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## About The Pull Request Hello hello the evil folder mover goat is back, i will destroy years worth of muscle memory. Items is an folder alot of stuff that really didn't get a spefific location. Items/Weaponry Contains Shields.dm Items/Weaponry/Melee Contains (Most of the extra dm files come from me splitting misc/weaponry.dm into its own categories killing offf weaponry.dm in its whole) baseball_bat.dm, baton.dm, chainofcommand.dm, chainsaw.dm, claymore.dm, dualsaber.dm, energy.dm fireaxe.dm, high_frequency_blade.dm, his_grace.dm, katana.dm, knives.dm, misc.dm, powerfist.dm, sabre.dm soulscythe.dm, spear.dm, supermatter_sword.dm. Items/weaponry/ranged Contains flamethrower.dm, pnuematic_cannon.dm, throwing_star.dm items/tools Contains control_wand.dm, extinguisher.dm, inducer.dm, spess_knife.dm, theft_tools.dm items/tools/engineering Contains airlock_painter.dm, decal_painter.dm, paintable_decals.dm, crowbar.dm, screwdriver.dm, weldingtool.dm wirebbrush.dm, wirecutters.dm, wrench.dm items/tools/janitorial Contains broom.dm, janitor_key.dm items/tools/medical Contains bodybag.dm, cane.dm, defib.dm, reflex_hammer.dm boxcutter.dm is merged into knives.dm Kitchen.dm renamed into kitchen utensils and moved into food and drinks module surgery_tray.dm moved into surgery module banhammer/extendo hand moved from weaponry into toys.dm balloon mallet moved into clown_items.dm ectoplasm moved from weaponry.dm into soulstone.dm (since thats the resulting residue when a shade dies, and not really a weapon) ## Why It's Good For The Game So things are way easier to navigate ## Changelog
22 lines
941 B
Plaintext
22 lines
941 B
Plaintext
/obj/item/reflexhammer
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name = "reflex hammer"
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desc = "A small plastic headed hammer, used to test for neurological damage."
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icon = 'icons/obj/weapons/hammer.dmi'
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icon_state = "reflex_hammer"
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icon_angle = -135
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force = 1
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throwforce = 1
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custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.75, /datum/material/plastic=SMALL_MATERIAL_AMOUNT*0.5)
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w_class = WEIGHT_CLASS_TINY
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attack_verb_continuous = list("tests", "jerks", "bonks", "taps")
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attack_verb_simple = list("test", "jerk", "bonk", "tap")
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/obj/item/reflexhammer/Initialize(mapload)
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. = ..()
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AddElement(/datum/element/kneejerk)
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/obj/item/reflexhammer/suicide_act(mob/living/user)
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user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! Unfortunately, it's not a real hammer! It looks like [user.p_theyre()] trying to commit suicide!"))
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playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1)
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return STAMINALOSS | SHAME
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