Files
Waterpig bb70889f6e TG Upstream Part 1
3591 individual conflicts

Update build.js

Update install_node.sh

Update byond.js

oh my fucking god

hat

slow

huh

holy shit

we all fall down

2 more I missed

2900 individual conflicts

2700 Individual conflicts

replaces yarn file with tg version, bumping us down to 2200-ish

Down to 2000 individual conflicts

140 down

mmm

aaaaaaaaaaaaaaaaaaa

not yt

575

soon

900 individual conflicts

600 individual conflicts, 121 file conflicts

im not okay

160 across 19 files

29 in 4 files

0 conflicts, compiletime fix time

some minor incap stuff

missed ticks

weird dupe definition stuff

missed ticks 2

incap fixes

undefs and pie fix

Radio update and some extra minor stuff

returns a single override

no more dupe definitions, 175 compiletime errors

Unticked file fix

sound and emote stuff

honk and more radio stuff
2024-10-19 08:04:33 -07:00

111 lines
3.7 KiB
Plaintext

/datum/wires/mecha
holder_type = /obj/vehicle/sealed/mecha
proper_name = "Mecha Control"
/datum/wires/mecha/New(atom/holder)
wires = list(WIRE_IDSCAN, WIRE_DISARM, WIRE_ZAP, WIRE_OVERCLOCK, WIRE_LAUNCH)
var/obj/vehicle/sealed/mecha/mecha = holder
if(mecha.mecha_flags & HAS_LIGHTS)
wires += WIRE_LIGHT
add_duds(3)
..()
/datum/wires/mecha/interactable(mob/user)
if(!..())
return FALSE
var/obj/vehicle/sealed/mecha/mecha = holder
return mecha.mecha_flags & PANEL_OPEN
/datum/wires/mecha/get_status()
var/obj/vehicle/sealed/mecha/mecha = holder
var/list/status = list()
status += "The orange light is [mecha.internal_damage & MECHA_INT_SHORT_CIRCUIT ? "on" : "off"]."
status += "The red light is [mecha.overclock_mode ? "blinking" : "off"]."
status += "The green light is [(mecha.mecha_flags & ID_LOCK_ON) || mecha.dna_lock ? "on" : "off"]."
if(mecha.mecha_flags & HAS_LIGHTS)
status += "The yellow light is [mecha.light_on ? "on" : "off"]."
status += "The blue light is [mecha.equipment_disabled ? "on" : "off"]."
return status
/datum/wires/mecha/on_pulse(wire, user)
var/obj/vehicle/sealed/mecha/mecha = holder
switch(wire)
if(WIRE_IDSCAN)
mecha.mecha_flags ^= ID_LOCK_ON
mecha.dna_lock = null
if(WIRE_DISARM)
mecha.equipment_disabled = TRUE
mecha.set_mouse_pointer()
if(WIRE_ZAP)
mecha.internal_damage ^= MECHA_INT_SHORT_CIRCUIT
if(WIRE_LIGHT)
mecha.set_light_on(!mecha.light_on)
if(WIRE_OVERCLOCK)
mecha.toggle_overclock()
if(WIRE_LAUNCH)
try_attack(user)
/datum/wires/mecha/on_cut(wire, mend, source)
var/obj/vehicle/sealed/mecha/mecha = holder
switch(wire)
if(WIRE_IDSCAN)
if(!mend)
mecha.mecha_flags &= ~ID_LOCK_ON
mecha.dna_lock = null
if(WIRE_DISARM)
mecha.equipment_disabled = !mend
mecha.set_mouse_pointer()
if(WIRE_ZAP)
if(mend)
mecha.internal_damage &= ~MECHA_INT_SHORT_CIRCUIT
else
mecha.internal_damage |= MECHA_INT_SHORT_CIRCUIT
if(isliving(source))
mecha.shock(source, 50)
if(WIRE_LIGHT)
mecha.set_light_on(!mend)
if(WIRE_OVERCLOCK)
if(!mend)
mecha.toggle_overclock(FALSE)
if(WIRE_LAUNCH)
if(!mend)
try_attack(source)
/datum/wires/mecha/proc/try_attack(mob/living/target)
var/obj/vehicle/sealed/mecha/mecha = holder
if(mecha.occupant_amount()) //no powergamers sorry
return
var/list/obj/item/mecha_parts/mecha_equipment/armaments = list()
if(!isnull(mecha.equip_by_category[MECHA_R_ARM]))
armaments += mecha.equip_by_category[MECHA_R_ARM]
if(!isnull(mecha.equip_by_category[MECHA_L_ARM]))
armaments += mecha.equip_by_category[MECHA_L_ARM]
var/obj/item/mecha_parts/mecha_equipment/armament = length(armaments) ? pick(armaments) : null //null makes a melee attack
if(isnull(target))
target = locate() in view(length(armaments) ? 5 : 1, mecha)
if(isnull(target)) // still no target
return
var/disabled = mecha.equipment_disabled
if(!isnull(armament) && armament.range & MECHA_RANGED)
mecha.equipment_disabled = FALSE // honestly just avoid this wire
INVOKE_ASYNC(armament, TYPE_PROC_REF(/obj/item/mecha_parts/mecha_equipment, action), mecha, target)
mecha.equipment_disabled = disabled
return
if(mecha.Adjacent(target) && !TIMER_COOLDOWN_RUNNING(mecha, COOLDOWN_MECHA_MELEE_ATTACK) && target.mech_melee_attack(mecha))
TIMER_COOLDOWN_START(mecha, COOLDOWN_MECHA_MELEE_ATTACK, mecha.melee_cooldown)
/datum/wires/mecha/ui_act(action, list/params, datum/tgui/ui, datum/ui_state/state)
. = ..()
if(.)
return
var/mob/user = ui.user
var/obj/vehicle/sealed/mecha/mecha = holder
if(!HAS_SILICON_ACCESS(user) && mecha.internal_damage & MECHA_INT_SHORT_CIRCUIT && mecha.shock(usr))
return FALSE
/datum/wires/mecha/can_reveal_wires(mob/user)
if(HAS_TRAIT(user, TRAIT_KNOW_ROBO_WIRES))
return TRUE
return ..()