mirror of
https://github.com/Bubberstation/Bubberstation.git
synced 2026-08-24 05:30:05 +01:00
# Conflicts: # .github/CODEOWNERS # .github/workflows/compile_changelogs.yml # .github/workflows/stale.yml # SQL/database_changelog.md # _maps/map_files/CatwalkStation/CatwalkStation_2023.dmm # code/__DEFINES/atom_hud.dm # code/__DEFINES/inventory.dm # code/__DEFINES/mobs.dm # code/__DEFINES/species_clothing_paths.dm # code/__DEFINES/subsystems.dm # code/__DEFINES/surgery.dm # code/__HELPERS/global_lists.dm # code/_globalvars/lists/maintenance_loot.dm # code/_globalvars/traits/_traits.dm # code/controllers/subsystem/minor_mapping.dm # code/controllers/subsystem/processing/quirks.dm # code/controllers/subsystem/shuttle.dm # code/datums/components/palette.dm # code/datums/components/surgery_initiator.dm # code/datums/diseases/advance/advance.dm # code/datums/hud.dm # code/datums/mood.dm # code/datums/mutations/chameleon.dm # code/datums/quirks/negative_quirks/nyctophobia.dm # code/datums/status_effects/debuffs/debuffs.dm # code/datums/status_effects/debuffs/drunk.dm # code/datums/status_effects/debuffs/slime/slime_leech.dm # code/datums/weather/weather.dm # code/game/data_huds.dm # code/game/objects/items.dm # code/game/objects/items/devices/scanners/health_analyzer.dm # code/game/objects/items/frog_statue.dm # code/game/objects/items/rcd/RLD.dm # code/game/objects/items/robot/items/hypo.dm # code/game/objects/items/stacks/medical.dm # code/game/objects/items/stacks/wrap.dm # code/game/objects/items/storage/garment.dm # code/game/objects/items/tools/medical/defib.dm # code/game/objects/items/weaponry.dm # code/game/objects/items/weaponry/melee/misc.dm # code/game/objects/structures/crates_lockers/closets/secure/security.dm # code/game/objects/structures/curtains.dm # code/game/objects/structures/dresser.dm # code/game/objects/structures/girders.dm # code/game/objects/structures/maintenance.dm # code/game/objects/structures/mirror.dm # code/modules/admin/greyscale_modify_menu.dm # code/modules/admin/verbs/light_debug.dm # code/modules/antagonists/ashwalker/ashwalker.dm # code/modules/antagonists/heretic/knowledge/starting_lore.dm # code/modules/antagonists/ninja/ninjaDrainAct.dm # code/modules/art/paintings.dm # code/modules/client/preferences.dm # code/modules/client/verbs/ooc.dm # code/modules/clothing/head/wig.dm # code/modules/events/disease_outbreak.dm # code/modules/holodeck/holo_effect.dm # code/modules/jobs/job_types/head_of_security.dm # code/modules/jobs/job_types/security_officer.dm # code/modules/library/skill_learning/generic_skillchips/point.dm # code/modules/mining/lavaland/ash_flora.dm # code/modules/mining/lavaland/mining_loot/megafauna/ash_drake.dm # code/modules/mob/dead/new_player/new_player.dm # code/modules/mob/living/basic/guardian/guardian.dm # code/modules/mob/living/basic/space_fauna/space_dragon/space_dragon.dm # code/modules/mob/living/carbon/carbon.dm # code/modules/mob/living/carbon/human/human.dm # code/modules/mob/living/carbon/human/human_defines.dm # code/modules/mob/living/carbon/life.dm # code/modules/mob/living/living.dm # code/modules/mob/living/living_defines.dm # code/modules/mob/mob.dm # code/modules/mob_spawn/ghost_roles/mining_roles.dm # code/modules/mod/mod_control.dm # code/modules/mod/modules/modules_general.dm # code/modules/modular_computers/computers/item/computer_ui.dm # code/modules/paperwork/paper.dm # code/modules/paperwork/paperbin.dm # code/modules/power/lighting/light.dm # code/modules/projectiles/guns/energy/kinetic_accelerator.dm # code/modules/projectiles/projectile.dm # code/modules/reagents/chemistry/reagents/drinks/alcohol_reagents.dm # code/modules/reagents/chemistry/reagents/food_reagents.dm # code/modules/reagents/chemistry/reagents/other_reagents.dm # code/modules/reagents/chemistry/reagents/pyrotechnic_reagents.dm # code/modules/research/xenobiology/crossbreeding/_clothing.dm # code/modules/research/xenobiology/crossbreeding/prismatic.dm # code/modules/surgery/advanced/brainwashing.dm # code/modules/surgery/advanced/lobotomy.dm # code/modules/surgery/amputation.dm # code/modules/surgery/blood_filter.dm # code/modules/surgery/bodyparts/_bodyparts.dm # code/modules/surgery/brain_surgery.dm # code/modules/surgery/cavity_implant.dm # code/modules/surgery/coronary_bypass.dm # code/modules/surgery/gastrectomy.dm # code/modules/surgery/healing.dm # code/modules/surgery/limb_augmentation.dm # code/modules/surgery/organ_manipulation.dm # code/modules/surgery/revival.dm # code/modules/surgery/sleeper_protocol.dm # code/modules/surgery/surgery_helpers.dm # code/modules/surgery/surgery_step.dm # code/modules/unit_tests/_unit_tests.dm # code/modules/unit_tests/designs.dm # code/modules/unit_tests/icon_state_worn.dm # code/modules/unit_tests/screenshots/screenshot_antag_icons_cultist.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_headrevolutionary.png # code/modules/unit_tests/screenshots/screenshot_antag_icons_provocateur.png # code/modules/unit_tests/screenshots/screenshot_husk_body.png # code/modules/unit_tests/screenshots/screenshot_husk_body_missing_limbs.png # icons/map_icons/clothing/head/_head.dmi # icons/map_icons/clothing/shoes.dmi # icons/map_icons/items/_item.dmi # icons/mob/huds/hud.dmi # icons/mob/inhands/64x64_lefthand.dmi # icons/mob/inhands/64x64_righthand.dmi # icons/obj/machines/computer.dmi # tgui/packages/tgui/interfaces/OperatingComputer.jsx # tgui/packages/tgui/interfaces/PreferencesMenu/CharacterPreferences/MainPage.tsx # tgui/packages/tgui/interfaces/PreferencesMenu/types.ts # tgui/packages/tgui/interfaces/SurgeryInitiator.tsx # tools/icon_cutter/check.py
228 lines
7.9 KiB
Plaintext
228 lines
7.9 KiB
Plaintext
/*
|
|
* Double-Bladed Energy Swords - Cheridan
|
|
*/
|
|
/obj/item/dualsaber
|
|
name = "double-bladed energy sword"
|
|
desc = "Handle with care."
|
|
icon = 'icons/obj/weapons/transforming_energy.dmi'
|
|
icon_state = "dualsaber0"
|
|
inhand_icon_state = "dualsaber0"
|
|
icon_angle = -45
|
|
lefthand_file = 'icons/mob/inhands/weapons/swords_lefthand.dmi'
|
|
righthand_file = 'icons/mob/inhands/weapons/swords_righthand.dmi'
|
|
force = 3
|
|
throwforce = 5
|
|
throw_speed = 3
|
|
throw_range = 5
|
|
sharpness = SHARP_EDGED
|
|
w_class = WEIGHT_CLASS_SMALL
|
|
hitsound = SFX_SWING_HIT
|
|
armour_penetration = 35
|
|
light_system = OVERLAY_LIGHT
|
|
light_range = 6 //TWICE AS BRIGHT AS A REGULAR ESWORD
|
|
light_color = LIGHT_COLOR_ELECTRIC_GREEN
|
|
light_on = FALSE
|
|
attack_verb_continuous = list("attacks", "slashes", "stabs", "slices", "tears", "lacerates", "rips", "dices", "cuts")
|
|
attack_verb_simple = list("attack", "slash", "stab", "slice", "tear", "lacerate", "rip", "dice", "cut")
|
|
block_chance = 75
|
|
block_sound = 'sound/items/weapons/block_blade.ogg'
|
|
max_integrity = 200
|
|
armor_type = /datum/armor/item_dualsaber
|
|
resistance_flags = FIRE_PROOF
|
|
wound_bonus = -10
|
|
exposed_wound_bonus = 20
|
|
special_desc_requirement = EXAMINE_CHECK_SYNDICATE_TOY // BUBBER EDIT ADDITION
|
|
special_desc = "A double bladed energy sword employed by the Syndicate in raids" // BUBBER EDIT ADDITION
|
|
demolition_mod = 1.5 //1.5x damage to objects, robots, etc.
