Files
thegrb93 66e3b9e222 Fix selfsustaining and clusterbuster bugs with extracts (#93415)
## About The Pull Request
Fixes slime extract bugs with selfstaining slime and clusterbuster.
Fixes: #93315

## Why It's Good For The Game
Fixes slime extract bugs
## Changelog
🆑
fix: Self sustaining slime and clusterbuster now correctly fill required
reagents
/🆑

---------

Co-authored-by: Ghom <42542238+Ghommie@users.noreply.github.com>
Co-authored-by: LemonInTheDark <58055496+LemonInTheDark@users.noreply.github.com>
2025-10-14 18:33:43 +00:00

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////////////////////
//Clusterbang
////////////////////
#define RANDOM_DETONATE_MIN_TIME (1.5 SECONDS)
#define RANDOM_DETONATE_MAX_TIME (6 SECONDS)
/obj/item/grenade/clusterbuster
desc = "Use of this weapon may constitute a war crime in your area, consult your local captain."
name = "clusterbang"
icon = 'icons/obj/weapons/grenade.dmi'
icon_state = "clusterbang"
var/base_state = "clusterbang"
var/payload = /obj/item/grenade/flashbang/cluster
var/payload_spawner = /obj/effect/payload_spawner
var/min_spawned = 4
var/max_spawned = 8
var/segment_chance = 35
/obj/item/grenade/clusterbuster/apply_grenade_fantasy_bonuses(quality)
min_spawned = modify_fantasy_variable("min_spawned", min_spawned, round(quality/2))
max_spawned = modify_fantasy_variable("max_spawned", max_spawned, round(quality/2))
/obj/item/grenade/clusterbuster/remove_grenade_fantasy_bonuses(quality)
min_spawned = reset_fantasy_variable("min_spawned", min_spawned)
max_spawned = reset_fantasy_variable("max_spawned", max_spawned)
/obj/item/grenade/clusterbuster/detonate(mob/living/lanced_by)
. = ..()
if(!.)
return
update_mob()
var/numspawned = rand(min_spawned, max_spawned)
var/again = 0
for(var/_ in 1 to numspawned)
if(prob(segment_chance))
again++
numspawned--
for(var/loop in 1 to again)
new /obj/item/grenade/clusterbuster/segment(drop_location(), src)//Creates 'segments' that launches a few more payloads
new payload_spawner(drop_location(), payload, numspawned)//Launches payload
playsound(src, grenade_arm_sound, 75, TRUE, -3)
qdel(src)
//////////////////////
//Clusterbang segment
//////////////////////
/obj/item/grenade/clusterbuster/segment
desc = "A smaller segment of a clusterbang. Better run!"
name = "clusterbang segment"
icon = 'icons/obj/weapons/grenade.dmi'
icon_state = "clusterbang_segment"
base_state = "clusterbang_segment"
/obj/item/grenade/clusterbuster/segment/Initialize(mapload, obj/item/grenade/clusterbuster/base)
. = ..()
if(base)
name = "[base.name] segment"
base_state = "[base.base_state]_segment"
icon_state = base_state
payload_spawner = base.payload_spawner
payload = base.payload
grenade_arm_sound = base.grenade_arm_sound
min_spawned = base.min_spawned
max_spawned = base.max_spawned
icon_state = "[base_state]_active"
active = TRUE
var/steps = rand(1, 4)
for(var/step in 1 to steps)
step_away(src, loc)
addtimer(CALLBACK(src, PROC_REF(detonate)), rand(RANDOM_DETONATE_MIN_TIME, RANDOM_DETONATE_MAX_TIME))
/obj/item/grenade/clusterbuster/segment/detonate(mob/living/lanced_by)
new payload_spawner(drop_location(), payload, rand(min_spawned, max_spawned))
playsound(src, grenade_arm_sound, 75, TRUE, -3)
qdel(src)
//////////////////////////////////
//The payload spawner effect
/////////////////////////////////
/obj/effect/payload_spawner/Initialize(mapload, type, numspawned)
..()
if(type && isnum(numspawned))
