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/** Use this type of mood event for a location a player visits
*
* /area/
* var/mood_bonus // Bonus mood for being in this area
* var/mood_message // Mood message for being here, only shows up if mood_bonus != 0
* var/mood_trait // Does the mood bonus require a trait?
*
* Do not put any /area/ types in this file location!
**/
/datum/mood_event/area
description = "" //Fill this out in the area
mood_change = 0
/datum/mood_event/area/add_effects(_mood_change, _description)
mood_change = _mood_change
description = _description