|
|
item_flags = NO_BLOOD_ON_ITEM
|
|
var/w_class_on = WEIGHT_CLASS_BULKY
|
|
var/saber_color = "green"
|
|
var/two_hand_force = 40
|
|
var/hacked = FALSE
|
|
var/list/possible_colors = list("red", "blue", "green", "purple")
|
|
|
|
/datum/armor/item_dualsaber
|
|
fire = 100
|
|
acid = 70
|
|
|
|
/obj/item/dualsaber/Initialize(mapload)
|
|
. = ..()
|
|
AddComponent(/datum/component/two_handed, \
|
|
force_unwielded = force, \
|
|
force_wielded = two_hand_force, \
|
|
wieldsound = 'sound/items/weapons/saberon.ogg', \
|
|
unwieldsound = 'sound/items/weapons/saberoff.ogg', \
|
|
wield_callback = CALLBACK(src, PROC_REF(on_wield)), \
|
|
unwield_callback = CALLBACK(src, PROC_REF(on_unwield)), \
|
|
)
|
|
|
|
/// Triggered on wield of two handed item
|
|
/// Specific hulk checks due to reflection chance for balance issues and switches hitsounds.
|
|
/obj/item/dualsaber/proc/on_wield(obj/item/source, mob/living/carbon/user)
|
|
if(user && HAS_TRAIT(user, TRAIT_HULK))
|
|
to_chat(user, span_warning("You lack the grace to wield this!"))
|
|
return COMPONENT_TWOHANDED_BLOCK_WIELD
|
|
if(HAS_TRAIT_FROM(src, TRAIT_NODROP, HAND_REPLACEMENT_TRAIT))
|
|
to_chat(user, span_warning("You can't seem to hold [src] properly!"))
|
|
return COMPONENT_TWOHANDED_BLOCK_WIELD
|
|
update_weight_class(w_class_on)
|
|
hitsound = 'sound/items/weapons/blade1.ogg'
|
|
START_PROCESSING(SSobj, src)
|
|
set_light_on(TRUE)
|
|
|
|
/// Triggered on unwield of two handed item
|
|
/// switch hitsounds
|
|
/obj/item/dualsaber/proc/on_unwield(obj/item/source, mob/living/carbon/user)
|
|
update_weight_class(initial(w_class))
|
|
hitsound = SFX_SWING_HIT
|
|
STOP_PROCESSING(SSobj, src)
|
|
set_light_on(FALSE)
|
|
|
|
/obj/item/dualsaber/get_sharpness()
|
|
if (!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return NONE
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/update_icon_state()
|
|
icon_state = inhand_icon_state = HAS_TRAIT(src, TRAIT_WIELDED) ? "dualsaber[saber_color][HAS_TRAIT(src, TRAIT_WIELDED)]" : "dualsaber0"
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/suicide_act(mob/living/carbon/user)
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
user.visible_message(span_suicide("[user] begins spinning way too fast! It looks like [user.p_theyre()] trying to commit suicide!"))
|
|
|
|
var/obj/item/bodypart/head/myhead = user.get_bodypart(BODY_ZONE_HEAD)//stole from chainsaw code
|
|
var/obj/item/organ/brain/B = user.get_organ_slot(ORGAN_SLOT_BRAIN)
|
|
B.organ_flags &= ~ORGAN_VITAL //this cant possibly be a good idea
|
|
var/randdir
|
|
for(var/i in 1 to 24)//like a headless chicken!
|
|
if(user.is_holding(src))
|
|
randdir = pick(GLOB.alldirs)
|
|
user.Move(get_step(user, randdir),randdir)
|
|
user.emote("spin")
|
|
if (i == 3 && myhead)
|
|
myhead.drop_limb()
|
|
sleep(0.3 SECONDS)
|
|
else
|
|
user.visible_message(span_suicide("[user] panics and starts choking to death!"))
|
|
return OXYLOSS
|
|
|
|
else
|
|
user.visible_message(span_suicide("[user] begins beating [user.p_them()]self to death with \the [src]'s handle! It probably would've been cooler if [user.p_they()] turned it on first!"))
|
|
return BRUTELOSS
|
|
|
|
/obj/item/dualsaber/Initialize(mapload)
|
|
. = ..()
|
|
if(LAZYLEN(possible_colors))
|
|
saber_color = pick(possible_colors)
|
|
switch(saber_color)
|
|
if("red")
|
|
set_light_color(COLOR_SOFT_RED)
|
|
if("green")
|
|
set_light_color(LIGHT_COLOR_GREEN)
|
|
if("blue")
|
|
set_light_color(LIGHT_COLOR_LIGHT_CYAN)
|
|
if("purple")
|
|
set_light_color(LIGHT_COLOR_LAVENDER)
|
|
|
|
/obj/item/dualsaber/Destroy()
|
|
STOP_PROCESSING(SSobj, src)
|
|
. = ..()
|
|
|
|
/obj/item/dualsaber/attack(mob/target, mob/living/carbon/human/user)
|
|
if(HAS_TRAIT(user, TRAIT_HULK))
|
|
to_chat(user, span_warning("You grip the blade too hard and accidentally drop it!"))