spawn_payload(type, numspawned)
return INITIALIZE_HINT_QDEL
/obj/effect/payload_spawner/proc/spawn_payload(type, numspawned)
for(var/_ in 1 to numspawned)
var/obj/item/grenade/grenade = new type(loc)
if(istype(grenade))
grenade.active = TRUE
grenade.type_cluster = TRUE
addtimer(CALLBACK(grenade, TYPE_PROC_REF(/obj/item/grenade, detonate)), rand(RANDOM_DETONATE_MIN_TIME, RANDOM_DETONATE_MAX_TIME))
var/steps = rand(1, 4)
for(var/step in 1 to steps)
step_away(src, loc)
/obj/effect/payload_spawner/random_slime
var/volatile = FALSE
/obj/effect/payload_spawner/random_slime/volatile
volatile = TRUE
/obj/effect/payload_spawner/random_slime/spawn_payload(type, numspawned)
for(var/_ in 1 to numspawned)
var/chosen = pick(subtypesof(/obj/item/slime_extract))
var/obj/item/slime_extract/slime_extract = new chosen(loc)
if(volatile)
addtimer(CALLBACK(slime_extract, TYPE_PROC_REF(/obj/item/slime_extract, auto_activate_reaction)), rand(RANDOM_DETONATE_MIN_TIME, RANDOM_DETONATE_MAX_TIME))
var/steps = rand(1, 4)
for(var/step in 1 to steps)
step_away(src, loc)
#undef RANDOM_DETONATE_MIN_TIME
#undef RANDOM_DETONATE_MAX_TIME
//////////////////////////////////
//Custom payload clusterbusters
/////////////////////////////////
/obj/item/grenade/flashbang/cluster
icon_state = "flashbang_active"
/obj/item/grenade/clusterbuster/emp
name = "Electromagnetic Storm"
payload = /obj/item/grenade/empgrenade
/obj/item/grenade/clusterbuster/smoke
name = "Ninja Vanish"
payload = /obj/item/grenade/smokebomb
/obj/item/grenade/clusterbuster/metalfoam
name = "Instant Concrete"
payload = /obj/item/grenade/chem_grenade/metalfoam
/obj/item/grenade/clusterbuster/inferno
name = "Inferno"
payload = /obj/item/grenade/chem_grenade/incendiary
/obj/item/grenade/clusterbuster/antiweed
name = "RoundDown"
payload = /obj/item/grenade/chem_grenade/antiweed
/obj/item/grenade/clusterbuster/cleaner
name = "Mr. Proper"
payload = /obj/item/grenade/chem_grenade/cleaner
/obj/item/grenade/clusterbuster/teargas
name = "Oignon Grenade"
payload = /obj/item/grenade/chem_grenade/teargas
/obj/item/grenade/clusterbuster/facid
name = "Aciding Rain"
payload = /obj/item/grenade/chem_grenade/facid
/obj/item/grenade/clusterbuster/syndieminibomb
name = "SyndiWrath"
payload = /obj/item/grenade/syndieminibomb
/obj/item/grenade/clusterbuster/spawner_manhacks
name = "iViscerator"
payload = /obj/item/grenade/spawnergrenade/manhacks
/obj/item/grenade/clusterbuster/spawner_spesscarp
name = "Invasion of the Space Carps"
payload = /obj/item/grenade/spawnergrenade/spesscarp
/obj/item/grenade/clusterbuster/soap
name = "Slipocalypse"
payload = /obj/item/grenade/spawnergrenade/syndiesoap
/obj/item/grenade/clusterbuster/clf3
name = "WELCOME TO HELL"
payload = /obj/item/grenade/chem_grenade/clf3
//random clusterbuster spawner
/obj/item/grenade/clusterbuster/random
icon_state = "random_clusterbang"
/obj/item/grenade/clusterbuster/random/Initialize(mapload)
..()
var/real_type = pick(subtypesof(/obj/item/grenade/clusterbuster))
new real_type(loc)
return INITIALIZE_HINT_QDEL
//rainbow slime effect
/obj/item/grenade/clusterbuster/slime
name = "Blorble Blorble"
icon_state = "slimebang"
base_state = "slimebang"
payload_spawner = /obj/effect/payload_spawner/random_slime
grenade_arm_sound = 'sound/effects/bubbles/bubbles.ogg'
/obj/item/grenade/clusterbuster/slime/volatile
payload_spawner = /obj/effect/payload_spawner/random_slime/volatile