Files
NickandGitHub 834245ecdb creates more deticated folders for tools and weaponry and move dm files into them (#94804)
## About The Pull Request
Hello hello the evil folder mover goat is back, i will destroy years
worth of muscle memory.

Items is an folder alot of stuff that really didn't get a spefific
location.

Items/Weaponry Contains
Shields.dm

Items/Weaponry/Melee Contains (Most of the extra dm files come from me
splitting misc/weaponry.dm into its own categories killing offf
weaponry.dm in its whole)
baseball_bat.dm, baton.dm, chainofcommand.dm, chainsaw.dm, claymore.dm,
dualsaber.dm, energy.dm
fireaxe.dm, high_frequency_blade.dm, his_grace.dm, katana.dm, knives.dm,
misc.dm, powerfist.dm, sabre.dm
soulscythe.dm, spear.dm, supermatter_sword.dm.

Items/weaponry/ranged Contains
flamethrower.dm, pnuematic_cannon.dm, throwing_star.dm

items/tools Contains
control_wand.dm, extinguisher.dm, inducer.dm, spess_knife.dm,
theft_tools.dm

items/tools/engineering Contains
airlock_painter.dm, decal_painter.dm, paintable_decals.dm, crowbar.dm,
screwdriver.dm, weldingtool.dm
wirebbrush.dm, wirecutters.dm, wrench.dm

items/tools/janitorial Contains
broom.dm, janitor_key.dm

items/tools/medical Contains
bodybag.dm, cane.dm, defib.dm, reflex_hammer.dm

boxcutter.dm is merged into knives.dm
Kitchen.dm renamed into kitchen utensils and moved into food and drinks
module
surgery_tray.dm moved into surgery module
banhammer/extendo hand moved from weaponry into toys.dm
balloon mallet moved into clown_items.dm
ectoplasm moved from weaponry.dm into soulstone.dm (since thats the
resulting residue when a shade dies, and not really a weapon)


## Why It's Good For The Game

So things are way easier to navigate

## Changelog
2026-01-10 17:56:19 -05:00

22 lines
941 B
Plaintext

/obj/item/reflexhammer
name = "reflex hammer"
desc = "A small plastic headed hammer, used to test for neurological damage."
icon = 'icons/obj/weapons/hammer.dmi'
icon_state = "reflex_hammer"
icon_angle = -135
force = 1
throwforce = 1
custom_materials = list(/datum/material/iron=SMALL_MATERIAL_AMOUNT*0.75, /datum/material/plastic=SMALL_MATERIAL_AMOUNT*0.5)
w_class = WEIGHT_CLASS_TINY
attack_verb_continuous = list("tests", "jerks", "bonks", "taps")
attack_verb_simple = list("test", "jerk", "bonk", "tap")
/obj/item/reflexhammer/Initialize(mapload)
. = ..()
AddElement(/datum/element/kneejerk)
/obj/item/reflexhammer/suicide_act(mob/living/user)
user.visible_message(span_suicide("[user] is beating [user.p_them()]self to death with [src]! Unfortunately, it's not a real hammer! It looks like [user.p_theyre()] trying to commit suicide!"))
playsound(loc, 'sound/items/gavel.ogg', 50, TRUE, -1)
return STAMINALOSS | SHAME