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18 lines
547 B
Plaintext
18 lines
547 B
Plaintext
/** Use this type of mood event for a location a player visits
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*
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* /area/
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* var/mood_bonus // Bonus mood for being in this area
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* var/mood_message // Mood message for being here, only shows up if mood_bonus != 0
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* var/mood_trait // Does the mood bonus require a trait?
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*
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* Do not put any /area/ types in this file location!
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**/
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/datum/mood_event/area
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description = "" //Fill this out in the area
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mood_change = 0
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/datum/mood_event/area/add_effects(_mood_change, _description)
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mood_change = _mood_change
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description = _description
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