
2025-11-27 15:50:23 -05:00

110 lines
4.7 KiB
Plaintext

/datum/martial_art/psychotic_brawling
name = "Psychotic Brawling"
id = MARTIALART_PSYCHOBRAWL
pacifist_style = TRUE
/datum/martial_art/psychotic_brawling/disarm_act(mob/living/attacker, mob/living/defender)
return psycho_attack(attacker, defender)
/datum/martial_art/psychotic_brawling/grab_act(mob/living/attacker, mob/living/defender)
return psycho_attack(attacker, defender, TRUE)
/datum/martial_art/psychotic_brawling/harm_act(mob/living/attacker, mob/living/defender)
return psycho_attack(attacker, defender)
/datum/martial_art/psychotic_brawling/proc/psycho_attack(mob/living/attacker, mob/living/defender, grab_attack)
var/atk_verb
switch(rand(1,8))
if(1)
if(iscarbon(defender) && iscarbon(attacker))
var/mob/living/carbon/carbon_defender = defender
carbon_defender.help_shake_act(attacker)
atk_verb = "helped"
if(2)
attacker.emote("cry")
attacker.Stun(2 SECONDS)
atk_verb = "cried looking at"
if(3)
if(defender.check_block(attacker, 0, "[attacker]'s grab", UNARMED_ATTACK))
return MARTIAL_ATTACK_FAIL
if(attacker.body_position == LYING_DOWN)
return MARTIAL_ATTACK_INVALID
if(attacker.grab_state >= GRAB_AGGRESSIVE)
defender.grabbedby(attacker, 1)
else
attacker.start_pulling(defender, supress_message = TRUE)
if(attacker.pulling)
defender.drop_all_held_items()
defender.stop_pulling()
if(grab_attack)
log_combat(attacker, defender, "grabbed", addition="aggressively")
defender.visible_message(
span_warning("[attacker] violently grabs [defender]!"),
span_userdanger("You're violently grabbed by [attacker]!"),
span_hear("You hear sounds of aggressive fondling!"),
null,
attacker,
)
to_chat(attacker, span_danger("You violently grab [defender]!"))
attacker.setGrabState(GRAB_AGGRESSIVE) //Instant aggressive grab
else
log_combat(attacker, defender, "grabbed", addition="passively")
attacker.setGrabState(GRAB_PASSIVE)
if(4)
atk_verb = "headbutt"
var/defender_damage = rand(5, 10)
if(defender.check_block(attacker, defender_damage, "[attacker]'s [atk_verb]", UNARMED_ATTACK))
return MARTIAL_ATTACK_FAIL
attacker.do_attack_animation(defender, ATTACK_EFFECT_PUNCH)
attacker.emote("flip")
defender.visible_message(
span_danger("[attacker] [atk_verb]s [defender]!"),
span_userdanger("You're [atk_verb]ed by [attacker]!"),
span_hear("You hear a sickening sound of flesh hitting flesh!"),
null,
attacker,
)
to_chat(attacker, span_danger("You [atk_verb] [defender]!"))
playsound(defender, 'sound/items/weapons/punch1.ogg', 40, TRUE, -1)
defender.apply_damage(defender_damage, attacker.get_attack_type(), BODY_ZONE_HEAD)
attacker.apply_damage(rand(5, 10), attacker.get_attack_type(), BODY_ZONE_HEAD)
if(iscarbon(defender))
var/mob/living/carbon/carbon_defender = defender
if(!istype(carbon_defender.head, /obj/item/clothing/head/helmet/) && !istype(carbon_defender.head, /obj/item/clothing/head/utility/hardhat))
carbon_defender.adjust_organ_loss(ORGAN_SLOT_BRAIN, 5)
attacker.Stun(rand(1 SECONDS, 4.5 SECONDS))
defender.Stun(rand(0.5 SECONDS, 3 SECONDS))
if(HAS_TRAIT(attacker, TRAIT_PACIFISM))
attacker.add_mood_event("bypassed_pacifism", /datum/mood_event/pacifism_bypassed)
if(5,6)
atk_verb = pick("kick", "hit", "slam")
if(defender.check_block(attacker, 0, "[attacker]'s [atk_verb]", UNARMED_ATTACK))
return MARTIAL_ATTACK_FAIL
attacker.do_attack_animation(defender, ATTACK_EFFECT_PUNCH)
defender.visible_message(
span_danger("[attacker] [atk_verb]s [defender] with such inhuman strength that it sends [defender.p_them()] flying backwards!"),
span_userdanger("You're [atk_verb]ed by [attacker] with such inhuman strength that it sends you flying backwards!"),
span_hear("You hear a sickening sound of flesh hitting flesh!"),
null,
attacker,
)
to_chat(attacker, span_danger("You [atk_verb] [defender] with such inhuman strength that it sends [defender.p_them()] flying backwards!"))
defender.apply_damage(rand(15, 30), attacker.get_attack_type())
playsound(defender, 'sound/effects/meteorimpact.ogg', 25, TRUE, -1)
var/throwtarget = get_edge_target_turf(attacker, get_dir(attacker, get_step_away(defender, attacker)))
defender.throw_at(throwtarget, 4, 2, attacker)//So stuff gets tossed around at the same time.
defender.Paralyze(6 SECONDS)
if(HAS_TRAIT(attacker, TRAIT_PACIFISM))
attacker.add_mood_event("bypassed_pacifism", /datum/mood_event/pacifism_bypassed)
if(7,8)
return MARTIAL_ATTACK_INVALID //Resume default behaviour
if(atk_verb)
log_combat(attacker, defender, "[atk_verb] (Psychotic Brawling)")
return MARTIAL_ATTACK_SUCCESS
return MARTIAL_ATTACK_FAIL