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71a232f03b
## About The Pull Request As title says, skin butchered from humans (currently only applies to lizardskin) now inherits their owner's skin color, and so do items (lizardskin boots and hats) made from it. Also this PR gagsifies lizardskin hats and boots for this very reason. ## Why It's Good For The Game Consistency, when you butcher a purple lizard you should get purple lizard boots. ## Changelog 🆑 add: Made lizard skin and lizardskin items inherit their "donor's" skin color /🆑
38 lines
1.1 KiB
Plaintext
38 lines
1.1 KiB
Plaintext
/obj/item/stack/license_plates
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name = "invalid plate"
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desc = "someone fucked up"
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icon = 'icons/obj/machines/prison.dmi'
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icon_state = "empty_plate"
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novariants = FALSE
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max_amount = 50
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abstract_type = /obj/item/stack/license_plates
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/obj/item/stack/license_plates/empty
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name = "empty license plate"
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singular_name = "empty license plate"
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desc = "Instead of a license plate number, this could contain a quote like \"Live laugh love\"."
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merge_type = /obj/item/stack/license_plates/empty
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/obj/item/stack/license_plates/empty/fifty
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amount = 50
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/obj/item/stack/license_plates/filled
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name = "license plate"
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singular_name = "license plate"
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desc = "Prison labor paying off."
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icon_state = "filled_plate_1_1"
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merge_type = /obj/item/stack/license_plates/filled
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///Override to allow for variations
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/obj/item/stack/license_plates/filled/update_icon_state()
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. = ..()
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if(novariants)
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return
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if(amount <= (max_amount * (1/3)))
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icon_state = "filled_plate_[rand(1,6)]_1"
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return
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if (amount <= (max_amount * (2/3)))
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icon_state = "filled_plate_[rand(1,6)]_2"
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return
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icon_state = "filled_plate_[rand(1,6)]_3"
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