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// Effects given by the spacer quirk
/datum/status_effect/spacer
id = "spacer_gravity_effects"
status_type = STATUS_EFFECT_REPLACE
alert_type = null
/// Essentially, tracks whether this is a planetary map.
/// It'd be pretty miserable if you're playing a planetary map and getting the worse of all effects, so we handwave it a bit.
VAR_FINAL/nerfed_effects_because_planetary = FALSE
/datum/status_effect/spacer/on_apply()
return iscarbon(owner)
/datum/status_effect/spacer/on_creation(mob/living/new_owner, ...)
. = ..()
nerfed_effects_because_planetary = SSmapping.is_planetary()
// The good side (being in space)
/datum/status_effect/spacer/gravity_wellness
alert_type = null
tick_interval = 1 SECONDS
/// How much disgust to heal per tick
var/disgust_healing_per_second = 0.5
/// How much of stamina damage to heal per tick when we've been in nograv for a while.
var/stamina_heal_per_second = 4
/// How many seconds of stuns to reduce per tick when we've been in nograv for a while
var/stun_heal_per_second = 2 SECONDS
/// How much to reduce incoming knockdown effects while in nograv for a while
var/knockdown_multiplier = 0.75
/// Tracks how long we've been in no gravity
VAR_FINAL/seconds_in_nograv = 0 SECONDS
/// Tracks if we've applied knockdown modifier reduction to the mob
VAR_FINAL/knockdown_mod_applied = FALSE
/datum/status_effect/spacer/gravity_wellness/tick(seconds_between_ticks)
var/in_nograv = !owner.has_gravity()
var/nograv_mod = in_nograv ? 2 : 0.5
owner.adjust_disgust(-1 * nograv_mod * disgust_healing_per_second * seconds_between_ticks)
if(!in_nograv)
seconds_in_nograv = 0 SECONDS
if(knockdown_mod_applied)
remove_knockdown_mod()
return
seconds_in_nograv += (seconds_between_ticks * 0.1)
if(seconds_in_nograv >= 1 MINUTES)
// With 4 stamina healing per second you'd get out of stamcrit in 6 seconds instead of the usual 10
owner.adjust_stamina_loss(-1 * stamina_heal_per_second * seconds_between_ticks)
if(seconds_in_nograv >= 10 SECONDS)
owner.AdjustAllImmobility(-1 * stun_heal_per_second * seconds_between_ticks)
if(!knockdown_mod_applied)
apply_knockdown_mod()
/datum/status_effect/spacer/gravity_wellness/on_remove()
. = ..()
remove_knockdown_mod()
/datum/status_effect/spacer/gravity_wellness/proc/apply_knockdown_mod()
if(knockdown_mod_applied || !ishuman(owner))
return
var/mob/living/carbon/human/the_spacer = owner
the_spacer.physiology.knockdown_mod *= knockdown_multiplier
knockdown_mod_applied = TRUE
/datum/status_effect/spacer/gravity_wellness/proc/remove_knockdown_mod()
if(!knockdown_mod_applied || !ishuman(owner))
return
var/mob/living/carbon/human/the_spacer = owner
the_spacer.physiology.knockdown_mod /= knockdown_multiplier
knockdown_mod_applied = FALSE
// The bad side (being on a planet)
/datum/status_effect/spacer/gravity_sickness
alert_type = /atom/movable/screen/alert/status_effect/gravity_sickness
tick_interval = 1 SECONDS
/// How much disgust to gain per tick
var/disgust_per_tick = 1
/// The cap to which we can apply disgust
var/max_disgust = DISGUST_LEVEL_GROSS + 5
/// Tracks how many seconds this has been active
VAR_FINAL/seconds_active = 0 SECONDS
/datum/status_effect/spacer/gravity_sickness/tick(seconds_between_ticks)
if(owner.mob_negates_gravity())
// Might seem redundant but we can totally be on a planet but have an anti-gravity effect like gravitum
return
seconds_active += (seconds_between_ticks * 0.1)
var/mob/living/carbon/the_spacer = owner
the_spacer.adjust_disgust(disgust_per_tick, max = max_disgust + 5)
if(nerfed_effects_because_planetary)
return
if(seconds_active < 2 MINUTES)
return
var/minutes_active = round(seconds_active / (1 MINUTES))
// Sit at a passive amount of stamina damage depending on how long it's been
if(!the_spacer.get_stamina_loss())
the_spacer.adjust_stamina_loss(min(25, 5 * minutes_active))
// Max disgust increases over time as well
max_disgust = min(DISGUST_LEVEL_VERYGROSS + 5, initial(max_disgust) + 5 * minutes_active)
// And your lungs can't really handle it good
if(!the_spacer.internal && seconds_active % 10 == 0)
the_spacer.losebreath = min(the_spacer.losebreath++, minutes_active, 8)
/atom/movable/screen/alert/status_effect/gravity_sickness
name = "Gravity Sickness"
desc = "The gravity of the planet around you is making you feel sick and tired."
use_user_hud_icon = USER_HUD_STYLE_INHERIT
overlay_state = "paralysis"
/datum/mood_event/spacer
/datum/mood_event/spacer/in_space
description = "Space is long and dark and empty, but it's my home."
/datum/mood_event/spacer/on_planet
description = "I'm on a planet. The gravity here makes me uncomfortable."
mood_change = -2
/datum/mood_event/spacer/on_planet/too_long
description = "I've been on this planet for too long. I need to get back to space."
mood_change = -4
/datum/mood_event/spacer/on_planet/nerfed
description = "I'm stationed on a planet. I'd love to be back in space."
mood_change = -3
/datum/mood_event/spacer/on_planet/low_grav
description = "This feels like I'm back home!"
mood_change = 3
/datum/mood_event/spacer/on_planet/low_grav/add_effects(...)
. = ..()
addtimer(CALLBACK(src, PROC_REF(lower_mood_bonus)), 5 MINUTES, TIMER_DELETE_ME)
/datum/mood_event/spacer/on_planet/low_grav/proc/lower_mood_bonus()
mood_change -= 1
owner.mob_mood.update_mood()
if(mood_change > 1)
addtimer(CALLBACK(src, PROC_REF(lower_mood_bonus)), 5 MINUTES, TIMER_DELETE_ME)
/datum/movespeed_modifier/spacer
id = "spacer"
/datum/movespeed_modifier/spacer/in_space
movetypes = FLOATING
blacklisted_movetypes = FLYING
multiplicative_slowdown = -0.15
/datum/movespeed_modifier/spacer/on_planet
movetypes = GROUND|FLYING
blacklisted_movetypes = FLOATING
multiplicative_slowdown = 0.2
/datum/movespeed_modifier/spacer/on_planet/too_long
multiplicative_slowdown = 0.5
/datum/movespeed_modifier/spacer/on_planet/nerfed
multiplicative_slowdown = 0.15