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
user.dropItemToGround(src, force=TRUE)
|
|
return
|
|
..()
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return
|
|
|
|
if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(40))
|
|
impale(user)
|
|
return
|
|
if(prob(50))
|
|
INVOKE_ASYNC(src, PROC_REF(jedi_spin), user)
|
|
|
|
/obj/item/dualsaber/proc/jedi_spin(mob/living/user)
|
|
dance_rotate(user, CALLBACK(user, TYPE_PROC_REF(/mob, dance_flip)))
|
|
|
|
/obj/item/dualsaber/proc/impale(mob/living/user)
|
|
to_chat(user, span_warning("You twirl around a bit before losing your balance and impaling yourself on [src]."))
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
user.take_bodypart_damage(20,25,check_armor = TRUE)
|
|
else
|
|
user.adjust_stamina_loss(25)
|
|
|
|
/obj/item/dualsaber/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK, damage_type = BRUTE)
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return FALSE //not interested unless we're wielding
|
|
|
|
if(attack_type == PROJECTILE_ATTACK)
|
|
var/obj/projectile/our_projectile = hitby
|
|
|
|
if(our_projectile.reflectable)
|
|
final_block_chance = 0 //we handle this via IsReflect(), effectively 75% block
|
|
else
|
|
final_block_chance -= 25 //We aren't AS good at blocking physical projectiles, like ballistics and thermals
|
|
|
|
if(attack_type == LEAP_ATTACK)
|
|
final_block_chance -= 50 //We are particularly bad at blocking someone JUMPING at us..
|
|
|
|
if(attack_type == OVERWHELMING_ATTACK)
|
|
final_block_chance = 0 //Far too small to block these kinds of attacks.
|
|
|
|
return ..()
|
|
|
|
/obj/item/dualsaber/process()
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED))
|
|
if(hacked)
|
|
set_light_color(pick(COLOR_SOFT_RED, LIGHT_COLOR_GREEN, LIGHT_COLOR_LIGHT_CYAN, LIGHT_COLOR_LAVENDER))
|
|
open_flame()
|
|
else
|
|
return PROCESS_KILL
|
|
|
|
/obj/item/dualsaber/IsReflect()
|
|
if(HAS_TRAIT(src, TRAIT_WIELDED) && prob(block_chance))
|
|
return TRUE
|
|
|
|
/obj/item/dualsaber/ignition_effect(atom/A, mob/user)
|
|
// same as /obj/item/melee/energy, mostly
|
|
if(!HAS_TRAIT(src, TRAIT_WIELDED))
|
|
return ""
|
|
var/in_mouth = ""
|
|
if(iscarbon(user))
|
|
var/mob/living/carbon/C = user
|
|
if(C.wear_mask)
|
|
in_mouth = ", barely missing [user.p_their()] nose"
|
|
. = span_rose("[user] swings [user.p_their()] [name][in_mouth]. [user.p_They()] light[user.p_s()] [A.loc == user ? "[user.p_their()] [A.name]" : A] in the process.")
|
|
playsound(loc, hitsound, get_clamped_volume(), TRUE, -1)
|
|
add_fingerprint(user)
|
|
// Light your candles while spinning around the room
|
|
INVOKE_ASYNC(src, PROC_REF(jedi_spin), user)
|
|
|
|
/obj/item/dualsaber/green
|
|
possible_colors = list("green")
|
|
|
|
/obj/item/dualsaber/red
|
|
possible_colors = list("red")
|
|
|
|
/obj/item/dualsaber/blue
|
|
possible_colors = list("blue")
|
|
|
|
/obj/item/dualsaber/purple
|
|
possible_colors = list("purple")
|
|
|
|
/obj/item/dualsaber/attackby(obj/item/W, mob/user, list/modifiers, list/attack_modifiers)
|
|
if(W.tool_behaviour == TOOL_MULTITOOL)
|
|
if(!hacked)
|
|
hacked = TRUE
|
|
to_chat(user, span_warning("2XRNBW_ENGAGE"))
|
|
saber_color = "rainbow"
|
|
update_appearance()
|
|
else
|
|
to_chat(user, span_warning("It's starting to look like a triple rainbow - no, nevermind."))
|
|
else
|
|
return ..()
|